ExploderWizard
Hero
Keep bringing the classes. I'm curious to see how many ways there are to deal 2[W] damage,move the target X squares, and inflict ongoing suck (save ends).

As long as new classes are interesting and fun then we can never have too many.
The more classes there are the better the chance for the right class for any character concept I have so I like that. I don't like to shoehorn concpets that don't fit well with existing classes.
Not to go all edition-y on you, but 3e started with 11. So, being 17 in year two doesn't sound all that bad to me.
Swordmage in FRPG.Being that there were eight each in two Handbooks, what is the 17th?
Keep bringing the classes. I'm curious to see how many ways there are to deal 2[W] damage,move the target X squares, and inflict ongoing suck (save ends).![]()
Same here. I am interested to see how many different ways the designers can reflavour what is essentially the same power to fit into various classes.![]()