Clearwater Crusaders - City of the Spider Queen (Updated 17th June)

Miles' Journal

Part 5

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Uktar 27th - Early this morning as myself, Taeghan and Morgaine were on watch, the camp was attacked by those very same carnivores that we saw yesterday. Vicious bipeds, with sharp claws and teeth, and one large hooked claw on each foot. We made short work of them, dragging the bodies away some distance then into the undergrowth. We set off soon after, the fight having woken everyone up, and our wounds were not so severe as to stop us continuing our exploration of this strange land. the beach eventually sloped up onto a grassy plateau of sorts, which was dominated by a colossal insect hive, the large creatures buzzing about it. We did our best to skirt around the edge of the plateau, but nevertheless encountered a group of five giant hornets, which we handily disposed of.

A few hours later, we were unfortunate enough to cross paths with a much larger version of the bipedal predators that ambushed our campsite this morning. It was chasing some small porcine lizard creatures, but charged us upon sighting us, no doubt reckoning us as a better meal. It clawed up Rand pretty bad, but we soon surrounded and slew it. Tanus finishing it off with a graceful thrust of his rapier, straight to the monsters heart. We headed along a worn trail and after half an hour or so arrived in an area of plants laden with some form of fruit. What was important about this find was that the plants were arranged in rows. We then heard a deafening roar, and much screaming coming from close by and raced towards the source of the noise, running into a large clearing amidst the jungle where fortified wooden settlement was being terrorised by a giant bipedal carnivore more than twice the size of the one we had just fought!

We charged in, though not quickly enough to stop it from biting a couple villagers who were trying to fend it off with crude spears. It bit the head off one and chopped the other clean in two! We hit the thing with everything we had, Rand's lightning, Stedd's fists, my blades, Taeghan even charged the thing on horseback with his lance as Braddoc and Tanus shot it with arrows. I am immensely proud to say that I slew this monster, climbing up its left flank, stabbing deep into its flesh with my swords as I went, then back flipping off it as it collapsed under its own weight to the ground.

We were then mobbed by the villagers in gratitude of having slain this creature that had been plaguing them for some time. A feast was thrown in our honour. Rand cast a spell from a scroll allowing him to understand and speak their language for a short time. They called the creature I slew a Tyrannosaur. I assume this is one of the dragons of their world. We learned that this is the only settlement in this part of the world, other people living atop a very tall cliff some days away, which this tribe’s legends say they originally came from. We decided to stay here for a few days to heal up (both myself and Taeghan took grievous wounds from the Tyrannosaur's dagger-like teeth), identify some magic items we have been carrying for a while without knowing their properties and generally acclimatise a bit better to the sweltering heat of this place.

Uktar 28th to 30th - I have spent the past few days in the bed of a young lovely from the tribe, enjoying her hospitality. They think we are gods, who am I to deny myself some the pleasures that come from their delusion? It has been a while since I could relax and enjoy the pleasures of a woman anyway. I am happy that for my share of the party’s magical treasures I managed to procure a necklace of fireballs, and three potions. One each of healing, invisibility and thought detection. Not a bad haul at all, and I am sure to be able to put them to good use.

Feast of the Moon - We got ready to leave and had just finished packing our things when we heard screaming coming from the direction of the beach near to the village. We rushed forth to see what new terror was harassing these villagers who revere us as though we were gods. What we found was a large ship that was raiding the village fisher folk and taking captives. Slavers! I despise slavers with a passion. A ferocious melee broke out, Stedd using his jump ring to leap the forty feet to the prow of their ship and engaging the slaver pirates single-handed, as the rest of us launched arrows and lightning from the shoreline. Some of us (including me) made our way through the water (with varying degrees of success), to the ship and after a lengthy and difficult struggle we triumphed with no fatalities though both Stedd & Rand were on deaths door. I think we will be resting here a while longer to recover. I'm not complaining, I get to spend more time with that native woman.

Nightal 1st to 2nd - We spend two more days at the village, recovering from our new injuries. I spent some time training the locals in how to use the metal weapons we took from the pirates. I also procured myself a nice suit of leather armour made from the hide of one of the great lizards that roam this world. Apparently it is magical and should offer me better protection than my old studded leather does. It certainly looks more unique, and when we get back to Toril, who will know that it is not dragon hide!

Nightal 3rd to 5th - We finally bade goodbye to the natives and set off on the ship we captured from the pirates, with six of the natives helping us to sail it. They learn fast it seems, and are eager for adventure. We headed along the coastline, staying within sight of it at all times, sailing in the direction of the cliffs, in the hope that the people who live atop them might provide us with more answers in our search for a way home.

