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Classic Millstone Deck?

Are land affected? Else, you are looking at a 3rd turn win.

1) grindstone
2) servant
3) Grind...
+Sol Ring for turn 2*. :lol:

Eek. :eek:


* That is: 1. Play land, tap it, play Sol Ring, tap it, play Painter's Servant; 2. Play land, tap it, play Grindstone, tap untapped land and Sol Ring, use Grindstone, win.
 
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Are land affected? Else, you are looking at a 3rd turn win.

1) grindstone
2) servant
3) Grind...

From starcitygames.com:

Q: In a recent game, my opponent had a Grindstone and Painter's Servant in play. He made all permanents blue with the Painter's Servant and then milled me with the Grindstone. Does that work?

A: Yes. Lands do not normally have a color, but they can be given one by an effect like Painter's Servant's.
 

A friend of mine has a classic millstone deck, with only millstones for grinding. The initial suggestions will work well in any deck, but the support cards I've included at the end are probably because its meant as a multiplayer deck.

Jester's Cap has a brother, Jester's Scepter:

http://magiccards.info/cs/en/137.html

It's very neat for a Mill deck, cheaper and some re-use value.

Lantern of Insight is a must, as well:

http://magiccards.info/5dn/en/135.html

For 1 mana and combined with a millstone or two, you can be assured that your opponent will be drawing lands or at least sub-obtimal cards for 80% of the game. Sometimes its wise to mill yourself if you see you're not getting the land you need or similar. Just be sure not to combine these with Howling Mines or they'd counter the effect.

Elemental Augury is hard to cast with 3 colors but can be used in place of Lantern of Insight to screw over your opponent's draws:
http://magiccards.info/ia/en/364.html

He usually runs these cards as support:
http://magiccards.info/mi/en/221.html
http://magiccards.info/mm/en/290.html
http://magiccards.info/10e/en/115.html

Memory Lapse is also useful if you run multi-colored (since it's only 1U) and you can just mill off the card before its re-drawn.
 

Oh, if you go multicolored they've created some new dual lands that aren't quite as good but are much much cheaper to find. Ravinica has one for every color:
http://magiccards.info/query/cards/427383.html
and every card set since then usually has some mana fixers. If you look for Signets, they're 2 cost artifact where you can tap, pay 1 and get a 2 color-combination (Dimir Signet gives you BU) for instance.

If you want more of a Brain Freeze/Glimpse the Unthinkable deck with some creature aggro, I'll type up a list of a deck I'm building currently.
 

Hey Sollir, you might have missed it from the beginning of the thread, but I am only interested in cards that are earlier than 8th edition (i.e. nothing that is not classic look magic cards).

But still, your suggestions might help others. . .

Thanks.
 

Oops, sorry El-remmen :blush: Let me try this again.

If you're in it for the long haul already, Ensnaring Bridge is a favorite. It can pretty much stop all creatures on the ground so long as you keep your hand light.

http://magiccards.info/7e/en/294.html

In addition to or alternatively, Portcullis can be nasty. Potentially you can get two of your own critters out if you plan for it (terror-ing your opponent or similar) but at the very least it can bog the game down fairly quickly. Control Magic is effective with it since there's only limited creatures available.

http://magiccards.info/sh/en/133.html

Those two deal with combat, for all purpose lockdown, Sands of Time is hard to beat. Basically, you and your opponent can only play instants or activated abilities of permanents and only during your upkeeps (unless one of you drop a land, then you can only play a single 1 casting cost spell). For you it's pretty simple, just stick all that mana into your Millstones. You'd probably want 2 millstone's out so you don't get stuck.

http://magiccards.info/vi/en/153.html

Hopefully one of those can help. Some might be dead weight versus the wrong matchup (Sands of Time won't help much if your opponent is playing Red instant burn spells) but unless your opponent can deal with them easily you can mill them at your leisure. Some way to destroy artifacts yourself might be handy, in order to force them to get rid of that Library of Leng/Feldon's Cane.
 

+Sol Ring for turn 2*. :lol:

Eek. :eek:


* That is: 1. Play land, tap it, play Sol Ring, tap it, play Painter's Servant; 2. Play land, tap it, play Grindstone, tap untapped land and Sol Ring, use Grindstone, win.

If your opening hand was island, sol ring, lotus petal/mox, lion's eye diamond/lotus, painter's servant and grindstone you could go off turn 1. of course, half of those are restricted or banned, depending on what format, and expensive either way. And there are easier ways to go off on turn 1.
 



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