Shroomy
Adventurer
So what makes an adventure a classic, or even an instant classic? Quality has something to do with it, that's for sure, but what else? Wide distribution, the shared experience of playing, meta-setting impact? What connects A1-4, T1-4, S1-3, U1-3, the B1, X1, GDQ1-7, the DL series, Dead Gods, The Redhand of Doom, The Sunless Citadel, The Shackled City, The Age of Worms, and THe Savage Tide (some of the many adventures I've seen touted as classics). I'm just throwing out the question.