Nightal 6th - We arrived at the watery base of the massive cliffs in the early morning. We are a short distance from their mainland, a couple miles at most. As we looked up at the awesome cliffs, ten gigantic pale pink tentacles erupted from the water to either side of the ship. After a very short fight, the tentacles wrapped around Tanus and dragged him to a watery grave. The rest of us were then faced with the problem of our ship sinking as whatever the creature was, it had holed us beneath the waterline. We hurriedly threw our stuff into the bag of holding, and everyone headed overboard, swimming towards the cliffs through the inky waters. While I made it without incident (it would seem that my new armour assists me in the water, I certainly felt lighter than I should have been), Rand and Taeghan were less fortunate. Rand swallowed too much water and nearly drowned, saved only by Morgaine. Taeghan took too long to make the crossing to the safety of a ledge that the rest of us hauled ourselves onto, and his paddling attracted the creature back (a giant squid no less), which wrapped its tentacles about him. He put up a fierce struggle as we threw rocks down from the ledge, but to no avail as he too was dragged to his death below the surface, though Braddoc did manage an astounding throw which slew the squid, too late though to save our priest. Devastated, Morgaine began swimming back towards the natives’ mainland, taking with her Taeghan's body. Women! Now we are without any priests.

Though it took us a while to achieve it, we eventually ascended the cliff to a large flat grassy plain which gradually slopes up in the distance to wooded hills that seems to surround a truly colossal mountain. Since this is the only landmark in sight, we have decided to head towards it and we set off through the waist high grass. Night came quickly and we cut down an area of the grass to make camp in. There was a small altercation in the night with a strange green crystalline scorpion thing, but we eventually got the better of it. It killed one of the natives, five remain with us now. A shame the squid did not eat them instead of Taeghan and Tanus; they are far less useful than our fallen comrades.

Nightal 7th - After several hours of trekking we were surprised when a figure appeared out of nowhere a little distance away and then turned invisible before our eyes. Stedd gave chase, and then stopped, running back towards us as a hydra reared up out of the grass and surged after him. We swiftly dealt with the seven-headed beast, Rand blasting it to oblivion with a brace of lightning bolts. At this point the wizard who had turned himself invisible introduced himself as Pharaxes of Chessenta, another traveller stranded here from our world. We requested permission to join our group and we agreed, needing all the help we can get. Towards evening as we entered the hills we were surrounded by tiger-like cat people who bade us go with them. We travelled down to their campsite and they put us in a stockade as night came down.
 

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The History of Pharaxes the Mage

Age: 24

A Chessenta street kid, life has not been kind to Pharaxes. Orphaned at an early age, Pharaxes early education was at the Primary School of Hard Knocks as a beggar and petty thief. A natural talent for the arcane set him apart from others of his kind (even in Chessenta) and Childhood was a lonely time.

The next stage of his education began with a bungled pick-pocket attempt. Cutting the purses of Mages is a risky enterprise at best, and for Pharaxes it was probably only his latent magical gifts that saved him from obliteration. Only a few days in the service of Thersos Morieth, the Mage whose purse he had attempted to lighten, may have given Pharaxes cause to wonder if to be obliterated was to be more truly saved. Thersos, quite apart from making little distinction between his apprentices and his slaves, was also a Demonologist and Necromancer. Pharaxes doesn't sleep much.

Pharaxes endured 15 years of apprenticeship to Thersos before finally discovering what he hopes is a way of escaping his master and the pet demons. The portal that he used to escape is one of many that his Thersos has created to reach across the planes. From time to time a slave or an apprentice will attempt to flee in much the same way, but until now have only contrived to select themselves as sacrifice in the next demon summoning. Pharaxes' escape has been given more chance of success, he hopes, by the magical artifact that he took with him...

Enemies: Thersos

Friends: None

Likes/Dislikes/Motivation: Has very little time or energy to waste on determining personal preferences for anything. True freedom will only come from the destruction of Thersos and that will take power. He needs to gain in power quickly and will quite readily use anything and anyone within reach.

Fear: There is clearly only one fear that dominates his mind - getting caught.
 

Miles' Journal

Part 6

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Nightal 8th - We were informed early this morning that because we had trespassed on these cat people’s lands, one of us had to fight their champion, unarmed. Stedd took this task upon himself (as frankly none of the rest of us would have had a chance), and beat the crap out of him in less time than it takes to tell. Unfortunately, this then meant that the tribe proclaimed him as their Lord of the Morning, and refused to let him leave with the rest of us. To make matters worse, the tribe’s shaman, the only one who can understand our language just happens to be a Rakshasa!

We went aside to talk to him, and at that point a strange portal opened up. The Rakshasa fled, and the portal vanished, depositing a dwarf warrior who it seems used an item to find Braddoc. He calls himself Khondar Axewielder. He carries with him a very effective looking pair of large axes. A man who lives up to his name it seems. I paid little attention to his conversation with Braddoc, suffice to say that Khondar is here to help his lord get home and win back their clan hold, or something to that effect. Dwarven matters have never overly interested me, they put too many obstacles in their way towards achieving a goal I find, burdening themselves with honour and grudges and the like.

Talking with the Rakshasa (who returned a little while later after he was sure it was safe), I attempted to make a bargain with it as our only other option to leaving and brining Stedd with us, is for him to throw a fight which he is not keen on doing. Seems dwarves are not the only ones who load themselves up with the burden of honour. The Rakshasa said that in return to us getting him back to his home world, a place called Oerth, that he would pose as Stedd while we were gone thus allowing us to head towards the mountain. He also said that the way home could be found at the summit, something about a tree of some sort. Stedd has sworn to do so, making a solemn oath, in effect giving the Rakshasa his word.

