Classes for futuristic science fantasy world

It's been clearly proven to work best for the science fantasy genre. That's why SFG used it in their award-winning Spells and Spaceships line.

Ask anybody.
 

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I personally like the D&D class version more. While the d20M classes are very well designed--providing versatile building blocks to create any character--they are just not as interesting. Why play a smart hero or strong hero when you could play a hacker or mercenary instead? Sci-fantasy seems to have a lot of definite archtypes (pilot, cyborg, soldier, psion, whatever) which is quite unlike the real world.
 

spider_minion said:
I personally like the D&D class version more. While the d20M classes are very well designed--providing versatile building blocks to create any character--they are just not as interesting. Why play a smart hero or strong hero when you could play a hacker or mercenary instead? Sci-fantasy seems to have a lot of definite archtypes (pilot, cyborg, soldier, psion, whatever) which is quite unlike the real world.


You and Guardians of order both say Cyborg or robot should be a class. Why? Never can see that in type of game. An equipment yes. Race maybe. bUt a Class :confused:
 


I appreciate the help that everyone is doing for me thanks.

I know I want to have the flavored classes like Star Wars, Deadlands, Oriental Adventures but but still keep the flexibility for multiclassing and not worry about XP penalities. Plus I like the 10 level progession level for core classes.
 

tecnowraith said:
Spells and Spaceships??

Make sure you get the 4th edition - it is fully compatible with D&D3.5, and includes all of the most descriptive fluff from 2nd edition (widely regarded as the most flavourful edition and written by Gary Jackson).

Anyway, they're in the process of updating their 3rd edition, but so far have only released Swords and Cyborgs, Zombies and Xenomorphs and the Spells and Spaceships Player's Guide for 4th edition.

Be sure to check out Halflings and Holograms in better gaming stores on the 12th of March.
 

Take a look at the new Horizen Spellslinger game. It has a modern (19th Century) setting with the standard fantasy races. It does use a Feat based magic system but it is interesting. The Old West with a fantasy twist.
 

Snoweel said:
Make sure you get the 4th edition - it is fully compatible with D&D3.5, and includes all of the most descriptive fluff from 2nd edition (widely regarded as the most flavourful edition and written by Gary Jackson).

Anyway, they're in the process of updating their 3rd edition, but so far have only released Swords and Cyborgs, Zombies and Xenomorphs and the Spells and Spaceships Player's Guide for 4th edition.

Be sure to check out Halflings and Holograms in better gaming stores on the 12th of March.

What company is it again?
 

10 level flavor class progression

hmm, I think a 10 level flavor class progression is nicely flexible but I don't know how it would compare with the flavor of 20 level flavor class progression.

I think the big thing about flavored core classes in 3.5 is that you can go for the flexible route in any number of ways, but you also have the option of sticking with a single powerful vocation.

It makes your character feel more connected to the world all the way up.

I think it would be cool to have both 20 level progression flavor classes and 10 level progression classes. That way flexibility and dedication are both options within the system.
 
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