Aust Diamondew
First Post
I prefer low granularity. In an ideal system feat/talent/whatever choices would differentiate all characters into their specializations. And there would be either no classes or about 3-4 classes (like True20 or Fighter/Wizard/Cleric/Rogue).
I don't mind new base classes as much as prestige classes, the vast majority of which annoy the hell out of me.
Fortunately, no one holds a gun to my head and forces me to use new classes when I play or run a game.
I don't mind new base classes as much as prestige classes, the vast majority of which annoy the hell out of me.
Fortunately, no one holds a gun to my head and forces me to use new classes when I play or run a game.