Classless BESM d20 Game [Closed] (Calling Kyloss, Candide and rangerjohn)

finaly

The name is still being worked on but here is a rough crunch version of my character though it will likely be tweeked a bit
points discription score/ranks modifiers dice
name Johiro Jones
0 human
stats
5 str 10 0
8 dex 18 4 +3points (38+14)
5 con 10 0
12 int 24 7
5 wis 11 0
5 cha 10 0
40 total

saves
4 fort 4 0
4 reflex 4 2
7 will 7 0
15 total
0 init 4(+26)
0 base move 30(1600mph)
0 total

combat mod
0 ac 4 (14)
21 base attack 7
24 hit points 12d8 84
45 total

attributes
8 mechanical genius 4
36 item of power-speed(12points)(1600 miles per hour +12 to init); force field (30points) (90 points protection plus damaging modifier); dex boost(10 point)(20 point boost);special attack(8 points)(2d8 damage)(- 60 points
2 personal gear-1 major and 4 minor
0
0
0
46 total

feats
0 point blank shot
0 weapons encylopedia
0 portable armoury
0 blind shoot
0 steady hand
0 steady hand
0 total

24 skills (8+1+7)
computer use 15
concentration 15
jump 15
tumble 15
balance 15
drive 15
special ranged attack 15= 7.5
knowledge electronics 15
knowledge mechanics 15
knowledge biological sciences 15
knowledge physical sciences 15
gun combat 15 =7.5
ranged defense 15 =7.5
repair 15
pilot 15
research 15
24 total

170 grand total

cp
please exuse the format I worked it up in excel to make sure I kept my points straight.

Johiro was average growing up-at least he thought so . Sure he got picked on abit in school but doesn't everybody. So what if he was a little bit smarter than the other kids, or his teachers. its not like that made any difference he still had a fun childhood rebuilding his toys and tvs and anything else left lying around for to long. Its not like it was anything special when he got his first degree at 18 people much younger had done it. He only started think something might be a little bit different about him when he was forced to rebuild the schools particle accelerator because it wasnt working right for one of his experiments and was later told that have of it was still to be delivered next week. It was then he finaly started to realize that he had a knack for certain things. He then dove into his research into temporal deviation trying to find a method for time travel. After a long year of work He was finaly forced to admit that even he couldnt crack the secrets of time travel, however temporal manipulation was a different matter entirely. During his many experiments he had managed to develope a working Simultaneous Linear Inversion Causality Engine Reviser(SLICER). He continued to revise his slicer system until he was able to shrink from a room filling system to a back pack and set of wrist and ankle bands. Now all that was left was the first test run. Unfortunatly he made one slight mistake-HE activated it in his lab-Where his original unit was still operational-Just as a word of caution if you ever want to try this-Dont double invert-when he woke up he wasnt sure where he was and has no idea what happened to his lab.(If it works that is where I would like to start the character)
 
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8 dex 18 4 +3points <- This isn't right, Dex 18 is 9 points, Dex 15 (18-3 points from level) is 7.5 points, either way this is wrong.

Part from that looks good.
 

There's no cap on skill points.

Persistant of abuse of 3d4 vs 1d12 will merely result in me powergaming the enemies more. (Pretty simply really).
 


Yea the 7.5 for the 15 was off set by the 5.5 for the 11 in wisdom-the points add up it was just a quick import from a xl sheet even then the formating didnt hold.

I am working on a basic mecha to give some armor speed and attack as a power suit and I am trying to figure out is it more efficent to do it that way or just as an item of power kind of thing.
 





Here's my character:

Galeda (true name: Kaz'nel'tharian)
Medium Humanoid (Demon Spirit)
Occupation: classless
Hit Dice: 8d4+8 (30hp)
Initiative: +11 (+18 in Midnight)
Speed: 72'
Defence: +13 (+21 vs. ranged and melee attacks, +22 while in mecha)
Base Attack/Grapple: na (+25 in Midnight)
Attack: na (Midnight: slam +32 (d8+15/20), vibro-claw +32 (5d10+15/20), rail cannon +28 (10d20/20, 1000' increment))
Full Attack: na (Midnight: slam +32/+27 (d8+15/20), vibro-claw +32/+27 (5d10+15/20), rail cannon +28/+23 (10d20/20, 1000' increment))
Space/Reach: na (Midnight: 10'/10')
Saves: fort +3/2, reflex +13/6, will +10/6