We set off from the camp without being seen (the Rakshasa caused a distraction over the other side of the camp), and proceeded towards the mountain. Up in the hills around its base, the hills are densely forested, and it took Braddoc and Khondar to hack us a path through the thick undergrowth. Unfortunately this attracted a massive serpent that wrapped me in its coils, and I could only watch as my companions battled to free me, while I was slowly, and very painfully, crushed by its constriction. Khondar slaughtered the creature, and Stedd freed me from its coils.

We made camp soon after and during the night the camp was attacked by a pair of tigers. Khondar annihilated both of them. I have never before seen such a brutal display of prowess in all my experience of killing. As I write this I am still splattered in the blood of the cats. Truly Braddoc has himself a very impressive clansman.

Nightal 9th - A few hours after dealing with pair of tigers, our campsite was again invaded, this time by a true monster of the species. A tiger nearly thirty feet in length! I never even laid an attack on it, the creature being felled by the combined actions of Rand, Khondar and Stedd, with our monk finally breaking its back. I am worried as many of us are wounded and with no priests we are in trouble. We moved the campsite a short distance away from the corpse in the morning, and then rested for the day, thankfully without any further interruptions. Some of us are still in very grave condition especially Khondar who was badly mauled by the various cats last night.

Tonight our camp was harassed by some small strange lizardmen creatures, with bright red crests. I got shot several times with envenomed darts before Braddoc appeased them by throwing food to them. I must now add myself to the list of the party’s severely injured members.

Nightal 10th - We decided to continue on our way today, going hell bent for leather to get out of this thick forest as fast as possible. The lizardmen returned again tonight, and again we fed them.

Nightal 11th - We continued our exhausting trek through the forest, heading up towards the mountain slope. At one point we came upon a village of the lizardmen, built up in the treetops above us as we passed far beneath it, listening to their chittering talk. We went around most of it though, rather than appear to antagonise them by invading their territory still further. Later on as we travelled through the undergrowth the plants around us came to life, attacking and grabbing at us all. I don't remember what happened next, but I am told that a vine nearly hanged me; certainly my neck aches. I was brought back from the brink of death by Stedd's generosity, donating his last healing potion. I am now the most injured member of this group. The irony of my commenting on our state a few days back is not lost on me.

Nightal 12th - We reached the foot of the mountain today and we had very little luck in foraging for food. I am now very thankful that I do not need to eat or drink as my companions now face the very real threat of starvation.

Nightal 13th - We spent the day camped at the forest edge, while the others tried to secure a decent amount of food with only marginal success. I spent the day resting as I am still recovering from the venom on the lizardmen’s darts. I have noticed that Pharaxes almost never sleeps and seems a bit... well jittery. His first tactic in our fights thus far has been total self-preservation with spells for invisibility and fast movement being his favourites. I wonder what he is afraid of; he arrived through a portal of some kind, could it be he is fleeing someone?

As I was grudgingly on watch this evening the forest seemed to come alive, vines and tendrils lashing out to attack us. Whatever it was it beat the hell out of us, at one point engulfing Khondar, but eventually a combination of melee and Rand's fire spell stopped it in its tracks.

Nightal 14th - We spent the day climbing the mountain without any encounters. There was some debate this morning whether or not to go ahead and ascend, but having been attacked almost non-stop in that forest, the argument was short as none of us are in any shape to continue to fight against the creatures that inhabit that place. The climb was tough going, and we ended the day about two-thirds of the way up the slope, camping out on a rocky ledge that is only marginally sheltered from the cold wind up here. I have rarely been so glad I carry a thick blanket with me.

Nightal 15th - We finished the climb to the summit of the mountain by approximately midday, from where we could see over all the lands we have travelled through to reach this place. The summit was flat and oddly had a rope bridge leading from it to the summit of another mountain that was invisible to us until we reached this summit. The others supplies are exhausted, and this area appears to be guarded by some skin-winged flying creatures, roughly humanoid in shape. The rope bridge was clearly enchanted, appearing no more than a couple hundred feet in length, and yet stretching a distance of several miles between the two peaks. Needless to say the notion of crossing such a flimsy bridge whilst most likely being attacked by creatures who are very at home at this altitude was daunting. Stedd was the first to attempt to cross and was then swiftly put down by an earth elemental that merged up out of the ground before our end of the bridge, evidently some kind of guardian. Seeing that the way was blocked, I decided to try out my new magical power, casting my spider climbing spell and slipping down around the edge of the summit, and started climbing across the chasm, hanging underneath the bridge, using it to conceal myself from the winged creatures circling above.

I made it safely to the other side of the bridge, only to then be ambushed by a hungry wyvern that had already felled Rand who had raced across invisibly, at one point running across the planks above where I was holding on. The damn wyvern took me down with its tail stinger, though its poison had less effect than folklore would credit it with. Still I got to use one of my necklace fireballs on it first, and Pharaxes finished the beast off. I don't know what happened next as I lost consciousness about then.
 

