Fenes 2 said:I see one danger in classless systems, and that is the infamous minmaxed combat mage in all his incarnations dominating the game. It is very difficult to balance a system without leaving loopholes for such characters.
bret said:
I thought the 'infamous minmaxed combat mage' was pretty much a regular of D&D. Why do you think that MinMaxing suddenly becomes worse when you go classless?
As for balance, it takes care of itself. You set challenges, the characters try and meet them. If there is something that is effective, all the characters usually pick it up. Min maxing is a lot harder in this sort of environment, because no character has an excuse to say 'but I don't do that'. Balance doesn't play into it as much as fairness, everyone has the opportunity to buy the same skills and advantages.
Every instance of a Min/Maxed character I've ever seen is someone creating a focused character that can't operate outside the (relatively) narrow confines of the environment it was built for. Make that combat monster gather information at a belle's dance, or the social monster deal with unintelligent undead. Heck, have a dry spell where the characters have to get a regular job to support themselves. They do have some saleable skills, right?
Personally, I find D&D lends itself to some of the worst min/maxing. People worry about 'wasting' a feat, they try to combine character classes in order to 'maximize' their potential, they add in PrC for a bunch of fancy new abilities. The D&D mechanics encourages a form of Min/Maxing.
Sorry, but if anything from what I've seen classless systems cause less min/maxing than classed systems.
Classes provide groups of things that go together as a package. Some of those may not be inherently linked to your particular focus. For example, if i were building an enchanter MINMAX i would not "waste points" on my will save that i could use for my enchanter spell DCs.bret said:
I thought the 'infamous minmaxed combat mage' was pretty much a regular of D&D. Why do you think that MinMaxing suddenly becomes worse when you go classless?
Well , my first thoguht was that the reason for not taking "effective item number 12" eben though it is clearly the right choice power wise, is that it does not fit your character.bret said:
As for balance, it takes care of itself. You set challenges, the characters try and meet them. If there is something that is effective, all the characters usually pick it up. Min maxing is a lot harder in this sort of environment, because no character has an excuse to say 'but I don't do that'. Balance doesn't play into it as much as fairness, everyone has the opportunity to buy the same skills and advantages.
These sound more like poor syncing between player understanding and Gm understanding of what the campaign would be like.bret said:
Every instance of a Min/Maxed character I've ever seen is someone creating a focused character that can't operate outside the (relatively) narrow confines of the environment it was built for. Make that combat monster gather information at a belle's dance, or the social monster deal with unintelligent undead. Heck, have a dry spell where the characters have to get a regular job to support themselves. They do have some saleable skills, right?
To the degree that the GM makes efficiency important, the players will strive for it. System is irrelevent in that regard. With a classed system, the packages are more defined and linked. With a classless system, less so.bret said:
Personally, I find D&D lends itself to some of the worst min/maxing. People worry about 'wasting' a feat, they try to combine character classes in order to 'maximize' their potential, they add in PrC for a bunch of fancy new abilities. The D&D mechanics encourages a form of Min/Maxing.
bret said:
Sorry, but if anything from what I've seen classless systems cause less min/maxing than classed systems.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.