Class's Secondary Roles

dasheiff

First Post
Each of the classes has their desinated Primary roll, but what about secondary? The PHB mentions that a Fighter is also part striker and the Paladin is also part leader. I have a partial list of what I think the secondary rolls are any suggestions?

Defender-
Fighter: Striker
Paladin: Leader

Leader-
Cleric: Controller
Warlord: Striker

Striker-
Ranger: Controller?
Rogue: ?
Warlock: Controller?

Controller-
Wizard: Striker
 
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Warlock = Secondary Controller.

Ranged rangers got a few close burst effects, but not sure if that counts, since they don't have sliding or pushing effects (I think).
 


Looking over the classes I wonder if the different builds lead to different secondary roles. It's all a lot to absorb right now so it's not clear to me yet.
 

dasheiff said:
Each of the classes has their desinated Primary roll, but what about secondary? The PHB mentions that a Fighter is also part striker and the Paladin is also part leader. I have a partial list of what I think the secondary rolls are any suggestions?

Defender-
Fighter: Striker
Paladin: Leader

Leader-
Cleric: Controller
Warlord: Striker

Striker-
Ranger: Controller?
Rogue: ?
Warlock: Controller?

Controller-
Wizard: Striker
See, I'm nearly deadset on building me a fighter controller and a Warlord defender.
 

dasheiff said:
Looking over the classes I wonder if the different builds lead to different secondary roles. It's all a lot to absorb right now so it's not clear to me yet.

The DDXP fighter felt a lot more like a controller than a striker, as she could affect big groups of minions effectively.

The DDXP paladin conversely felt a bit striker-y, as he was much more focused on a single target and avoiding rather than soaking damage (some of this is due to being a halfling, though, I'd think.)

At least, that was my experience seeing them in play. I'm still waiting for my books to come to see the whole picture.
 

Yeah, I've been thinking about a multiclassed fighter(wizard) focusing on using wizard spells to increase the fighter's "stickines": slow/immobilize/difficult terrain effects to make it hard for monsters to get away/past the fighter to go after the back line characters.

I could definitely see having a controller-ish fighter.
 

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