Miles' Journal

Part 7

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Nightal 16th - I was actually surprised to wake up this morning, but grateful to do so, though my wounds remain grievous. We are camped in a giant nest in the caldera of this second mountain, a dormant volcano by the looks of things. In the bottom of the caldera is a large lake with an island in the middle of it that has a tall tower upon it. The entire shore of the lake is taken up by a ramshackle village, which looks to be inhabited by a very eclectic mix of creatures, including a thirty-foot giant! We put it to a vote, and then decided to stay here for a day more, before we approach the village.

Nightal 17th - I spotted a man trying to look through our packs this morning as I was on watch, who I stopped and who then introduced himself as Paul Goldson. He seemed interested in barter, it seems that this is the villages currency. The village is simply called The Edge, and Titan Lord Dane rules it, the gigantic figure we spied yesterday. Furthermore it would seem that death and injury are at best temporary here, though I suspect that effect is not immediate upon arrival. We learned that the tree we are seeking lies in the tower on the island, but it would seem that no one has ever gone there, and certainly never returned. I bartered away a few gold pieces and my detect thoughts potion for a roof over my head for several days should I need it, and three potions of healing. I headed to Corliss Maltine’s tent to rest and continue my recovery from the wounds I have suffered of late.

When I woke up a few hours later, Rand presented me with a shortsword made from a giant tooth. It had been taken from the wyvern nest and he had identified it as magical, for which I am grateful. It also talks! Its name (or at least what it calls itself) is: The magnificent Slayer of Beasts, tooth of the dragon. We agreed on Slayer as a good name for it. Rand used his magic to enlarge and flavour the fish a strange tiefling fisherman had caught on the lake to entice him to row us across to the island on his raft, which he duly did.

The tower had a large door at the base, and a spiral staircase around the outside leading up to the roof, where many gargoyles were flapping about. The doors were warded by a numeric puzzle that I soon solved, with a bit of help from Stedd & Pharaxes, the doors then opening into a large blue room. This room had a single door leading elsewhere, which was warded by a shape puzzle that we solved between us. This produced a scroll with a riddle on it; I got a shock from a trap for a poorly though out wrong answer.

We proceeded onwards, and again another puzzle. To cut a long story short each room presented us with a shape puzzle, placing the correct object into the puzzle (which involved battling the islands gargoyles) produced a scroll, solving the riddle on the scroll would then open the door and we could continue onwards, every room followed this same pattern. We got stuck on the third riddle though and decided to rest and sleep on the problem as it baffled all of us.

Nightal 18th - The tower’s puzzles reset in the night, we were easily able to get through them to reach the point at which we were stumped yesterday. We decided to head to The Edge and do some trading (and get some healing), before continuing. Myself and Rand paid a fair sum (they use money as food here, or at least some of the residents do, including the earth genasi priest we went to), to get my wound patched back up, as I have been in a lot of pain from my numerous injuries these past few days, and been considerably less useful to the group than I might otherwise have been.

We then headed back to the tower and made further headway through the many puzzles and riddles until eventually we arrived in a large underground cavern, dominated by a huge tree in the centre of it. Much of this turned out to be an illusion though, as Stedd found out. The elaborate set of illusions disguised a marble stepped dais amidst a vast pool of boiling mud. We made our way across the only safe path through the mud, helping each other, but when a pair of salamanders ambushed us, I concerned myself with my own survival and dropped Khondar, running headlong for the tree (which turned out to be another illusion, it was really a crystal on a pedestal, seems I keep running into those!), and upon touching the crystal I was granted a wish. I made my choice to go home and vanished from the chamber, arriving back at my family’s estate in the hills southwest of Dagger Falls.

I am home, back on Toril at long last. There is no sign of my companions, I do not know if they made it out of that chamber alive or not, but I assume if they chose as I did, then they will end up back at their old homes too, many days travel away from me. I immediately pulled up my scarf and my hood and headed back towards Dagger Falls. The estate I arrived at has not been my home in many years, and I have no wish to linger there. I am needed elsewhere I think.

Not long after I started walking I became aware of a humanoid winged figure shape following me at speed. Figuring whatever it was to be hostile, and unable to outrun it on the ground, I took advantage of a nearby copse of trees, ducking into the cover they provided and slipping into the shadows under the canopy. The creature then landed and stomped into the undergrowth after me, growling boasts about how it would take my head to its slumbering master. So nice to have to deal with foes with loose tongues. I repaid him for his helpful information with a swift death, stepping out of the shadows in a blind spot to his left and running him through twice with Slayer before he even got a chance to put so much as a scratch on me. Searching the body I took a wand of some sort from his corpse and rolled him over so I could get a good look at my foe. Seems he was some sort of dragon-man. I've never seen the like before, possibly some servant created by Gran'rath in his own image. with that business attended to I continued on my way, eschewing resting for the night, intent on reaching Dagger Falls as soon as possible.

Nightal 19th - Arrived back in Dagger Falls late this evening and reported to Respen who handed over a small sack of my back pay for the past couple months. I explained where we had been and that I returned alone. Both of us agreed that it is unlikely that the others did not also find a way home, and I expect they will show up in short order, this town being a likely rallying point for them. That done I headed to our usual tavern and paid for the works, a good room with clean sheets on the bed, a bath, and the best food and wine, served by the prettiest barmaid in the building. Since I’ve just been through all kinds of hell short of going to the nine hells themselves, I figured that since I could afford the good life, I'd live it for a few days at least.

