Mustrum_Ridcully
Legend
Maybe, but then, one could argue: "Wouldn't it be better if everyone can cast spells?" That's kinda the Earthdawn approach - pretty much every class there uses magic in some form. Just because you're a Fighter or a Craftsmen doesn't mean you're mundane - everyone casts spells that augment his own abilities. There may still be room for an "spellcasting exclusive" class like the Wizard.It's not that you're wrong here, but wouldn't these options be better if these abilities were available to all groups using an advanced tactical module, regardless if one of the players is playing a Warlord?
Now, perhaps it might work like the fighter and combat maneuvers. A module is going to let everyone do it, but the fighter does it best.
This reminds me that I never got around to check the D&D 4E based version of Earthdawn...