ccs
41st lv DM
Sounds like you’re on track to reinvent snark.![]()
Just an observation from a potential customer.
Sounds like you’re on track to reinvent snark.![]()
I don't think anyone is saying that though, well, except you apparently. Ideally, a generic culture(s) is(are) the most inclusive. Though I realize in practice this is unlikely.To be fair, if "generic" means what straight white male brit and american gamers take for granted, then cultural and background customization becomes even more necessary.
Sure thing, Karen.Just an observation from a potential customer.
Again, there is no such thing as a "generic" culture.I don't think anyone is saying that though, well, except you apparently. Ideally, a generic culture(s) is(are) the most inclusive. Though I realize in practice this is unlikely.
OK, it seems we are using generic differently. I am using it simple to mean a made-up culture not tied to a specific setting (real or fictional). I absolutely think that is possible. I can't even believe it is worth debating. Now would you like it, I'm guessing not. But that doesn't mean it is not a "generic culture."Again, there is no such thing as a "generic" culture.
For example, if your "generic" culture is polyheistic, the would be highly objectionable and be noninclusive to my reallife ethnicity.
In game terms your default / generic culture choices does not need to discuss religion at all or their could be separate entries for different belief types. Your culture could be a la carte: pick a background, pick a lifestyle, pick a community, pick a religion, etc. and all of these go into your "culture." It could be a generic set of tables that cover a wide range of aspects that together define your character's "culture."For example, if your "generic" culture is polyheistic, the would be highly objectionable and be noninclusive to my reallife ethnicity.
Actually... hm. What about a game where you picked three classes: one combat class, one social class (not "class in society" but "character class for social abilities"), and one exploration class. Hm. I think that's way too heavy for an actual game, but I think it's an interesting toy design idea.
While I am in favor of this concept, I think the other 2 pillars need to grow with the character and it would be a bit odd for your "background" to grow with your character. But I think it makes sense for them to grow from character creation.What if they were tied to different parts of character creation? For example your combat pillar abilities come from your class, social pillar from your background and exploration from something...I don't think species would work for this.