Clearwater Crusaders - City of the Spider Queen (Updated 17th June)

Phew! Glad I've copied all that across now...

Anyway, let me know what you think of Jared's player's work. He's thinking about discontinuing the Journal, which I think would be a great shame (as I'd probably have to take over!)

Coming soon - The Clearwater Crusaders ally themselves with the forces of nature for a fatal assault on the dragon's lair!
 

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Ah yes. And I neglected to include the character histories for Rand Stormseeker and Braddoc, the last fighting dwarf of the Rudenheim clan:

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The Story of Rand Stormseeker

Family History:
The family Rand was one of the richest in all of Merrydale for almost a century. From Clearwater to Merry Falls they owned over three-dozen farms and employed some two hundred people. All that ended when a Vampire infestation laid waste to the entire region and changed the Dalelands forever. Over the coming years the folk of the newly renamed Daggerdale left he region in droves forcing the Rand's to move or even sell many of their farms. Enter the Van Cei Family.

The Van Cei's were also wealthy farmers but where the Rand's became wealthy by treating their workers fairly and paying them an honest wage, the Van Cei's become wealthy through dishonesty and murder. Crop burning, bribery, false clams of necromancy (The Rands have had a long relationship with Sorcery) and many more where used to undermine and weaken the Rand family. By the time of the Zentarim invasion the Rand family only owned two farms both of which where captured by Zentarim troops and used to fuel the war effort along with the Van Cei's who aided and helped the Zent's by feeding their troops and betraying any folk who showed signs of descent. When the revolution came the Van Cei's fled the region spoiling the soil and poisoning the wells on their way leaving the common folk to try and rebuild their lives.

Personal History:
The last Rand, Stormseeker was always a little bit strange. When other children where out playing in the fields Stormseeker (Or Firstson as he was called until his sixteenth birthday) was busy exploring his growing arcane powers or zapping the village cat. He took his adult name after being struck by lightning during the worst storm in living memory and walking away without a mark on him.

Friends:
The people of Clearwater

Enemies:
The Van Cei family

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The Life and Times of Braddoc Rüdenheim

Braddoc Rüdenheim is a young Shield dwarf, just 55 years of age. He lives with his grandfather in a small flat above the blacksmith’s Smithy in the town of Clearwater His clan has been unintentionally un-rooted, for reasons that will become clear later

1. Relatives, Trainers, Friends
Braddoc Rüdenheim has family and associates as described in the following sections.

1.1. Relatives
Braddoc Rüdenheim has two surviving family members, although one is missing. His grandfather, Rengaard is an ancient, taciturn old dwarf who regales Braddoc with tales of yore. Braddoc’s elder brother, Delgaard, is the missing member of the family, having left to search for surviving members of the clan. More later

The rest of Braddoc’s immediate family (mother, father and younger sister) were all either killed during the disaster where the clan stronghold was lost, or died of injuries soon after

1.2. Trainers
Braddoc has a trainer in the town of Clearwater, who has been teaching him the art of war. Gort Caranras, a grizzled dwarven Fighter veteran and Clearwater’s Smith has been instructing Braddoc in the techniques of organised war, and the proper use of hammer and tongs!

1.3. Friends
Braddoc counts Gort amongst his friends. However, he also has a friend in Whitewolf, a human Bard of a barbarian tribe from the far North-West. In addition, the Rüdenheim clan has traded with the people of Clearwater for many decades (they breed sheep).

2. Likes, Dislikes, Fears and Foes
Likes: Few. The rest… In a word, many. Examples follow.

2.1. Likes and Dislikes
Braddoc likes the following: Gold and gems, especially crafted into jewelry. He also likes: Ale, dwarf spirits, harmonic dwarven bardic singing (think: Welsh choir), architecture (especially anything on a grand scale: temples and the like), and well-crafted arms and armour.

Braddoc dislikes: Wine (and wine drinkers), elven choirs (all eunuchs!!) forged or simulated jewelry (would offend any dwarf) and any arms or armour enhanced by magic (lazy, and usually showy to the point of unusable).

2.2. Fears
Like many dwarves, Braddoc has a distinct dislike of magic. However, in Braddoc’s case this may well be slightly pathological when it comes to possession enchantments. Loss of voluntary control due to charm-type spells will almost certainly trigger a ‘rage’ if possession is unsuccessful; or a ‘rage’ as soon as possession ends, if it is successful. It is believed that this reaction is due to Braddoc being forced to murder old and infirm dwarves during the disaster at Rüdenheim stronghold. Braddoc will not discus this matter, so further confirmation is not possible

2.3. Foes: Traditional
Dwarves have many traditional foes; the Rüdenheim clan is a very traditional dwarven clan. Braddoc has been known to join up with raiding parties hunting goblins, hobgoblins and orcs. He’s also offered to join in the hunting of bugbears and trolls, amongst others, but has yet to be accepted.

2.4. Foes: Specific
However much Braddoc hates other races, he reserves his most cold-blooded fury for ogres, as it was an army of ogres lead by an ogre mage, who committed the atrocity at the Rüdenheim clan stronghold. However, Braddoc has since discovered (from Rengaard) that it was likely that the ogres were under instruction from a greater evil. That source was known only to come from the Underdark, and Braddoc has sworn to uncover the truth, when he has the wherewithal to survive a journey to the ‘Dark Pits.’

3. Last Word
The attack directed from the Underdark on Rüdenheim stronghold may have been aimed at eliminating an elite cadre of dwarves that were suspected of being resistant to magic. It was believed, by surviving members of Rüdenheim, that all these dwarves were killed in the attack. However, in conversation with Whitewolf, Delgaard discovered that some of the older human barbarians had similar abilities (Whitewolf called them ‘Forsakers’). Delgaard promptly set off in search of the missing dwarves, who he believed must have taught the humans. No news of Delgaard has been heard for five years, and it is Braddoc’s wish to search for him as soon as he has either the skills to survive alone, or a group to join up with who is heading in the right direction (north, south, east or west from Clearwater…).
 

Taeghen Calaudra of Moonrise Hill

Born: 150 years ago

Being the younger son of one of the town elders of Moonrise Hill left Taeghen with education and some of the conceits of a privileged upbringing. Perhaps unfortunately the education also included some exposure to cultures beyond that of the Moonrise elves, and perhaps more tragically, to the romantic ideals of Cormyr.

While still young and impressionable Taeghen served with a Deepingdale militia company in the Thunderpeaks, where they came across a company of Purple Dragon Knights in the process of defeating a Dragon (be it ever so small).

Assisting the badly injured Knights back to Cormyr gave Taeghen many opportunities to converse with the knights and to listen to outrageous tales of noble and mighty deeds.

With such inspiration as a guide, the reclusive nature of Moonrise Hill began to chafe.

With foolish notions of; bringing the elves closer to other societies in the region and acting as a force for Good, to lead armies in to Semberholme to take back old cities from the Drow, and many another noble (and idiotic) scheme, it wasn't long before Taeghen was causing offence.

