Mac Callum
First Post
Just started a new solo-campaign last night that went well.
Player is a H-Elf Ranger. She starts on the borders of the town of Verge with her Ranger-Mentor (he's on the Border Watch). She only had a couple minutes to talk to him about the area (He phrased his answer as if he were teaching her) when a Messenger pigeon came flying in and whispered in the Mentor's ears. He said "Well, seems like I'm need to the South ... but your mother needs you back in town. Sounds important. You better get going."
There was some Railroading, but it went great. Mother had an old friend named Sindhar call in a favor, but it fell to her daughter to pay the favor. The PC just arrived in Threshold by the end of the first session, but not before saving a merchant barge from a goblin ambush.
And if those names look familiar to anyone, yes we are running In Search of Adventure in the Grand Duchy of Karameikos, updated to 3.5! We'll be starting with Castle Caldwell. Ol' Clifton is sending some of his mercenaries with the PC under her command, and the church is sending a warrior-acolyte with her in an attempt to track down the renegade Priestess Elwyn.
I think the key to any good adventure, but it's twice as key when starting up, is to have an alive & actice world. Relatives asking for favors, powerful Priesthoods imploring the PC's better nature - even the gov't could come knocking. "The United States needs your help Dr. Jones. If the Nazis get control of the Ark their armies will march unchecked across the face of the Earth."
Mac Callum
Player is a H-Elf Ranger. She starts on the borders of the town of Verge with her Ranger-Mentor (he's on the Border Watch). She only had a couple minutes to talk to him about the area (He phrased his answer as if he were teaching her) when a Messenger pigeon came flying in and whispered in the Mentor's ears. He said "Well, seems like I'm need to the South ... but your mother needs you back in town. Sounds important. You better get going."
There was some Railroading, but it went great. Mother had an old friend named Sindhar call in a favor, but it fell to her daughter to pay the favor. The PC just arrived in Threshold by the end of the first session, but not before saving a merchant barge from a goblin ambush.
And if those names look familiar to anyone, yes we are running In Search of Adventure in the Grand Duchy of Karameikos, updated to 3.5! We'll be starting with Castle Caldwell. Ol' Clifton is sending some of his mercenaries with the PC under her command, and the church is sending a warrior-acolyte with her in an attempt to track down the renegade Priestess Elwyn.
I think the key to any good adventure, but it's twice as key when starting up, is to have an alive & actice world. Relatives asking for favors, powerful Priesthoods imploring the PC's better nature - even the gov't could come knocking. "The United States needs your help Dr. Jones. If the Nazis get control of the Ark their armies will march unchecked across the face of the Earth."
Mac Callum