ShinHakkaider
Adventurer
I'm running modules designed by Paizo games.
So how do you do xp if you don't kill stuff? Toss out the bestiary and not bother to use any monsters? Like I said before, you have to design special cases for such campaigns. I guess for the past 10 years your group has avoided combat altogether in favor of skill based games with tons of rogues I imagine. Is that what you're trying to imply?
I think the question that I have is: Youre running these AP's? But are you actually READING the AP's? Because I'm pretty sure there are options in the modules themselves that give options for giving XP for non-combat encounters.
I'm running Curse of the Crimson Throne (Edge of Anarchy), our last two sessions have been combat free but the party has gotten XP for for achieving the goals at hand.
The first goal was convincing the Spider-King (a local vice lord) to help the party with a delicate situation. In the mod on page 42 refers to "Ad Hoc Experience Award: If the PC's do x award them experience as if they had defeated a CR Y creature." This refers to them completing the mission at had which could be achieved by fighting or by negotiation. Having been warned by several other NPC's about the Spider King, the PC's chose negotiation and despite and effort by one of the other PC's to sabotage the parley (she felt that the Spider King was to odious to deal with and wanted to fight him and his minions. Her effort was thwarted by an AMAZING diplomacy roll by one of the other PC's...) they successfully negotiated a deal with him to get what they needed.
The ad Hoc Award is there in the actual book so that they get XP for completing the mission whether they fought or negotiated.