Abilities: str -, dex 24, con 12, int 24, wis 18, cha 10

Skills:
gamble (computer games) +21/14
knowledge (arcane - arcane symbols) +21/14
knowledge (electronics - robotics) +19/12
knowledge (mechanics - gunsmith) +19/12
knowledge (military sciences - hardware recognition) +19/12
knowledge (occult - spirits) +21/14
knowledge (physical sciences - engineering) +19/12
knowledge (religion - christianity) +21/14
navigate +21/14 (+24 in Midnight)
listen +18/14
pilot +21/14 (+28 in Midnight)
sense motive +18/14
spot +18/14
heavy weapons (gunnery) +9/9
ranged defence (mecha) +8/8
melee attack (mecha) +8/8
melee defense (mecha) +8/8

Feats:
accuracy
judge opponent
point blank shot
rapid shot
improved intiative

Languages: Abyssal, Infernal, Celestial, Draconic, Sylvan, Elven, Dwarven, Common
Age: older than most, and then some
Height: aprox. 6'
Weight: -

Attributes:
Own a Big Mecha (4)
Attack Combat Mastery (6)
Defence Combat Mastery (6)
Heightened Senses (vision, hearing, can see other outsiders)
Reincarnation (2, irrepairable destruction of Midnight)
Special Defenses (non-aging, non-breathing, non-eating, non-sleeping, disease immune, poison immune)
Projection (2, sight, sound)
Insubstantial (6, permamnent)

Defects:
No race (not a defect so much as no cp spent on race)
Bane (holy christian items/places/people, proximity, 3d6)
Marked (unholy runes carved over the entirety of Midnight)
Confined Movement (cannot leave mecha)
Owned (Davius Carnard)
Conditional Ownership (Midnight)
Nemesis (Base Chaplain)
Activation Time (Projection, 1 minute, uninterupted)

Galeda was a fallen angel, having been expelled during the Great Fall he chose to make his home on the prime material rather than the lower planes, a choice which may have saved him from the title of 'demon'. He occupied his many years with walking the mortal realm and keeping an eye on the progression of the species which dwelled upon it. Galeda rarely interfered, such moments were reserved for when he was compelled to prevent another outsider's interference in mortal affairs.

His standing with other outsiders was largely neutrality towards those of the lower planes, and the odd rare encounter with denizens of the higher planes suggested that though the higher planes' policy was one of open hostility towards any of the fallen, most entities who knew him personally weren't openly hostile towards him, more just cautious and distrusting of him. This was as much to do with his reputation prior to the Fall as it was with his role in the Fall.

Galeda associated with a handful of other terrestrial fallen. The group only came together in emergencies or times of importance, as they usually had their own agendas to attend to and weren't a terribly tight-knit bunch, just a band of individuals in a common situation.

Eventually, a period of time came during which great technological advancement took place. Galeda was fascinated and wanted a front seat to this revolution. Using his mortal form he managed to get himself a minor research-support position in a military base under a man by the name of Davius Carnard whose goal it was to effectively combine magic and technology in the creation of an ideal mecha. He and his colleagues research progressed slowly, the process was surprisingly more difficult than anticipated.

After a decade though all their hard work had manifested into a prototype mecha, which they had named 'Midnight'. The 14 foot tall and 5 ton machine's name came from the dark shade of navy blue of the dense alloy from which it was made. It packs a fixed shoulder mounted rail cannon, a retractable vibro-blade, and a fully articulated humanoid form, which although scarily dense is surprisingly maneuverable and responsive thanks to multiple advanced compensation systems and enchantments. Midnight is not just a dark juggernaut though, and is packed with a mindblowing number of capabilities which expand it's operational parameters to rarely-before seen limits. This level of innovation though is not possible without heavy interdependence of magic and technology in Midnight's construction, and just as Midnight utilised heavily experimental technology so did it also need to utilise heavily experimental modes of magic.

