Plane Sailing
Astral Admin - Mwahahaha!
I love the rules in the PHB and DMG for creating classes which are a blend of two existing classes.
I'm toying with the idea of a Paladin who is even better at exhorting his allies, but gives up something else instead.
Class feature wise, I'd like this paladin to have the "inspire courage" ability as per a bard (growing with his level), and the question is - what is appropriate for him to give up in order to have this?
Some of the key paladin class features that I think could be considered:
1. Spells
2. Turning
3. Mount
these are the three class abilities that seem to be the most significant benefits outside of what I'd consider "core" (e.g. lay on hands, divine grace, divine courage). Other abilities such as Smite Evil, Detect Evil and Remove Disease don't seem to be in the same ballpark.
Perhaps you would like to participate in the poll, suggesting what you think is the most 'balanced' option to swap?
Regards
I'm toying with the idea of a Paladin who is even better at exhorting his allies, but gives up something else instead.
Class feature wise, I'd like this paladin to have the "inspire courage" ability as per a bard (growing with his level), and the question is - what is appropriate for him to give up in order to have this?
Some of the key paladin class features that I think could be considered:
1. Spells
2. Turning
3. Mount
these are the three class abilities that seem to be the most significant benefits outside of what I'd consider "core" (e.g. lay on hands, divine grace, divine courage). Other abilities such as Smite Evil, Detect Evil and Remove Disease don't seem to be in the same ballpark.
Perhaps you would like to participate in the poll, suggesting what you think is the most 'balanced' option to swap?
Regards