Nightal 20th to 22nd - Stayed at the tavern, while I waited patiently for the rest of the Crusaders to turn up, as I am quite confident that they will appear sooner or later, and my money is firmly on sooner. Assuming that the crystal returned them also to their homes, they would have appeared elsewhere in Daggerdale or nearby... well all except Pharaxes who might well have ended up back in Chessenta for all I know.

Nightal 23rd - Sure enough, just after lunch, Rand and Stedd walked into the tavern. It seems that they did indeed arrive back at their homes in Clearwater and the Monastery, or rather what is left of them after Gran'rath took out his rage at us (and the monks) escaping him. The Monastery is nothing more than a ruin now, and while it took some damage, the village of Clearwater survived for the most part, only is now under the thrall of the vampire lord that escaped from the monks graveyard a while ago. In late evening we were joined by Khondar and surprisingly Pharaxes who had arrived back in the mountains at some old dwarf hold (doubtless the lost Rudenheim clanhold) and had journeyed back through the wilderness. Khondar regaled us with the brutal (and thankfully short) account of him slaying an Ettin single-handed whose campsite he encountered on the way back to Dagger Falls. Not long after we were approached by a monk/priest of Ilmater, who asked to join our group. After some discussion it was decided to allow him into our ranks. His name is Yvgeny and he hails originally from far off (and very cold) Damara.

Once he had bathed, Khondar related that Braddoc chose to stay in that other realm, and he tasked Khondar to reclaim the clan’s old stronghold, appointing him as his heir. This surprised me, I had no idea Braddoc was the Rudenheim king in exile, I have been travelling with royalty it seems. I wish him well; Khondar’s last sight of him was him charging back into the cavern to battle the salamanders, screaming blue murder as only a psychotic dwarf can. I will miss him in any battles I should have to fight. We are far from being the same group that arrived in that savage land, it has taken a heavy toll on our membership. Indeed of those Jared wrote about at the start of this groups history, only Stedd & Rand remain now. A humbling thought.
 

The Number Puzzle

Place the digits 1 to 9 in the circles so the numbers within the two circles touching each square add to the total in that square.

numberpuzzle.jpg


The Water Puzzle

Once I was water, full of scaly fish;
But, by a new decision, Fate has changed
My nature: having suffered fiery pangs,
I now gleam white, like ashes or bright snow. What am I?

(When answered, this provides a small quantity of Ice in the shape of three numbers, for ‘ICE’. 18, 12, 3)

The Air Puzzle

I cannot be seen, cannot be felt,
Cannot be heard, cannot be smelt.
I lie behind star and under hill,
And empty holes are what I fill.
I came first and follow after,
Have no life, and swallow laughter.
Make me here and you shan’t see,
What it is that lies past me.

(When answered, this provides three blue glowing letters in the sky; for ‘AIR’ – 6, 18, 22).

The Earth Puzzle

I have a golden head
I have a golden tail
I haven't got a body.
What am I?

(When answered, the earth ground gets damp and spells 3 letters – ‘MUD’ – 13, 19, 17)

The Fire Puzzle

My life can be measured in hours,
I serve by being devoured.
Thin, I am quick
Fat, I am slow
Wind is my foe.

(When answered, letters of fire spring up in numbers for ‘FIRE’ – 5, 18, 22, 3)

The Last Door Puzzle 1
16-8-19-12-1-18-9-11 8-9-3, 26-19-16 1-8-4-17-18-9-11 16-21-8,
18-16 18-25 6 8-9-3 4-18-9-20 12-1-6-18-9
26-18-9-17-18-9-11 16-1-8-25-3 21-1-8 20-3-3-14 21-8-22-17-25 16-22-19-3,
’16-18-4 17-3-6-16-1 22-3-9-16 18-16 18-9 16-21-6-18-9.

The Last Door Puzzle 2
19-14-8-9 16-1-3 25-1-8-22-3 21-1-3-22-3 18 21-6-25 25-18-16-16-18-9-11,
18 25-6-21 16-1-3 17-3-6-17 12-6-22-22-10 16-1-3 4-18-2-18-9-11.
21-1-6-16 17-18-17 18 25-3-3?

The Floor Grid Puzzle

THE CAPTURE OF YOUR ENEMY IS WELL WITHIN SIGHT OR MAKING SURE THAT YOUR SPOUSE IS ALL RIGHT

D E S Y
E T G L
T U A N
T M R E
I E K L
P M L C
R M E A
E I H R
P T A C

(This takes the form of the floor puzzle in "Indiana Jones and the Last Crusade", where the puzzlee has to walk across the right stones, in this case from bottom to top).
 

I've just had an email from 'Richards', who has successfully solved the 'Floor Grid' Puzzle.

Of course, as he wrote it in the first place, he probably found it pretty easy!

Therefore I'd like to add a note here saying that that puzzle was originally published in "White Queen's Gambit" in Dungeon Adventures, written by Richards.
 