Galeda was already quite familiar with many of the magical concepts the mortal researchers were using, so he shunned keeping track of that aspect of the research in favour of learning about the technological aspect of Midnight. He learned quickly and used the knowledge he absorbed to the benefit of those around him, more to maintain a cover than help. Only just prior to the enchantment of the bulky mecha did he become curious as to what means they were actually going to take to imbue the mecha with magic powerful enough to efficiently operate it. He was impressed, the mortals had utilised techniques already known to outsiders but in a totally new and innovative way. Galeda wasn't a fast reader, and having started not long before the enchantment process he soon found himself reading the procedure guideline while watching the enchantment taking place. He read in pace with the rate at which the ceremony was taking place, reading about magical processes as they happened, before stumbling across something which horrified him.

The mortals had made some kind of blunder, and a blunder with powerful cutting edge magicks can have disastrous side-effects. Incedently, the effect created by this specific blunder was utilised by outsiders during wars shortly after its discovery as it had a massive chance of obliterating outsiders within its blast radius. This blast had no effect on mortals, and since the process was easier without compensating for the easy side-effect of the blast, even if the humans discovered it they wouldn't have done anything about it for the sake of not making things any more difficult than they already were.

There wasn't enough time to escape so in the moment he had he threw up a defensive barrier, the blast effortlessly tore through it though, but rather than killing him irrevocably it simply tore his essense apart and scattered it about the testing facility. In his corner of the room from where he was watching, Galeda's physical form silently shattered into a cascade of sparks. It was painful, but it was better than permanent non-existance, and the shattered fragments of his self would gradually gather again.

Galeda cursed his luck when the spellcasters 'harvested' the power from the surrounding area caused by the sequence of enchantments they use. He had only reformed a few fragments of himself before he and his pieces were pulled into Midnight's enchantment power core. Now he was trapped. Navigating the complexities of the magicks he already understood he found his way to the piloting system. Here, because he found himself unable to re-establish his former power without access to all the fragments, he was unable to leave the mecha's system and was forced to adapt what strength he had left in him for uses making his current situation easier. His possession of the machine resulted in sudden and unexpected changes. Unholy runes carved themselves all over Midnight's armour plating, and at times of great anger or emotional distress (like that present one) Midnight would appear to bleed from some areas (underneath armour plating, limb joints, the runes). Obviously this horrified the research team, and they fled the area. A few hours later they returned to find the blood gone (convincingly real but temporary) and Galeda in a slightly better mood, meaning he was willing to talk.

Thus Galeda came to be trapped within a magical mecha. The research team was surprised at first but quickly pieced together what had happened. Galeda wasn't too secretive about things they wanted to know either, having grown accustomed to eventually being forgotten whenever revealing his true self was required. He kept his mouth shut on important matters though, and has been cooperating with the research team thus far in the hopes that eventually he'll find a way of piecing himself back together and resuming his eternal vigilance over the mortal realms.


Midnight
type: giant robot
class: war mech
size: large (14' tall, 5 tons)
hit points: 60
occupants: 1
cargo: -
armour: 30
defence: +10
strength: 40
speed:
land - 80kph
underwater (900m) - 24kph
handling: +5 maneuvre, +5 initiative
special abilities:
accessories (burglar alarm, datalink, computer, terrain radar, luxurious interior, loudspeaker, stereo system, tow cable, cell phone, black box)
electromagnetic armour
long-range radio (scanner, secure lvl 11)
tactical radio (scanner, secure lvl 11)
microwave comm (secure lvl 4)
ladar warning receiver
radar warning receiver
electronic emission sensor
radar jammer +8
defence jammer +8
lifesupport
search light
jump x10
ejection seat
inertial navigation system
reentry shield
advanced remote control
optics (5km, global)
infrared (5km, global)
high res radar (5km, global)
targetting system (rail cannon) +5
exotic abilities:
invisibility
mind-interface system +2
self-repair 30 (regeneration)
defects:
high ground pressure

weaponry:

Rail Cannon
damage: 10d20
critical: 20
type: ballistic
increment: 300m
rate of fire: S
magazine: 30
size: huge
cost: 210
notes: armour penetrating, semiautomatic, fixed arc of fire, static

Vibro-Claw
damage: 5d10
critical: 20
type: slashing
increment: -
rate of fire: -
magazine: muscle powered
size: large
cost: 82
notes: armour penetrating, muscle powered, concealed, melee

cost: 1600
 
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