Votan said:
In another thread, the question was raised as to why nobody plays Half-Elves anymore. One explanation could be that (for general builds) other races tend to have mechanical advantages. Now mechanics are certainly not everything, but it doens't help when other races are better at everything.
Consider which race is the best for the 11 core classes (as well as close contenders). Note that for prestige classes, human have a permanent advantage because they can meet prerequisites much easier [feats and skill ranks]. Also note that I assume that races will pump up stats at the same rate so a +2 strength advantage is always there. It might be Str 17 vs Str 15 at 1st level becoming Str 32 vs. 30 at 18th but it should still be there; all things being equal.
Barbarian: Half Orc. Darkvision, speed, +2 str and penalties to unimportant stats. The key thing for this class is to hit hard and kill things before they hit you. It's worth the pain of the Half-Orc to gain this extra power on the alpha strike.
But I'd be sympathetic to arguments that dwarves are tough.
I agree with Half-Orc, although Full Orc is even better. Dwarves are also very good here, as are Humans, not surprisingly.
Votan said:
Bard: Gnome. Spell DC's on key spell group. Con bonus. Str penalty is minor. Keen senses in listen synergize with lsiten as a class skill. AC and attack bonus for being small also pay off for a ranged attacker.
Agreed.
Votan said:
Cleric: Dwarf. No speed penalty in armor, combat bonuses that enhance your melee ability, and you get a Con bonus which helps everybody. Who would not go this way?
Close contender: Human. If you want to base your cleric on a decent charisma, noticing the way that clerics are feat starved makes this an alternative.
Disagree, and also disagree that Turn undead is not a good mechanic. Many excellent Divine Feats make great use of turns even for campaigns that dont use Undead, and if undead do show up, Turning is very powerful. Further, Divine Metamagic is broken, and is powered by Charisma, and Dwarves are not good at that at all. So Humans. For sure.
Votan said:
Druid: Gnome. Post errata Con has become very important. wildshape can take care of speed if needed and a riding dog was always the best animal companion mechanically anyway. If you need strength, become a bear.
Close Contender: Human. With a strong skill list and the need for feats this isn't a bad alternative. Pre-Errata it used to be Elf for the weapons as Archery was a nice back-up for the class.
Agreed.
Votan said:
Fighter: Dwarf (no doubt). Saving throw bonuses vs. Spells (never gets old at any level as +2 is still sueful at 20th level). Combat bonuses. Con bonuses. Fighters already have lots of feats and a weak skill list.
Absolutely. Also important to note, Dwarf PrC's are the strongest PrC's in the game, IMO. Dwarven Defender, and some of the RoS classes are very powerful and only dwarves get in. Half-Orcs and Orcs are also good here.
Votan said:
Monk: Dwarf. Cha is almost meaningless, combat bonuses are nice, improving saves further means the monk never fails, speed won't matter as monk rapidly speeds up and the Con bonus is a major advantage given Monk hit points and the need to invest in a lot of different ability scores.
I have never even considered a Dwarf Monk, but you make good points. I like Human for monks but your argument here is convincing.
Votan said:
Paladin: Human (no doubt). No class (especially with supplements) requires feats so badly. Need to be strong in lots of areas works well with a skill point bonus (you can reduce INT). Dwarf doesn't work as well due to CHA penalty.
Gimme human Paladins every time. Not only do you need the cha(why dont half-elves have a cha bonus? Drop the diplo and the gather info bonuses and give a cha bonus, and they would be SO there) but you need the feats desperately.
Votan said:
Ranger: It depends.
Human if archery specialist. Precise Shot is almost required for a goood archer and this si the only way to get it wothout waiting until 3rd level or multi-classing.
Dwarf if Two weapon specialist. You need con to survive in melee without heavy armor or a shield. You can't flank like a rogue so being as tough as possible is simply a requirement. The other dwarf advantages (like darkvision) also apply.
Agreed.
Votan said:
Rogue: [Tie]
Elf. Bonuses to skills and ability to find secret portals is just too good. Add in some nice weapon proficiencies that a medium size rogue appreciates and some decent bonuses to senses.
Halfling. Save bonus for a class with weak savings throws. Size works well with hiding and stealth. Broad range of skill bonuses. Thrown weapons are just gravy and +1 to hit at any level is useful when throwing a dagger for a ranged sneak attack while opponents are flat footed.
I agree here. Unlike the previous poster who disliked the -2 con, I'll use my point buy, or whatnot to give me a +1 or +2/level. Its enough as a rogue, assuming you dont try to go toe to toe. The +2 dex helps you to not get hit often, in addition. The search, the listen, the spot is all fantastic. Half-elf is a poor man's substitute for the elf.
Votan said:
Sorcerer: Human. This class depends on the creative use of magic and you have few dump stats. You need several skills and the bonus helps alot (bluff, concentration, know[arcane] and spellcraft come immmediately to mind).
Totally agree. Human Sorc's always. Too many good feats. Also, no phb races have +cha, which makes humans the de facto winner of all cha classes, imo, barring massive other advantages.
Votan said:
Wizard: Gnome (no contest). Con bonuses. Size bonuses. Illusion spell DC boost is useful unless illusion is a banned school. Str penalty doesn't matter. Bonus wizard feats make building up feats less critical and INT as casting attribute make skills points freely available.
I agree. Humans are also lovely as wizards, and Elf Generalist Wizards, using racial subs in RotW are also fantastic. Elves take a -2 con, but the Elf Generalist is so potent it makes up for it.
Votan said:
Some of these choices could definitely be debated. However, the failure for Half-elf to show up anywhere as a serious contender for the best choice is certainly fascinating. The closest I could come is niche bard builds where every point of diplomacy matters and it's worth suffering penalties to get them.
Notice, as well, with every melee class, except for Paladin, the dwarf is the MVP -- being either the best choice or a close contender. They are only a bad choice for rogues and other skill experts . . .
I like Human in almost every class, and I agree, Dwarf is a strong choice in many also. As you note, Half-Elf never surfaces. Thats because they are terrible. =P