And I'd just like to modify the above statement somewhat: while "White Queen's Gambit" was originally written as a submission to Dungeon, it was rejected, and thus never saw publication. I sent a copy of the adventure to Dr. Midnight, who modified it somewhat to fit his (at the time) 13th-level party and included it in his own "Knights of Spellforge Keep" story hour, and that's the only place it's ever been "published."

It's mighty cool to see the Floor Grid Puzzle being put to good use elsewhere, though! :)

Johnathan
 

I think I've already put his stats in the other page, but here's the background provided by Yvgeny's player. I understand that he's intending to play Yvgeny as a sort of monkish James Bond, which should be very entertaining!
(And much credit to the player for such an excellent background!)
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The spy who came in from the cold:
Yvgeny Del’Ansk


Yvgeny Del’Ansk was born in the town of Valls, a nondescript place in the southwest of the kingdom of Damara, about twenty-three years ago (1349DR) in the month of Eleint. In 1357DR, the fell forces of Zhengyi invaded Damara and overran Valls, killing some and taking others as slaves. Yvgeny, blessed with some quickness of hand and foot, and wit also, managed to escape. When the war with Vaasa was over, Yvgeny (now an orphan) was sent to the Monastery of the Yellow Rose. It was here that he learnt much of the skills of the monk and made his first friends.

However, the life of the monk at the Citadel of the White Worm was not to be for Yvgeny: He could not content himself with the studies and quiet contemplation of the lower-order monks whilst deprivation and disease was about the land. It was for this reason that he left the Order of Saint Sollars to travel to Heliogabalus, where he offered his skills to the Temple of Ilmater.

The Archpriest (Pietr Orik, LG male Human, Clr 12 of Ilmater) of the temple quickly saw that Yvgeny had a natural skill with the simple divine spells, but also surmised that his temperament would tend to lead towards an active role in promoting the ideals of the Ilmateri faith. Pietr therefore sent for his old friend, Ama (Ama Pashar, LG female Human, Mnk 5/Clr 4 of Ilmater). She, seeing the opportunity for a prodigal student, grabbed the chance and hence Yvgeny was swiftly inducted into the Order of the Broken Ones, as a student of the Twin Path.

Promotion came quickly, with Yvgeny showing particular skills in finding information. It was at this time that Yvgeny was involved in discovering the power behind the bandit raids in the north of the kingdom (the wizard Knellict). One of the lieutenants of these bandit raiders (Igor Tomsk, NE male Human, Ftr 3/Rog 3) has sworn revenge for an ambush that saw Tomsk kill some of his own men to prevent their capture.

With this in mind, it was decided that Yvgeny should change his theatre of operations. King Drangonsbane, ever mindful of the expansionist tendency the Zhentarim, decided that it would be a good idea it forge an alliance with the Dalelands. With this in mind, Yvgeny was directed to travel to the Dalelands region, to get a feel for the levels of power each faction had. This would probably be a dangerous job, so he was granted the use of powerful magics and given special dispensation to “Extract the Pledge” from anyone likely to cause harm.

So, Yvgeny joined a party of Clerics and Paladins of Torm that were making a pilgrimage to the town of Tantras in The Vast. During this journey, the group managed to get on the wrong side of at least one Hobgoblin clan and several Orc clans whilst passing through the Earthspur Mountains. On arriving in Tantras, Yvgeny stayed a short time for the Shieldmeet festival, then left to take ship for The Dalelands.

Yvgeny arrived in Scardale Town a couple of days later, which was a baptism of fire to say the least. In just a few months he sent missives back to Damara that indicated just how deep the Zhentarim and the Thayans were involved in the politics of the Dales. However, in persuading the many brigands skulking around Scardale Town that a man with no obvious weapons was still armed, Yvgeny came to the attention of the Monks of the Long Death. He was lucky to escape with his life, and now has the enmity of one Mektar Wazim (LE male Tiefling, Mnk 5/Asn 2). Eventually, Yvgeny managed to pay for passage out of the city, signing on as a guard for a commercial wagon train passing through Cormanthor.

Again, fate would ensure life was interesting! Drow had appeared in the forests that once belonged to the Sun Elves and Moon Elves, and the caravans were attacked not once but twice on the way through. Less than half the original group got out alive: Fortunately, one of them was Yvgeny. Having used healing spells to keep the wagon-master alive, Yvgeny was rewarded with a brand new Wand of Cure Light Wounds on arrival in Shadowdale. Again, taking up the post of wagon guard, Yvgeny travelled to Daggerdale, and then on to Dagger Falls.

Yvgeny spent some time in Dagger Falls, sending back messages to Heliogabalus detailing the extent of outside influences on the Dalelands in general, and Daggerdale in particular. However, as usual, the need to act overcame the need to watch, and Yvgeny once again became involved in working against the dark plots of the Zhents that were slowly worming their way into the society of Daggerdale. His cover was eventually blown: The Monks of the Long Death had passed certain information to Zhent forces in Scardale Town and this information had finally made it’s way across the Dales.