In an attempt to divert the young elf, and to place him somewhere where heretical ideas can do no harm, a career in the priesthood was chosen.

Under the guidance of Vestele Eveningfall some small place was found for the teachings of the church of Corellan Lorethian but it seems likely that his desire to do great deeds in the service of good may soon lead to the ways of Paladinhood.

Father: Fraelar Calaudra, of the town council of Moonrise Hill, a dull and unexciting elf, and a strong supporter of the isolationist faction of that town.

Sister: Talindra Calaudra, eldest sibling. A ranger of some small renown in the local region, her scouting party having defeated several bands of adventurers (well they might have been in league with the Drow after all)

Brother: Saevel Calaudra, elder brother, an elf without distinction.

Teacher: Vestele Eveningfall (crazy name, crazy gal) High priestess of the church of Corellan in Moonrise Hill, renowned for tolerant nature and sense of humour.

Enemies: Drow (what's to like?) and Taeghen also dreams of one day fighting a Dragon.

Likes: Good food and good company, tales of mighty deeds, tales involving Dragons

Dislikes: Cowards and backstabbers, Drow (see previous dislike), Going hungry

Worst Fear: That his courage will fail him when there is a mighty deed to be done, and he will run screaming like a big Drow's blouse.
 

Jared Blackspawn’s Journal

Part 9

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Highharvestide - We had camped last night a few hours travel from the lair, so that with an early start we could reach the lair just after Gran'rath had left it. As we were about to set off, our camp was entered by a dirty woman and her hulking bear companion. She introduced herself as Angharad Bearfriend, and after introduction were over she announced that she shares our interest in slaying the young dragon, though her motivation is different. She claims (probably rightly so), that the local ecosystem cannot support two such active and powerful predators.

She cast a few spells designed to lessen the severity of fire upon several of us and Taeghan offered to do similar but had just one spell to use for this, and it could go to either Stedd or myself. I felt ill at ease with the idea of Corellon Larethian protecting me, so I let Stedd receive the dubious blessing.

We set off and climbed up the rocky slope towards the lair. Gran'rath Tendathaloth then launched himself out to hunt and a wave of cold terror swept over me, dropping me to my knees in fright. I was far from the worst affected though, I could hear one of the others whimpering behind me. Of all of us only Rand seemed completely unaffected by the dragon fear, perhaps in part due to the rumours that sorcerors carry the taint of draconic blood in their veins. Once we had recovered our wits we climbed up the rest of the way to the lair entrance. Braddoc noticed that the entrance had been weakened so that it could be easily collapsed. Noting this, we headed into a vast tunnel leading into the interior of the mountain, coming across an area of tunnel where the floor was covered in metal that had been melted to form a layer, though it was now cold and set hard. Braddoc tried to investigate this feature with the aid of a heavy rock, rolling it before him, and fell into a cunning pit trap in the midst of it. We then hauled him out with a rope and the aid of the bear to pull it.

Making our way around the edge of the pit we heard an ominous voice boom out (a magical enchantment it turned out), warning us to leave or die. We ignored it and a great bolt of lightning fired at us. Stedd and I avoided it easily but it blasted Braddoc and Tanus, both then needing substantial healing from Angharad. I take her to be a local druid given her spells and general appearance. The bolt done, we found ourselves in a large cave, with two tunnel leading from it, though one was completely blocked by a massive wall of fire. Rand detected numerous magic sources in the cave, and then Braddoc spotted a dwarven corpse that had been used for flame breath target practice, no doubt by the infant dragon. He went to investigate, finding a mithril helmet that belonged to his brother (who presumably is the extra crispy dwarf), and we were then set upon by three fire creatures of some sort, presumably elemental in nature that burst out of the wall of fire. We made short work of these, I finished off two of them myself. Tanus took the wand that was embedded in a cave wall, which the lightning bolt had shot from, and there was a suit of studded leather armour on the dwarf corpse that had somehow survived the roasting, possibly magical in nature to withstand such heat.

We next had to negotiate an area of the tunnel affected by and Evard's Black Tentacles spell which grabbed me and then Tanus as he and Stedd did their best to free me. We resolved the problem by Rand annihilating the area with the use of one of his globes from his necklace of missiles. Proceeding hastily along the tunnel, we then came across two large runes, one on each opposite wall of the tunnel, facing each other. Stedd tumbled straight through and the runes flashed with black lightning, the tunnel floor between them erupting as skeletons and zombies burst forth from the earth, forming a wall of the undead separating us from our monk. I barrelled into them in a concerted effort to cut my way through to my usual fighting partner. The others then joined me. Across the tunnel I could just make out the undead surround Stedd. Angharad and Braddoc fought to either side of me as we desperately battled to reach Stedd before the press of numbers overwhelmed him. And then from behind me Taeghan chanted holy words and the undead just exploded, the skeletons detonating into bony shards, the zombies stumbling off, driven back by the fervour of his piety. Though I loathe his god, I find myself envying the elf's closeness to his deity.

Chasing after the zombies we encountered the thick webbing they had stumbled into. Stedd promptly set fire to the webbing, burning it and the zombies both, revealing an ingenious trap that the webing would have activated if we had gotten stuck in it. We went past this now toothless trap and entered a sizeable cavern. Something then fired off a magical attack on Braddoc and since I couldn't see what, I decided to level the playing field (a quaint human expression, having something to do with a concept of theirs called sportsmanship) and slipped into the shadows, moving further into the cave, whereupon my superior nightvision allowed me to see the infant dragon, clinging to a wall of the cave some 30' up, at the far end of the cavern.

I watched as my companions too moved into the cave, spreading out to lessen the effects of the monsters formidable breath weapon. I saw the dragon drop down to the cave floor, its youthful impetuosity causing it to give up its height advantage, and then it inhaled... and exhaled molten fire at most of the party missing only Stedd, Rand, myself and Angharad's bear companion. While Braddoc took little damage and Tanus nimbly avoided the fire entirely, both Taeghan and Angharad were greviously burned, though neither dropped from their wounds. Rand launched volleys of his electrical orbs as both Braddoc and myself charged it. My strike had no effect, my blade clattering off the creatures thick scales, but Braddoc's axe ripped open a gaping wound, parting the scales across the infant's forequarters, the dragon roaring in pain. We all piled into it, surrounding the great reptile and keeping it pinned against the cave wall, denying it the effective use of its tail as a weapon. Though I had little overall effect I claim the glory, as mine was the blow that felled the beast, my blade sinking deep into its body to steal away its young life. I am a dragonslayer!

We then hurriedly grabbed what we could of the hoard, gold coins, some gems and a couple items, and butrchered the body for the parts that Darius needs and then we ran. As we reached the treeline halfway down the mountain slope, and just after Rand had cast the spells to cleanse us of the smell of our deeds, Gran'rath returned to the lair, and we ran like hell further into the forest canopy. We heard the parent dragons roars of anguish and and anger as he discovered what we had done and began heading back out of his lair to seek our doom. Rand then flung his remaining two missile globes from his necklace and detonated them on the weakened cave entrance, collapsing it on the wyrm as he emerged, bringing hundreds of tonnes of rock crashing down to seal him inside his lair. We continued heading away as fast as we could, Angharad left our company in the mid afternoon to head off on her own route, doubtless she knows of many good places to hide in this area. I have had better Highharvestide festivals that is for sure!

