spider_minion said:I personally like the D&D class version more. While the d20M classes are very well designed--providing versatile building blocks to create any character--they are just not as interesting. Why play a smart hero or strong hero when you could play a hacker or mercenary instead? Sci-fantasy seems to have a lot of definite archtypes (pilot, cyborg, soldier, psion, whatever) which is quite unlike the real world.
Snoweel said:It's been clearly proven to work best for the science fantasy genre. That's why SFG used it in their award-winning Spells and Spaceships line.
Ask anybody.
tecnowraith said:Spells and Spaceships??
Snoweel said:Make sure you get the 4th edition - it is fully compatible with D&D3.5, and includes all of the most descriptive fluff from 2nd edition (widely regarded as the most flavourful edition and written by Gary Jackson).
Anyway, they're in the process of updating their 3rd edition, but so far have only released Swords and Cyborgs, Zombies and Xenomorphs and the Spells and Spaceships Player's Guide for 4th edition.
Be sure to check out Halflings and Holograms in better gaming stores on the 12th of March.