As a rule, my players know what sort of multiclass combinations they are going to end up with from 1st level. So, it's not a surprise that they take that level of sorcerer at 7th level - I know it's because they're taking Arcane Archer at the next level.
Because I (rarely) impose training requirements as part of game play, instead assuming they do that "off-stage", it doesn't impact on the game overmuch.
As far as the traditional race/class combinations go, I normally don't have to bother! It's very rare that any of my players wants to play something that unusual.
I think the most unusual was a halfling paladin, and I just made it very clear during the game exactly how unusual the character was. It became one of the major campaign plot points, actually.
Cheers!
Because I (rarely) impose training requirements as part of game play, instead assuming they do that "off-stage", it doesn't impact on the game overmuch.
As far as the traditional race/class combinations go, I normally don't have to bother! It's very rare that any of my players wants to play something that unusual.
I think the most unusual was a halfling paladin, and I just made it very clear during the game exactly how unusual the character was. It became one of the major campaign plot points, actually.
Cheers!