Marpenoth 1st-3rd - We continued heading back towards Dagger Falls at the best speed we could manage, we did not stop to hunt or eat, relying on trail rations that we ate on the move. We stopped only to sleep and then for just five or six hours a night. We saw no sign of Gran'rath during this time, and for that we are extremely thankful. Similarly nothing else bothered our hurried trek either.

Marpenoth 4th - We arrived back in Dagger Falls in the mid morning and made straight for the Thayan enclave. We handed over the bag of draconic body parts to Darius and recieved our enchanted items as payment. We then paid for numerous items that we were carrying to be identified that we might know what to do with them. Darius fearfully created another scrying bowl to check on Gran'rath. the great beast lives and detected us watching him, roaring out a promise to exact revenge upon us... not what I needed in my life.

Leaving the enclave we headed across town back to our Inn where we divvied up the magical loot. for once I did well out of this, claiming the enchanted studded leather and a potion of healing as my share. And then Tanus opened his mouth and mentioned us having killed a dragon... right in the middle of the Inn's common room at lunchtime! Great, we are so dead. His idiocy knows no bounds. That rumour will be all over town by morning and we are known in this area. The dragon will have no problem tracking us down once he has broken out of his lair, and then exacting his promised revenge upon us all. Also when the local thieves learn that we knocked off a dragon, they will suppose it was Gran'rath, as the infant was not general knowledge and the big dragon's daily routine has stopped for the past few days as he is trapped in his lair, and his absence from the noon skies, combined with the rumour of us having slain a dragon will draw every cutpurse and burglar in this grimy town down upon us, eager to claim the loot we must have taken from the dragon's hoard. In truth we grabbed about a thousand gold coins worth, and spent a good chunk of that paying Darius to use his spells on the magical items we have. I paid for a bath to be brought up to my room, as I badly needed to wash the scent of the trail and dragons blood also from my body. I go now to bed, as I am sorely in need of a nights rest in a warm soft bed.
 

Jared Blackspawn’s Journal

Part 10

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Marpenoth 5th - Braddoc set off to find out who the dead dwarf from the lair was, asking around the various dwarven residences in the area. After asking around for several hours the identity of the body was confirmed as Delgard Rudenheim, Braddoc's brother.

I headed to an alchemist and refreshed my stocks of make up to maintain my disguise for a few days longer. with that done I returned to the Inn. This evening, along with most of the group, I headed across town to the Ancient Unicorn Tavern, where tonight they were hosting a series of games of skill and might. Certainly seemed a more interesting way to spend the night than sitting around at the Inn getting drunk.

I beat two humans and an elf at dagger throwing, leaving with a few more coins to pad my purse than I arrived with. Meanwhile Braddoc and Tanus challenged a large fellow by the name of Thrud to a drinking and arm wrestling contest. He handily beat Braddoc, but Tanus proved to be more than a match for him, beating him several times until Thrud was too drunk to continue and had to be carried away by his friends. We stayed for a while longer watching games at other tables, before heading back to the Inn.

On the way back we heard a woman scream and hurried into an alleyway, whereupon we were ambushed by a mob of common thugs, the woman one of their number. they sprang their ambush upon hearing Braddoc call out that we were the Clearwater Crusaders. Honestly, does no-one in this group understand the need for discretion but me? Anonymity is a friend. We ploughed through the thugs, though Braddoc was badly hurt by them, and I found myself missing the company of Stedd who had declined to come out to the tavern, preferring quiet meditation in his room at the Inn. They were well equipped with very good quality armour and weapons, namely shortswords, which I appropriated for myself to replace my old swords, and also a few to trade on for much needed coin. Each was also carrying an identical amount of coins, suggesting that someone, somewhere has a private army and does not want us around. We then headed back to the Inn and I am about to crash into bed, a little weary and just a bit drunk on wine and adrenaline.

Marpenoth 6th - I got up early and along with Braddoc and Stedd headed out to check on the strange blue-grey metal that those superior quality shortswords I took are made of. We made our way to a backstreet dwarven smithy and unfortunately I had been lax in applying my makeup this morning and the dwarf master smith noticed, attacking me with an axe screaming "Death to all drow!!" I sliced him with both swords in my own defense and then Braddoc and Stedd intervened, imposing themselves between us and stopping the fight. I backed out of the smithy, followed by the other two who had been told to leave. They then dragged me into an alleyway, where I fixed my disguise until they were satisfied. A shame... I could have taken that dwarf!

We then headed to another smithy where we learned that the shortswords were made at Gullivers smithy. I sold one of my spare shortswords to the smith here for 200 gold coins! More money than I have had in quite some time (not counting the approximately 400 gold worth of silver I have sat in a vault under Lathander's church that I can't do anything with). We headed to Gullivers then, where we learnt that he had sold a very large number of these weapons and armour too of a similar excellent quality to an anonymous buyer recently. Whoever this person is they must be insanely wealthy to afford such an outlay. Braddoc and myself both consider the Zhentarim as a likely suspect, as they have great wealth, and a vested interest in reclaiming this region (and the Dalelands entire if they get their way). We then headed back to the Inn for the rest of the day. I have no idea what Taeghan and Tanus have gotten up to today. As for Rand, I have not seen him in days, since we arrived back in Dagger Falls to be precise. I know he left the Thayan enclave with us, and I think he came with us back to the Inn, but I am fairly sure I have not seen sign of him since.

As I was writing this journal tonight, the window creaked open and the elf nimbly leapt through to land in my room. He has appointed me a task, as he said he would. I am to go to a house across town and assassinate the merchant who resides within, his bodyguard also. It seems that the merchant is considered to be a risk to Daggerdales security owing to some dealings he is engaged in. The elf did not tell me more, and his tone left me in no doubt that I am to go now to do this. I feel a great anxiety for some reason, this elf has made it plain to me that he would prefer me dead, as indeed do all elves, even Teaghan I would imagine. Further this is a task for which I have little skill, I have never been trained to pick a lock or break into a building. Still, the challenge has been placed before me, I will prove myself equal to it, or I will perish in the attempt. If all goes well, I will write of my exploits in the morning, if not, this will be my final entry...

Note Added by Miles Killian O'Kayne (Marpenoth 10th) - There has been no sighting of Jared since his last entry in this book. I can only conclude that he has died in his attempt to rob this merchant's house. As to who this elf he purports to speak to is, I have no idea, I find the idea that an elf would contract a drow to carry out a killing of a respectable member of the Dagger Falls middle classes ludicrous. Doubtless this was a story concocted by Jared to cover his tracks. He speaks of his desire for wealth on many occasions in this journal, I believe his lust for currency drove him to theft and he has perished in the attempt. A fitting end I think.
 