It was at this time that he heard of a group of adventurers going by the name of the Clearwater Crusaders. Judging that the need to make himself scarce had become paramount, Yvgeny ensured that his superior in the Temple of Ilmater (Helm Dundragon, LG Human male, Pal 8 of Ilmater) got the information. Sure enough, only too glad to be rid of him, Helm gave the order and Yvgeny managed to inveigle his way into the group of demi-heroes…

1. Relatives, Trainers, Friends
Yvgeny Del’Ansk has family and associates as described in the following sections:

1.1. Relatives
The only known living relative of Yvgeny’s was his sister, Olma. She was taken in the raids on Damara, when Valls was overrun. Scrying has turned up the fact that she is alive and somewhere in Thay. Someday, Yvgeny hopes to rescue her.

1.2. Trainers
As mentioned above, Ama Pashar is Yvgeny’s ‘sensei.’

1.3. Friends
Yvgeny has a friend in the Saint Sollars. This Monk of the Yellow Rose (Alethra Manov, LN female Human, Mnk 5/Rgr 2 of Ilmater) is currently leading search and destroy missions in Vaasa.

Yvgeny also has a friend in the city of Heliogabalus, by the name of Pavel del Praka. This ex-gadabout Bard (CG male Human, Brd 4/Exp 3) now makes musical instruments for a living, but has much useful information to impart on virtually any topic, including Yvgeny’s genealogy.

Yvgeny made a ‘friend’ in Scardale Town, a ‘Dancer’ by the name of Wen Cricklewood (CN female Lightfoot Halfling, Ftr 3/Rog 3). It was not obvious whether Wen took to the shine in his eye or in his purse, but she did help smuggle him out of Scardale Town for quite a modest fee, all told. However, she also extracted a promise of quid pro quo that Yvgeny will probably be honour-bound to uphold…

Finally, after making it into Dagger Falls, Yvgeny managed to team up with a Paladin of Lathander. This Paladin (Ravel Burrdeep, LG male Human, Pal 7 of Lathander) was a ‘partner in crime’ with Yvgeny in many escapades in and around Dagger Falls, to the extent that Yvgeny has now achieved some notoriety amongst the underworld in that town.

2. Likes, Dislikes, Fears and Foes
Presented here are some examples of what makes Yvgeny Del’Ansk tick.

2.1. Likes and Dislikes
Yvgeny likes: Challenges; any test of skill, marshal or otherwise, is likely to be accepted. Honesty; Yvgeny prefers an honest enemy to a dishonest acquaintance. He has no dishonest friends. Music; Yvgeny is a great appreciator of all kinds of music, though he claims no natural musical skill himself.

Yvgeny dislikes: Tyrannical behaviour; Thayans in general; ostentatious shows of wealth; meat.

2.2. Fears
Yvgeny is particularly fearful of capture and/or incarceration. Being helpless (bound up, entangled, etc.) is anathema to him. There is a good chance that Yvgeny suffers from some form of claustrophobia too.

2.3. Foes: General
This section covers foes in the The Dalelands region only.

Foes that know Yvgeny by sight are: -
The Monks of the Long Death, Scardale Town.

Foes that know Yvgeny by reputation are: -
Zhent agents in both Scardale Town and Daggerdale.
Daggerdale/Dagger Falls underworld.

Other foes: -
Drow of House Jaelre, Cormanthor.

2.4. Foes: Specific
A list of foes can be found in Yvgeny’s biography, above.

Specifically, these are: -
Igor Tomsk, NE male Human, Ftr 3/Rog 3.
Mektar Wazim, LE male Tiefling, Mnk 5/Asn 2.

Additionally, though he isn’t aware of it, the Zhentarim has marked Yvgeny as a spy and have sent an agent into Daggerdale specifically to work against him, and to assassinate him if possible. The agent, using the pseudonym Randal Tallstag (NE male Human, Rog 6/Rgr 1/Sha 1), has currently tracked Yvgeny to Dagger Falls and is closing in…

3. 3. General Notes on the Genealogy of Yvgeny Del’Ansk (as provided by Pavel del Praka)
Yvgeny Del’Ansk’s family does not originate in Damara, but is very likely Mulhorandi. This is clear to me for three reasons: 1. He does not have the pale coloration normally seen in northern peoples; his skin is olive, betraying the mixture of dark skin with the paler northern. 2. His surname is not Damaran. Despite some Damaran influences, it seems likely to me that Yvgeny’s original surname was in all probability Anskuld, a fairly typical Mulhorandi surname. 3. Yvgeny is not Human. I am an artisan: a creator of fine musical instruments, and a merchant too. As such, I have had Yvgeny in my shop to purchase diverse items for King Dragonsbane’s court. Having attempted to bluff a higher price from him once, I can vouch that the strangest feeling of being watched forced me to a more honest (indeed, positively ruinous!) price, with no prompting from Yvgeny, excepting a straight ‘Look.’ It was at this juncture that I decided: This man is no Man, he has the blood of Celestials in him! The more I thought the more I realised the likelihood. Most scholars know of the fact that the Mulhorandi gods lived amongst their people for a large part of the history of Mulhorand; the entire place hardly has a pureblooded Human to call it’s own. Perhaps I exaggerate. But it is known that a goodly portion of the population can claim a divinity, or at least a divinity’s minion, for an ancestor. To round off my deductions, I will add the only item I consider conjecture: Yvgeny’s family were probably escaped Thayan slaves, who were taken in that country’s raids on Mulhorand in 1279-1280DR. I hereby rest my case.
 

