It's not exactly D&D, but I played a pacifist in Skyrim once. I was aiming for a good character, but I had to reign in my character once for violating the spirit of the oath and twice for excessive brutality. Even after that, a friend of mine still called me out for my complete lack of morals. (Even if it's my fifteenth attempt to kill a monster and I'm feeling desperate, it seems that paralyzing a monster and ordering a deer to nibble it to death is considered wrong by most standards.) The point is, not only can you play a pacifist, you have options in how to do it.
In 5th edition, there is no difference between lethal and non-lethal damage. You could build your pacifist as an ordinary warrior and declare that all your damage is non-lethal. Then your challenge is about how you choose to handle your prisoners. There's some good gaming in that. With a policy like that, you could out-good most paladins without changing a single line on your character sheet.
You could also play a control-oriented wizard. Check out Treantmonk's Guide to Wizards, because Treantmonk says it far more eloquently than I ever could. Played right, you could get an MVP award without dealing a single point of damage.
(ENWord won't let me post links, so Google it or search this forum.)
Thirdly, you could play the combat medic. Don't bother healing in combat of course, but you can cast buff spells every turn and call yourself a valuable team member. I think there's a cleric for that. It's a bit questionable whether you can call yourself a pacifist when you're standing behind the barbarian casting Haste and screaming for blood, but that's a question for people who aren't fighting trolls.
If you want to play an evil pacifist, you could play a mind control Enchantment wizard. It's not YOU who slaughtered the village, it was that troll you were talking to earlier! Like the combat medic, this one raises the question of whether a person who incites violence is as guilty as the person who carries it out. Unlike the combat medic, you get to play with mind control, and that's always fun. Taken to the logical extreme, this is basically a summoner. There are multiple character classes for that.
You may be able to get by with only attacking "acceptable" enemies. Someone who refuses to take the life of a sentient being may have no such qualms about killing animals, plants, undead, and robots. I once played a D&D paladin that way, and no one said a word.
If you have exactly the right sort of game where roleplay is king and combat rolls are few and far between, you could make a skill-oriented rogue. Maybe you're a burglar, or an adventuring archaeologist. I wouldn't recommend it, but with the right GM and the perfect campaign, you could live entirely on skill checks.
In 5th edition, there is no difference between lethal and non-lethal damage. You could build your pacifist as an ordinary warrior and declare that all your damage is non-lethal. Then your challenge is about how you choose to handle your prisoners. There's some good gaming in that. With a policy like that, you could out-good most paladins without changing a single line on your character sheet.
You could also play a control-oriented wizard. Check out Treantmonk's Guide to Wizards, because Treantmonk says it far more eloquently than I ever could. Played right, you could get an MVP award without dealing a single point of damage.
(ENWord won't let me post links, so Google it or search this forum.)
Thirdly, you could play the combat medic. Don't bother healing in combat of course, but you can cast buff spells every turn and call yourself a valuable team member. I think there's a cleric for that. It's a bit questionable whether you can call yourself a pacifist when you're standing behind the barbarian casting Haste and screaming for blood, but that's a question for people who aren't fighting trolls.
If you want to play an evil pacifist, you could play a mind control Enchantment wizard. It's not YOU who slaughtered the village, it was that troll you were talking to earlier! Like the combat medic, this one raises the question of whether a person who incites violence is as guilty as the person who carries it out. Unlike the combat medic, you get to play with mind control, and that's always fun. Taken to the logical extreme, this is basically a summoner. There are multiple character classes for that.
You may be able to get by with only attacking "acceptable" enemies. Someone who refuses to take the life of a sentient being may have no such qualms about killing animals, plants, undead, and robots. I once played a D&D paladin that way, and no one said a word.
If you have exactly the right sort of game where roleplay is king and combat rolls are few and far between, you could make a skill-oriented rogue. Maybe you're a burglar, or an adventuring archaeologist. I wouldn't recommend it, but with the right GM and the perfect campaign, you could live entirely on skill checks.