More classes. Always more. SCADS of 'em, classes far as the eye can see, until they get so redundant and we're sick of 'em that the next edition of D&D will finally, finally be a classless-system.![]()
I allow my players to switch characters freely between adventures, and we've added a new player since PHB2 came out. So, I've seen Barbarians and Invokers already - and an Artificer, from the Dragon playtest (who's far more potent than I ever expected, I have to say...).What have you done with the new classes in PHB2? Have you allowed your players to switch characters if they wanted to try one of them? If not how are they getting into play? NPCs or used by starting completely new campaigns? How about the new 8 or 9 classes in PHB3 and adjacent materials?
Like so many things, it depends on who you ask. IMHO, Warlocks are still perfectly good characters. A party is not actively harmed by having one instead of a Sorcerer. They do less damage, overall, than Sorcerers, given the limitation of using their damage kicker only 1/round instead of on every attack. Sorcerers also benefit from being an A-shaped, instead of a V-shaped class. Warlocks, OTOH, have more special effects, and have interesting pact boons & abilities that kick in fairly often - like Prime Shot and concealment just about every round. What's more, I think the Warlock flavor makes up for any power deficits.One other point that has nothing to do withthose questions. I have heard from numerous people that the warlock has been stepped on by the sorcerer. Is that ok?
So far, the classes all seem to have a different flavor and play differently enough to each other.So, we have 17 classes, a few more than a hundred Paragon paths, and a score or so of epic destinies so far.
Not too shabby. I cannot think of any classes that really step on each others toes thus far, though of course if the entire party is one role, it gets to be old and they start having trouble. So, no, I do not think we have too many classes yet.