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Miles' Journal

Part 1

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Marpenoth 7th (1372 DR) - It didn't prove to be that difficult to join the Clearwater Crusaders, as they found Jared's room empty this morning, with his journal lying on the bed. Since the half-drow wrote the book in undercommon script, none of them could read it, and so being versed in the language I offered my skills as a translator. I do not think that they trust me; such will take time to earn. For the moment however, they are in need of my knowledge and skills.

In the afternoon, following up on a lead that Rand had found this morning, we went to Jameson's Stevedores, a haulage company linked to the blue-grey weapons that the group are investigating, given that they were attacked by a number of thugs using such recently. After some initial reluctance to divulge their shipping information, the desk clerk relented when Taeghan bribed him. It seems they were paid a considerable sum to take goods from Gulliver’s Smithy (where the weapons were made), to Warehouse 16 on Houllier Street. We headed off, and Stedd regaled us on the way with how he had to sleep outside in a blizzard once as part of his training. Strange man, though the ability to withstand such is impressive.

I led the way to the warehouse, a building of prodigious size. We decided to split into two groups with Stedd, Rand and myself entering via a side door, while the others made their way through the front door. We headed inside and started to make our way around the buildings interior from the side door, when five sinister figures emerged from the pitch-blackness and attacked us. Four of the five vanished into nothingness with but a single hit, vile magic playing with our senses. The fifth proved a far trickier opponent, and fled from the fight into the vast dark interior of the warehouse, beyond the reach of our lights. By this time Taeghan and Tanus had joined us, having run around the outside of the warehouse. I could hear the hammering sounds of Braddoc trying to bash his way through the front doors, eventually succeeding in this.

The mysterious villain played cat and mouse with us around the warehouse, ambushing Stedd and dropping him, and then springing a similar surprise on Rand. Things then went crazy as Rand howled in pain from his wounds, and he shifted shape into that of a wolf man. A werewolf no less, and one that could use magic too! We then had two foes to fight in the dark. We did eventually fell the strange dark skinned man who had been using magic, and his body curiously dissolved into shadows. Could it be a Shade that we had been fighting? Stedd and I stripped his body of a few interesting items, while the others stood guard in case Rand launched another lightning attack (he was affected by his spell of quick movement when he shifted form). We then as a group headed to the Temple of Lathander while Rand had headed off elsewhere, probably seeking easier prey. We were not welcomed at the temple however, the acolyte we met cleaning the steps outside fled indoors and barred us out at the mention of a werewolf running loose. Se we headed back to the Inn and locked ourselves inside.

Marpenoth 8th - We went to Lathander's temple at dawn, where we learned that Jared's body has been found. I of course already knew the circumstances of his death. Braddoc and several others of the group cursed his name as a traitor. Good, that suits my purposes nicely. We are going to try and catch Rand and then cage him, as the temple priests believe they can cure him at the next full moon. We have worked out that Rand contracted lycanthropy during an attack by werewolves on the group, during their initial travel to Dagger Falls. This also explains his curious absence of the past few days, since those were the full moon. He choose to hide the nature of his wounds and what he was from the party, so I reasoned that he has chosen to be what he now is. My opinion is that he should be killed, but the others will not hear of it. Fools. I know I will not be holding back for fear of killing him when we meet.

Taeghan found him however, and talked to him. Aowyn the high priest of Lathander volunteered a necklace to suppress Rand's lycanthropic changes. Rand has donned this of his own free will and has as such rejoined us in the Inn. I am very uneasy in his presence, but the others seem to accept him. Thinking about it, they likely feel the same way about me. The necklace is on loan until the next full moon when Rand has promised to go to the temple then, that they can try to cure him of his affliction.

Once things were settled down, we headed to Gulliver's Smithy, since the dark assassin in the warehouse last night was forewarned of us going there. He gave us information that sent us back to Lathander’s temple to find out if they knew who had delivered Gulliver’s payment to his vault under the temple (which acts like a deposit bank). We went to the temple, but the sun had gone down and the doors were closed, and as such we trooped back to the Inn.

Marpenoth 9th - At dawn (I really hate this temple), we again headed across town to the temple of Lathander, then to the Stevedores and then we split up. The others went to search Warehouse 16, while I headed to lord Morn's keep to learn who has recently been renting the warehouse. It turns out that the Van Cei family have been in possession of the building for a very long time. The others founds a hidden smithy beneath the warehouse which was run as a coin printing operation, by the Van Cei, but abandoned now for some time. Rand has taken the seal that was used to stamp the silver bars used to pay Gulliver. We took the seal and our findings to my mentor Respen Moondown, who has "asked" us to investigate the Van Cei family to determine their guilt in this matter, As payment he will turn a blind eye to the existence of the seal for a short while, allowing this group to stamp the considerable hoard of silver bars they have in storage under the temple. I only wish I had a share in such wealth.

Marpenoth 10th to 20th - Braddoc and the party spent these days smelting silver and stamping the bars into legal tender. I spent my time with an associate of Respen's who trained me in some of the common fighting techniques of soldiers. I feel such will improve my effectiveness in a fight.

Marpenoth 21st to 25th - As a gift for the temple of Lathander, Braddoc put his smithing skills to work to create a splendid silver candelabra... he ended up making a silver plated suit of platemail armour. I have absolutely no explanation for this; some things defy rationale entirely. This is one of them.

Marpenoth 26th to 29th - Braddoc again set his smithing skills to work, to forge himself a new flail, plating it also with silver. No doubt he anticipates a re-match with the werewolves who harried the parties travel to Dagger Falls when they eventually set off back to Clearwater. Rand meanwhile submitted himself to the temple for the duration of the full moon to let them attempt to heal him. The first night was a failure, but the curse was lifted from our sorceror on the second night and the necklace returned now that it was no longer needed.

Marpenoth 30th - We raided the Van Cei estate tonight. I won't go into the details as I'm still pumped from the experience. We battled undead, guards, dogs, a summoned ape beast, and a priest of Shar in all. A conman dressed as a priest ripped off several of the party by selling fake potions after we emerged from the estates grounds. We headed across town to Lord Morn's keep, racing a Van Cei carriage through the streets to get there. They soundly beat us of course. Respen met us instead and we explain what we found to him, he will doubtless relay such information to Randal Morn when Elizabeth Van Cei has left. She talked with us before leaving, settling her old family score with Rand's family, of whom he is the last.

We were then taken in to see Lord Morn, who is much less impressive in person than by reputation. He is concerned that we are becoming too big a presence in Dagger Falls and produced the body of a dark clad man who was caught ransacking our rooms at the Inn tonight. He then mentioned that nothing has been heard from Clearwater in at least two tendays, and he has tasked us to find out why. I must admit I am curious to visit the town that spawned this group. We have decided to head out of town tomorrow, after Rand has visited the temple.
 

Miles' Journal

Part 2

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Uktar 1st - We took Rand to the Lathander temple at dawn where he was fully restored to health having been left on death's door by the attacks of a shadow in the estate last night, and also a poison bolt from a trap he sprung. Some of the others got spells cast on them in return for donations. I did not require healing.

