It occurs to me that I didn't explain my own choices and reasoning.
I kept most of the core 11, but I got rid of barbarian, monk, and sorcerer. I like barbarians, but I really think it could be modeled by fighters with alternate feats and skill choices--far more so than any of the other "not-quite-base-four" archetypes. I like monks, but I'm in the camp that says "Present them in an OA supplement, with advice for working them into a non-Asian campaign." And frankly, I just don't think sorcerers are sufficiently different from wizards to be the "innate caster" archetype.*
I've replaced them with warlock (who is a good innate caster), the favored soul (because clerics should also have an innate option), and scout (because, damn it, we need a wilderness type with no magic, and because scouts are cool).
* I would actually like to keep sorcerer, but make it a variant wizard. Just like rangers can be focused on two-weapon or ranged fighting--although that's a much less significant choice than what I'm proposing--I want the "wizard" (can learn any spell, but most prepare) and the "sorcerer" (need not prepare, but has a limited spell list) to be two "paths" of the same class.