Nonlethal Force
First Post
Well, I'm not sure how much, but I do think that'd help. The point of the book is to showcase what can be done by being able to freely mix-and-match class abilities (as well as other aspects of a character, like Hit Dice, class skills, etc). The preview, in that regard, should clearly say "Check out what this book will let you do. You can't do this with normal classes!"
To that end, I present Baruk at 14th level. I should note that I am sure this character could be tweaked to be better. But this shows what can be done with this system. I should also note that I only used SRD equipment and the elite array of stats. Allocating the stats differently and purchasing different equipment would obviously change the character to some extent. But, how's this for a monk/barbarian/Morphean/Rogue mix:
Baruk, The Dark Wanderer
Male | Human | Character Level 14
XP Total 91,145 | XP Spent 91,145 | Initial XP Amount 1,500 | XP Remaining 0
Medium
Init: +5 [+5 Dex]
Senses: Spot +20, Listen +3
Languages: Common, Goblin, Infernal.
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Armor Class: 29, Touch: 23, Flatfooted 24
[10 base, +5 Dex, +6 bracers, +3 Ring of Protection, +5 Monk AC class abilities]
Hit Points: 14d10 +14
Immunities: None.
Fortitude: +11 [7 class, +1 Con, +3 Cloak of Resistance]
Reflex: +17 [9 class, +5 Dex, +3 Cloak of Resistance]
Will: +13 [7 class, +3 Wis, +3 Cloak of Resistance]
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Speed: 70 feet
Melee:
+18/+13 Mindblade [1d6+1d4+7+ Channel Terror; 19-20/x2; piercing or slashing]
+15/+10 Touch of Fear (Touch attack) [1d6+14+Terror, psionic damage]
BAB: +10, Grapple: +9
Powerpoints: 59 [59 class, +0 INT (No bonus because of no manifester level)]
Terrors Known:*
Incite Fear, Overwhelming Fear, Horrible Strike, Maddening Fear, Sickening Fear, Mind Drain, Steal Essence, Haunting Steps, Penetrating Fear, Lingering Fear, Soulchilling Fear
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Ability Scores
Strength 8 (-1) [8 base]
Dexterity 20 (+5) [13 base, +1 improvement, +6 Gloves of DEX]
Constitution 12 (+1) [10 base, +2 improvement]
Intelligence 14 (+2) [14 base]
Wisdom 16 (+3) [12 base, +4 Periapt of WIS]
Charisma 16 (+3) [15 base, +1 improvement]
Class Abilities and Level
+3 Mindblade, +3 enhancements {Usually Collision and Psychokinetic}
Trapfinding as Rogue class feature
Trap Sense +4 as Barbarian class feature
Evasion as Monk class feature
Uncanny Dodge as Barbarian class feature
Improved Evasion as Monk class feature
Improved Uncanny Dodge as Barbarian class feature
Monk’s WIS bonus to AC and Monk’s Unarmored AC Bonus +3 as Monk class feature
Monk’s Unarmored Speed +40 ft
Touch of Fear* as a 14th level Morphean
Fearsome Insight/Fearsome Incarnate* as 14th level Morphean
Terrors/Channel Terror* as 14th level Morphean
Abundant Step as 14th level Monk
Feats
Wild Talent [Human Bonus, necessary since Baruk does not have a manifester level as a typical Morphean would]
Stealthy
Persuasive
Weapon Finesse
Fear Mastery*
Intense Intimidation*
Skills [17 max ranks, no cross-class skills]
Bluff +22 [17 ranks, +3CHA, +2 Persuasive]
Concentration +9 [8 ranks, +1 CON]
Disable Device +19 [17 ranks, +2 INT]
Gather Information +11 [8 ranks, +3 CHA]
Hide +24 [17 ranks, +5 DEX, +2 Stealthy]
Intimidate +22 [8 ranks, +3 CHA, +2(Synergy:Bluff), +2 Persuasive, +7 Fearsome Insight]
Move Silently +24 [17 ranks, +5 DEX, +2 Stealthy]
Open Lock +22 [17 ranks, +5 DEX, +2 Stealthy]
Search +19 [17 ranks, +2 INT]
Spot +20 [17 ranks, +3 WIS]
Tumble +13 [8 ranks, +5 DEX]
Possessions
Clear Ioun Stone
Horn of Goodness/Evil
Bag of Holding Type III
Dust of Disappearance x2
Potion of Enlarge Potion x2
Potion of Blur x2
Oil of Darkness x 2
Periapt of Wisdom +4
Cloak of Resistance +3
Bracers of Armor +6
Gloves of Dexterity +6
Ring of Protection +3
Ring of Feather Falling
*These items are found in Dreamscarred Press’ publication: The Mind Unveiled: Morphean. Information on what these class abilities do can be found within that work.
Anyway, as I said above ... I hope that this helps. I have no doubt that Baruk could betweaked and min/maxed. But I'm happy with him at this point. And, I've tried to give him a few personal touches like the Ioun Stone and the Horn of goodness/evil. Maybe not min/max kind of equipment, bt fun! I'm sure I could have done a few things better, but hopefully this willgive you a sense of how seperate aspects of different classes can come together and make a blend that just isn't possible in the core rules.
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