After lunch at the Inn, we packed up our things and set out on the road south. This month is popularly known as The Rotting. It is aptly named so, as leaves, which had fallen from the trees in the past month, have turned into thick squelchy mulch underfoot. Night fell; we lit our torches and carried on...

And then we found ourselves in a forested valley, surrounded by a thick bank of mist. Furthermore it appeared to be spring or summer here, the trees are in bloom, but stranger still is that the sun is up, it appeared to be mid afternoon. We proceeded towards a dilapidated village we could see, across fields of cabbages. We found there the body of a man which makes no sense, as it appears he killed himself within the last day, yet his robes are encrusted in old blood. As we explored the village we came upon a trio of feral humans feasting on a fresh dog corpse, we fled at the sight of us shouting "Fresh Sacrifice". Very unnerving.

We made our way to the only decent looking building, and were let inside to find about a dozen people hiding within. They informed us that we were in the village of Holborn in Merrydale! This cannot be! Daggerdale was called Merrydale many years ago, we must somehow have travelled backwards through time, though that does not explain the ring of mist around this place, or the monk from Stedd's order who has been waiting for us for 37 years here. He says that the dead walk in Clearwater and that he was sent to fetch us... about a month ago. Apparently anything that dies here is reborn the next morning. The old monk tried to hit me, and I ran him through. He'll be back tomorrow anyway. It seems some creature plagues this place, the villagers call it the Bringer of Veils and that is comes in the mist, as at night the mist rolls in to engulf the whole village, retreating at dawn.

We tried collapsing the well, figuring that this creature came from down there (there certainly wasn’t anywhere else it could have been hiding), but night came quickly and with it the mists! We holed up in the Inn and after what seemed like an eternity the Bringer arrived, breaking into the Inn and battling us. In appearance it looked like a cloud of mist itself, save for dozen or so writhing white tentacles that lashed out from wherever its body was amidst all the whiteness. It overpowered nearly all of us; killing Rand in the process but Taeghan slew the strange beast and revived those of us not yet dead. The rest of the night passed quickly.

Uktar 2nd (Holborn) - Personal Note: I am continuing to date days as if we were still on Faerun, though I am certain we are not. Such helps me to remain calm and think my way through things, rather than abandon hope as these pathetic villagers have done.

Woke up this morning and the beast's body was gone, meaning it too is again alive and not the cause of this malady as we had thought. Something else is at the root of this problem it seems. Rand rejoined us, and we can now look forward to another battle with the creature tonight.

We decided to investigate the well, lowering Stedd down it. He fell, but survived... for a while anyway. He shouted up that there was a chamber down there and that he was going to investigate it. Then we heard screaming, and then silence. Rand was the next to go down, and again we heard screaming from the bottom of the well as he landed there. Tanus was halfway down at the time and quickly scrambled back up the rope and out.

We decided to try and kill the Bringer tonight and then go down the well afterwards, reasoning that it is probably what is down there that killed Rand and Stedd. Sure enough come nightfall it came for us (I love predictable opponents), and we again slew it using a plan I devised. While Taeghan and Braddoc charged it and kept it busy, Tanus and myself shot it from range.

I then went down into the well and found Rand & Stedd's bodies floating in the shallow grimy water of the chamber. In the centre of the chamber was a crystal on a pedestal, with an inscription carved into the pedestal that read:

"To all Holborn,
Life eternal, but be warned.
Live forever, all you yearn,
Break the crystal, time returns.
Age aplenty, life turns not,
People crumble, bodies rot."


I realised that if I broke the crystal then, both Rand and Stedd would remain dead. So we waited until dawn, and in the meantime hauled their bodies and stuff up out of the well. When they returned to life, my companions shouted down to me and before the thing could return to life I broke the crystal. Unfortunately this then triggered a minor earthquake. I fled the cave as it collapsed around me, and was hailed up out of the well in time to watch hundreds of years of age affect the village folk who decayed to dust, except a few who remained standing and began to move towards us with hunger in their eyes. Ghouls! They surged towards us and I moved to protect Taeghan, to no avail as he swiftly went down under their claws and one of the foul creatures scored a hit on me, scratching my flesh and inflicting me with paralysis. I could only watch as my companions battled on against these undead monsters, which they did superbly.

We decided to collapse a few of the remaining village buildings into the well shaft to seal that chamber forever. Quite who or what put the crystal (and its curse) there in the first place and why is a mystery we will likely never solve. We made camp and exhausted dropped to sleep.

Uktar 2nd (Daggerdale) - We woke up this morning on the trail south of Dagger Falls, the past day or so's events seemingly taken place in the space of one night. Very bizarre. When the others went to eat breakfast they discovered that during our time in Holborn, the crazed villagers had eaten their rations (well after several hundred years of eating cabbages, the village dog and each other I imagine they wanted a change), with only Taeghan and myself having any remaining in our packs. After foraging for food without much success we headed on our way. I spotted shapes stalking us in the woods to either side of the road, and as we rounded a bend we saw a hobgoblin in the middle of the road ahead. Taeghan recognised him and charged, the rest of the group did likewise and our target fled into the forest leaving a message behind that read:

"Giv uz da dwarf barbariun and yoo ovvers can liv"

Needless to say we discarded it. We then decided to head back to Dagger Falls to reprovision before again setting out to Clearwater tomorrow. We half ran, half walked back to Dagger Falls where the others stuffed their packs to bursting with food. We spent the night in our usual Inn.

Uktar 3rd - Headed out of Dagger Falls early today, once more heading south towards Clearwater to see what has become of this groups hometown. No doubt the werewolves are waiting for us to attempt the journey again. The day went by without incident though, and we made camp soon after dark. Since I have little need for sleep, I took second and third watches with Taeghan. The werewolves played with us some during the night, one stealing Braddoc’s backpack away.

Uktar 4th - We headed further towards Clearwater and were no doubt trailed the whole way by the werewolves, but we saw no sign of them. At dusk we made camp and readied ourselves for another night of their cat and mouse games. Sure enough they didn't disappoint and we found ourselves in a pitched battle with five of them before long. Braddoc managed to kill one of their number, who turned out to be the female bandit who escaped this group on their journey to Dagger Falls from Clearwater. The rest of the lycanthropes fled with her death, retreating into the night.
 

Miles' Journal

Part 3

------------

Uktar 5th to 6th - Despite remaining on our guard during our travel south, we saw no more sign of the werewolves, though the hobgoblin that leads them clearly carries a grudge against this group and will try to attack us again at some point in the not too distant future. We made good progress, and the nights were quiet.

Uktar 7th - We arrived in Clearwater in the early afternoon to find the town fortified, the church of Kelemvor ransacked and burnt out, with the corpse of Sister Patricia nailed to the doors. From reading Jared's journal the towns defences were far less complete when he left. A 14’ rampart and palisade fence, with sturdy gates, now surrounds Clearwater. There are also elevated walkways behind the fence for archers. The hills around the town are littered with slaughtered sheep, which were the town’s primary economy.

