Erik Mona said:
When you and your friends talk about Dragon Magazine, what articles do you always mention? Which, from any period in the magazine's history, stand out as "classics" to you?
First, thanks for asking for our input, Erik. I really appreciate how much you, the other Paizo people, and most of the WotC people have all been very attentive to the D&D community... In fact, I'd say most of the WotC/Paizo people have been more attentive ot their customers than the number one company in any other hobby I can think of.
Anyway, on to my picks. Now, I never read Dragon until the final days of 2nd edition, so I won't be mentioning any older articles.
. Ares. I like different game systems, and especially Alternity, so I wish the Ares articles would come back.
. Variant rule systems, or variants on the core game rules. A recent example would be the articles in issues #310-#312 that actually had variant core classes.
. Dungeoncraft. 'nuff said. Even experienced DMs can find notes they might not have thought of before.
. Ecology of...
. Prestige Classes -
IF they're well-balanced. More prestige classes add more options, and everyone who complains about there being too many prestige classes should remember that no one has to use any of them. However, the better-balanced the class, the better it is.
I do also have one article type I am *not* particularly impressed by.
. Multiclassing progressions. The ones that don't add *any* new rules or new thoughts. It's just a waste of a half-page, IMO.