A strange bell was ringing loudly, and many monks were standing guard, arms linked, around the town. It turns out that while the bell rings, nothing can harm the monks in their trance state. After hearing this I pointed out the sheer stupidity that not one of the monks is not in the trance so as to explain matters. Stedd did not look kindly on me at this observation, but could offer no counter argument as to the lunacy of what his fellow monks were doing. We talked to Mayor Butterstone (Jared's comments ring true, this man should not be running a pig sty let alone a town). We learned that a bronze clad dwarf-sized figure and a pair of fire beings (most likely elementals from the description), arrived here about 15 days ago and killed Patricia, raised the dead from Kelemvor's cemetery and attacked the town. They were driven back and then headed to the Monastery. A day later the monks arrived with their bell, having deserted the Monastery to defend the town. The monks have been instrumental in defending Clearwater from subsequent attacks by these beings and their undead troops.

Stedd, Rand and Taeghen then headed off to the Monastery to find out what these creatures might want with the area. They returned after nightfall in the early hours of the morning. I had already slept as much as I need to. I am staying in the only Inn in this provincial backwater. I've been here less than a day and I hate the place already.

Uktar 8th - We met up at the Inn and exchanged information this morning. It turns out that a powerful vampire lord is staked and buried under the Monastery’s cemetery and this dwarf-sized thing (possibly a derro, there’s rumours he uses magic, after all something had to raise the dead from the Kelemvor cemetery), might well be trying to unearth him as there are zombies stationed all around the cemetery.

Since the initial attack on Kelemvor’s church came from the north we have decided to investigate Traya the Forsaker's tower (which this group got slaughtered at by a Troll, the last time they went there), as it may well be where this dwarf-thing came from. Equally disturbing is the possibility the Gran'Rath Tendathaloth (who is still alive, I've discovered after reading the half-drow’s journal, the party just pissed him off by killing his son), might well be behind this as some sort of revenge on the group, directed at their hometown, possibly in an effort to lure us into the open. We set off right away as it is a long journey through hostile terrain to the tower, especially since we are following the trail left by the undead as they left the area.

Uktar 9th - Around noon we caught up with the army’s vanguard, a large group of skeletons led by one of the giant fire beings. We charged forwards, with them charging towards us too. Taeghen all but annihilated the undead single-handed. I was of little effect in this fight; I am not equipped to fight magical foes as my blades are useless against such creatures. The elemental was a tough foe, inflicting severe burn wounds on both Rand and Braddoc, yet the dwarf, tenacious as ever brought him down in the end. I found a shelter for us in the lee of a fallen tree, and we decided to make camp and tend to our wounded. We were lucky to avoid any further confrontations during the day. I grabbed my usual two hours of sleep and then went on watch.

Uktar 10th - The night was uneventful, I spent most of it on watch with Taeghen who also needs little sleep, he being an elf. We set off towards the tower once more at first light, and by the time the daylight was fading we reached the approximate area where this group fought an owl bear, the last time they came this way. Some strange plant creature then attacked us, its tendrils lashing out at Rand as he passed it. The creature, whatever it was, damn near killed Rand and also Taeghen's horse, but Braddoc finished it off, pulping it with his flail. While Taeghen saw to Rand's wounds, I looted the creature’s strange leafy body and recovered a few items, along with some money and gems. We set camp some distance away from the corpse, and the night went without incident.

Uktar 11th - I hate winter! This morning started with frost and then we got rain, driving icy rain that gets everywhere, and soaked us all to the skin. Five lone, very wet hours of trudging later and we reached the vicinity of the tower and approached cautiously due to the group’s previous disastrous encounter with the Troll who guarded the place. Myself and Stedd went to scout out the tower and discovered that the Troll is still there, and its magical restraint which prevented it from chasing the party last time has been removed as it sniffed me out and uprooted the tree I was hiding in, giving chase after me for a while before I guess it got bored and loped off back to the tower. We made camp and while Stedd and Teaghen claimed to see a giant bat-like creature flying overhead several times during their watch, I saw no sign of anything like that as I sat wrapped in my damp blanket and shivering during my watches. I really hate winter!

Uktar 12th - We scouted around the tower and discovered that the undead army was indeed here, and has since left, heading northwards into the mountains, or in other words on a direct course for Gran'Rath's lair! We decided to deal with the tower and its Troll guard, determined to find out what is inside that might give us a clue as to whatever the dragon has planned. Using Rand's lightning wand, we enraged the Troll and then handily defeated it, my blades bringing the beast low, Rand then bathing it in fire to ensure that it could not regenerate and would stay dead. A spell then caught all us of off guard, cast from the top of the tower, and it turned Stedd into a rat!

We looted the Troll's body and headed into the tower whereupon we found a pile of packs, taken from the bodies of other travellers who encountered the Troll. Braddoc also found his backpack, taken by the werewolves on our travel to Clearwater. It would seem that they are no longer a random foe, but are allied in some way with the master of the tower, who in turn has ties with the dragon. Our foes not only multiply, they also conspire together against us it seems.

Heading up through the tower we encountered the wizard who dwells here and battle was joined on two floors of the tower simultaneously as the wizard had changed his familiar into a small dragon and summoned a vargouille to his aid also. As if this was not enough he encased Braddoc in a force bubble, thus preventing him from taking part in the battle, much to his consternation. Though none of us were unwounded at the end of it, we defeated the wizard, sending him and his familiar fleeing, and slaying the vargouille. We took from the tower what we thought we could use and then set the place alight and headed back towards Clearwater.

Uktar 13th - During the night we heard what we assumed to be the towers utter collapse, but on checking in the daylight of this morning only one wall had fallen in. Still, as Rand says, time & weather will do for the rest of it. Nothing else of note happened today, even the weather held off and we made reasonable progress back towards the town.

Uktar 14th - A bizarre giant bird ambushed us with an antlered stags head around mid afternoon today as we marched along. None of us knew what the beast was and it took a fair amount of beating before it went down. Still, on cutting it open we found a tidy sum of gold in its belly. Not an experience I'll soon forget.

Uktar 15th - Nothing important happened today, apart from it rained pretty much non-stop the whole day long. I am writing this in a brief break in the weather under moonlight, as there was no dry wood anywhere for us to make a fire from.
 

The History of Miles Killian O'Kayne

Miles Killian O'Kayne was born to Richard and Tessele O'Kayne in the year 1351 DR.

The youngest of six siblings, I was fortunate enough that my family was wealthy from their holdings and that I was able to receive education by a private tutor. Daggerdale at the time was occupied by the Zhentarim and their Zhentilar soldiers and had been for a decade. My family home and the farmland that surrounded it were located to the southeast of the town, about two days journey and on the very border between Daggerdale and its free neighbour Shadowdale.

As a child I will admit that I was doted upon as the youngest, and I grew up spoiled and greedy as a result. My mind was honed by my tutor’s lessons in which I excelled to the extent that one night I overheard my tutor recommending to my father that I be offered to a local wizard as an apprentice. Father would hear nothing of it though, having never trusted wizards, after all the great Elminster lived not two days away and did nothing to remove the Zhents from this land despite his high and mighty powers. Richard O'Kayne would not see any of his children become passive through study. Distantly related to the Morn family (and the records proving such were burned early on in the occupation lest the Zhents find them), Richard used his wealth to funnel supplies to the guerilla rebels led by Randal Morn, who were a thorn in the occupying forces side. The family kept up the pretense of being law abiding, paying more than their due in already heavy taxes to ensure that their lands remained theirs, not wishing to suffer the same fate as other families like the Rand's.

All that changed in 1365, only days after my 14th birthday, when a group of Morn's forces were spotted crossing the O'Kayne family lands by a Zhentilar patrol. It was all the excuse the Zhentarim needed to move to seize the rich lands. Forewarned by the rebels, my family fled to Shadowdale, all but me that is. I was curious to see these oppressors I had been taught to hate. So I stayed behind, my absence was not noticed in the blind hurry with which the rest of my family packed their things into a couple wagons and headed off to safety. Lurking behind in the old manor house, I watched through an upstairs window as a column of soldiers approached, a couple figures in robes escorted by the fierce black metal clad men. As the troops entered the house, I felt a hand close over his mouth and voice beside my right ear whisper "Come, you and I have no more place here child".

Whoever this person was they threw me over their shoulder, and I was carried from the house into the night, too scared to make a sound. I was taken to a cave, hidden by thick undergrowth elsewhere on the estate and secreted inside by this stranger who then stepped back and regarded him in the gloom. After a minute the stranger pulled back the hood of his cloak. Though I was unable to make out much of his details, I gasped at seeing the pointed ears of this fellow; he was an elf! Living a secluded life, I had never before seen a creature from any race save his own. I had heard tales of his father and the farmhands dealing with goblins on the fringes of their lands before, and many stories in the histories I had heard related to dwarves and elves and all manner of monsters. Never before had I seen proof that such were more than stories.

"My name is Respen Moondown, I am an associate of Randal Morn and a friend of your father. It is good I spotted you, had the Zhents found you boy I shudder to think what would have been done with you. Still I admire your bravery and also your curiosity, that you would remain alone in a darkened house to confront an army is foolhardy, but for one so young very impressive" the elf said all this in a serious tone, no trace of emotion on his face.

"What are you going to do with me?" I asked hesitantly, doing my best to show no fear.

"Return you to your family, it will not be hard to catch up to them"

"NO! I want to help, I saw their soldiers, and I want to stop them"

"No?" the elf paused and stepped forward that I might see him better "Very well then, I see some determination in you. I will send word to your family that you are safe. I think you could be useful, but only if you obey me, agreed?"

There was no hesitation I agreed instantly and we set off together through the fields and orchards of my family estate. I spent the next two years training beside him, learning from him how to move without sound and without being seen. He was strict, and my lessons were never easy. More times than I can remember I wanted to give up, but I never did. My father was a proud man, if I had come back to him it would have been in shame as a failure, I could not bear to see him look upon me as such. I joined him on missions from when I was sixteen, striking at the hated Zhents; his training in their ways having shown me the best ways to fight and kill them. For some reason despite being raised in the countryside, I was most at ease amongst the grimy buildings of Dagger Falls, and here is where I worked. Operating from safe houses in the town (such as the Red Rock tavern and Dulwar's Tannery) and its surroundings, picking off soldiers, setting fires to warehouses of Zhent goods, picking the shackles that bound coffles of slaves, poisoning the barrels of water in the Zhentilar barracks and a hundred other such tasks. I delighted in hurting these people, though Respen became distanced from me somewhat, our views on how to achieve our mutual goal differing somewhat.

The foe I most wanted to deal with was Tren Noemfor, the "Constable" of Dagger Falls, a man sent from Zhentil Keep to run the town for the Zhentarim. Respen however forbade me from dealing with him, his argument being that were the Zhents leader in this part to be eliminated, they would only send another, one crueler, and more powerful than the man currently running the place. Day in and day out I had to witness this mans callous use of force and brutality to keep Dagger Falls under his control, as myself and fellow rebels strove by almost any means to drive him from the place.

In 1369 I could stand it no more, we were close to driving the Zhents from Daggerdale altogether, everyone on our side knew it, we just needed something to break their morale for good. They already controlled nothing outside of Dagger Falls itself, even the caravans that came to and from the town were now coming less and less often, not willing to risk running the gauntlet of our attacks. The soldiers inside the town, humans and orcish mercenaries lost a dozen a night to our blades and missiles, the end was near. I decided to finish it, and equipping myself I set out into the town at night to end Tren's life, and break the back of the Zhents by killing their leader, hoping to send the rest into a panic that our forces could exploit.

Making my way through the back alleys and streets was too easy, the soldiers guarded little more than their barracks and the town walls these days, and I was able to make my way to the Constable's Tower without any difficulty. I slipped past the door guards in the gloom, Respen's training paying great dividends and moved into the courtyard and thence into the broad squat tower itself. The opulence inside this place contrasted greatly with the squalid dirty town I knew and loved outside it, and my resolve was strengthened still further when I looked at the plush carpet that covered the stairs leading upwards. It had been taken from my family’s home.

I moved through the tower, dispatching two guards that I came across, the first by garrote, the second a blade through his back. Concealing the bodies I continued to search for my target, glad that he now had two less of his usual six strong bodyguard to call upon. After encountering a guard in the corridor, I dealt with him too, though took a wound to my left arm in the process. Binding it as best I could, I noticed a tapestry moving as though in a draft and grinned. Pulling it from the wall, I quickly made out the outline of a hidden door behind it and after a short while found the catch to release it, pulling the door open a crack and listening for what may lie beyond it. I heard nothing and slipped through the door, closing it as best as I could behind me, leaving it only slightly ajar, not wishing to cut off my only avenue of escape. I was stood in a narrow staircase, coiling upwards. It was designed well; the sword arm of any attacker would be against the wall as they ascended, leaving them at a disadvantage. Such did not bother me, I had trained to use two swords and so this small discomfort was easily overcome.

Edging up the circular staircase, I began to hear murmuring, voices in the near distance, probably in a room at the top of the stairs. I paused and listened and when I could not make out enough, I eased up a few more stairs. I could then hear three separate voices in the room just above where I waited, two for sure were human; Zhents no doubt, the third was guttural and brute like in his talk, probably an orc of some rank. Now I like to think I know my capabilities in a fight, and there was no way I was going to come out on top in a straight fight with three opponents. I decided to wait; after all, they couldn't stay there all night. I climbed up the stairwell wall and positioned myself against the ceiling, looking down from above on the stairs and the doorway. My patience was soon rewarded when sure enough an orc emerged from the room, and one I recognised too. It was Grassh, the commander of the mercenary regiment (or what was left of it) that the Zhents had in their employ here. He had long been a target for those of our side to pick off, but was a wily opponent and had sent several would-be assassins to their graves. Though a tempting choice I remained very still as he trooped down the stairwell, his hobnailed boots making a racket as he stomped down and through the door that hid this place. I assume he thought nothing of the ripped down tapestry that I had left lying in the hallway, as I never saw him again. I hear he died during the retaking of the town a couple days later.

This still left two in there, a difficult but not impossible fight, still I thought it prudent to wait a little longer, even though my muscles were starting to ache, just in case the number I would have to face might reduce itself still further in my favour. Such, however, was not to be the case, and after a while the ache in my arms and legs from maintaining my position became such that I was forced to lower myself back down to the stairs. I rubbed my arms to get the feeling back into them and again pressed my ear to the crack in the doorframe, listening for sounds from the chamber beyond. Nothing, not a sound could I make out and this concerned me. I pushed open the door a crack, allowing me to get the slightest view of the room. What I could make out through my limited viewpoint was a lushly appointed residence, the furnishings no doubt looted from the many estates and noble houses of Daggerdale that the Zhentilar had overrun during their occupation. What troubled me was the pale hand I could see lying on the floor, peeking out of the end of a robe. I pushed the door open still further, one sword in hand ready, and was stunned to see the scene laid out before me. Amidst the splendour of the Constables tower room was a female robed body lying face down on the floor in a spreading pool of her own blood. Knelt beside her, a sword blade at his throat was Tren, his skin ashen, yet his dark eyes full of defiance. What really surprised me was Respen stood behind Tren, a hand twisted in a vice like grip on the Constables hair, his blade at the throat of the man I despised.

"You're late" was my mentor’s only response to what must have been a classic look on my face; poker never was my forte.

"Why is he still alive? Do us all a favour and kill him, you know that’s why I am here" I retorted, trying to regain some ground.

"He is not mine to kill, he is yours." At this Respen stepped back and away from Tren, leaving the man there on his knees. It was only then I noticed that his hands were bound behind him. He looked at me with hatred then, a proud man reduced to this.

"Come on, get it over with!" he snarled, spitting a gob of phlegm and blood to the floor before my boots.

My sword was drawn, I stepped forward and paused and looked to Respen. His gaze back was severe, and yet there was a question there I thought, I realised then I was still being tested. "How do I pass this one?"

The elf smiled crookedly "There is no correct answer to that, but then you did not expect me to simply tell you. You want him dead, he is at your mercy, kill him if you wish, but you'll do so in cold blood".

"Give him a sword" I replied, but was answered only by my mentors head shaking slowly. I grimaced a little; I'd killed dozens of men and orcs, but not like this. I looked back down at Tren, sighed and ran him through, his body heavy on my short sword, his only sound a gurgle as his breath died in his throat.

"If you wish me to be an assassin, then your assassin I am", I spat on the man’s body as it slumped to the floor, and wiped his blood off my blade on his shirt before re-sheathing it. At the side of the room Respen merely nodded, I thought somewhat sadly, and when I looked again he was gone. I stared around the room, helped myself to a few minor valuables, mostly coins and a few small gems, and headed back out of the tower the way I came in, taking care not to be seen.

The next few days were insane, the town fell into anarchy with the notice of Tren's death the next morning, and there was panic in the streets as Zhents and orcs clashed with our forces and each other in the confusion to withdraw. I shudder to think of how many died in the crossfire. But we won, after many hours of constant street to street, and even house to house fighting we retook our capital from its conquerors and for the first time in over two decades Randal Morn was once more ruler of Daggerdale.

The next three years flew by in a haze; I was kept on retainer by Lord Morn's government, though I was rarely called upon to perform the duties to which I was suited. I barely saw Respen during this time, he was instrumental in helping to re-establish government and had little time for me. Still the salary I was provided with kept me in ale and whores well enough, and I even saved up enough to buy myself better weapons and armour. I even heard that my family had moved back from Shadowdale to reclaim their ancestral lands, though I did not go to visit them, and avoided them when I knew they were in town. I do not think my father would approve of the man the war made me into, and I can think of nothing I fear more than his look of disappointment. I know that my father has inquired with Respen as to my whereabouts on a few occasions, and has gotten nothing as a response save the assurance that I am alive and well.

My sleepy lifestyle was brought to an abrupt end in 1372 Dr, Eleint 25th to be precise when I got a visit from Respen. He informed me that an adventuring group of some renown in the southern parts of the country had just entered Daggerdale, and that one of their members was a half-drow by the name of Jared Blackspawn. I asked if he wished this person slain, and was told to hold off for a while, but to instead stay as close to the group as was possible during their time in the town to study them. When I asked as to the half-drow, I was simply told that my mentor would deal with him, though my curiosity as to how was rebuffed with Respen's usual cold silence. I spent the next two days in town tailing various members of the group as they went about the town, though avoiding the half-drow for the most part. When I did see him, I had to admit I was impressed with his skills in make-up; his half-elf disguise damn near fooled me till I heard the monk refer to him by name. The group left town three days after they had arrived, oddly enough setting off to the northwest and the mountains there.

I waited in my Inn room (having moved to the same Inn as the adventurers who call themselves the Clearwater Crusaders), and sure enough a few hours later Respen appeared. I reported back to him what I had learned which is to say not much beyond the group’s names and general makeup. He told me that he had made an offer to Jared to join us, and would be setting him a difficult task to prove his worth when he was next in the town. I voiced my concern as the half-breed had no reason to be loyal to the state, but I got no answer other than to be ready should I be needed. I asked for what, and my only reply was "To replace him".

Sure enough seven days later on Marpenoth 4th the Crusaders arrived back in town. They took their time getting back to the Inn, but no sooner had they settled down with some drinks then Tanus announces to the place that they just killed a Dragon! From the direction they took when leaving here, they can only be referring to Gran'Rath Tendathaloth., a red dragon known to live in the mountains who is spotted frequently in the skies over these parts. I spent the rest of that day and all of the next two tracking the group, though oddly the sorceror Rand seemed to vanish during this time. Then came Respen again on the night of the 6th, to tell me that the half-drow had failed in the task set before him, a simple house break-in and assassination of a merchant. I was told to do my best to ingratiate myself into the group, and thus give Daggerdale's government a voice in how this powerful group conducted its activities. I slept well that night, and on the morrow headed downstairs to make myself known to the Crusaders...

Miles Killian O'Kayne's Family

Richard O'Kayne - Father
Tessele O'Kayne - Mother

Derrus O'Kayne - Eldest Brother (27) Married
Kiya Honor O'Kayne - Sister in law, mother to 3.

Matthew and Brask O'Kayne - Twin Brothers (25)

Claudia Emma Derala - Eldest Sister (24) Married, mother to 2.
Charles Derala - Brother in law

Tentia O'Kayne - Sister (22)

Miles Killian O'Kayne (21)
 

I just wanted to say that I enjoy this story hour. Whoever does this journal should get some extra xp for this.

Just wondered if you could post the new charactrers when they come into play it is hard to tell who is an NPC and a PC sometimes.
 

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