As if that wasn't enough, Yvgeny's player has also provided me with an excellent "debriefing report" style of letter, as his client sends information on his mission to date back home...

-----------------

To His Eminence Pietr Orik,
Temple of Ilmater,
King’s Palace Square,
Heliogabalus.

Your Grace,

First, apologies for the tardiness of this missive: I have been indisposed as of late with some pressing business, namely attempting to extricate myself from some trouble involving the local Thieves’ Guild. I will not bore you with details…

Now, to cases. The Zhent problem has not yet become overt. They are making moves in other Dales, as I have already said, but I believe my previous warning was a false alarm. Maybe another month or two will prove me prescient; who knows! I now believe the biggest threat to be the Drow. Information I have managed to gather suggests that there are spies in the pay of the black elves in Dagger Falls itself. I will obviously keep you posted.

More on the Dragon situation: It appears to have decided not to destroy the town, which is obviously a good thing. However, a dragon gone quiet is more to be feared that a raucous one as I’m sure you’ll agree. You can at least hear a noisy Dragon before it arrives! Incidentally, on the Monks who were receiving the brunt of the Dragon’s ire: They appear to have been driven mad! By all accounts, these Monks were of the Old Order, and therefore trustworthy. This is now, apparently, not the case as they have allegedly taken to murdering innocents. I hasten to add that I have yet to examine the scene of a crime perpetrated by one of these Monks, so cannot vouch for the validity of the above accusations; I may have to question one of these Monks myself.

Ah! Here is some news! It appears the group of adventurers known as the Clearwater Crusaders have returned from parts unknown. I have managed to pass this information indirectly to my superior here. I know he considers me more trouble than I’m worth, so it’s safe to believe that he’ll use this as the excuse he needs to remove me from Dagger Falls. Ah! He calls me right now.

Yes, indeed, Sir Dundragon is nothing if not a model of constancy. He sent me straightway to the inn where the Clearwater Crusaders were staying, with the command: ‘Join up!’ Triad save me if they didn’t need a Cleric in the party: Fortunately, they did. For the record, I will describe them here: The first I laid eyes on was none other than a Monk of the Old Order. Needless to say, I challenged him on the behaviour of his brother monks, but he seemed genuinely perplexed. I believed his story that he had been out of the country for a month or more, and therefore did not press further. The only other member that was immediately in view was skulking in the shadows of his hood, in the shadows of the shadows of the darkened corner of the inn. I was a little apprehensive as I could sense the ill intents that this person was capable of. However, after engaging him in conversation I detected a certain manner of the professional killer. Clearly, anyone without a licence for such a job would not make his vocation so plainly obvious, so I baited him by (verbally) attacking the Thayans. Indeed, he was quick to put me in my place, so I think it safe to assume that he is a government enforcer.

As for the remaining members of the Crusaders: One was buried under a mound of female flesh, the other was soaking up equal amounts of bathwater and ale. The buried victim turned out to be a Sorcerer of some skill, while the soaker became a dwarf, and probably a barbarian dwarf at that. There was one other member of the group, but he was either invisible, too small to see, or scarce. Ilmater help me if he’s a halfling!

So, I asked if I could join. Most agreed almost on the instant, except for the enforcer. This gave another clue as to his identity: He probably knew me already, and decided I was a troublemaker! Whatever his reason, realising the rest of the party were unanimous he grudgingly threw his hat in too, with the proviso that if I were to heal him, I don’t preach whilst doing it. I agreed, with the quid pro quo that if he kills, he kills mercifully. Ilmater forgive me if he uses poison.

And with that, I was thrown right into the thick of things! In a matter of hours I was in the presence of none other than Randal Morn… And then the lights went out! We were surrounded by a well-organised band of killers who did their level best to slice us up, fighting as pairs to cause most damage. Even Lord Morn received a nasty stab wound. Fortunately, my friends have clearly spent many months battling all kinds of creatures: Whilst I was trying to un-rust my fists, the rest were laying about with spell, axe, sword and fists of their own, until the enemy realised they would be bested. The remainder of these dark rogues then spoke an incantation and vanished. I prayed for the dead: One look at the chopped meat left by the dwarf Condar and his huge axe was enough to persuade me that Extracting the Pledge was going to be a little difficult in this scuffle! Triad help me, if I didn’t go into town to sell the weapons and armour of these poor souls just hours after as well. Clearly, I could not keep the proceeds that were due me for my share in the battle: 600 gold pieces! I give all of it to the Temple, which should make Sir Dundragon a little more pleased to see me, I would hope! Then I prayed for my own soul.

Anyway, I must now sign off. The Clearwater Crusaders have been tasked with clearing out a nest of vampires, so this is definitely my chance to shine, so to speak! Hopefully, Ilmater will consider this atonement.

Until next time, your grace.
Yvgeny.

Ilmater save the King.
 

Miles' Journal

Part 8

-------------

Nightal 24th - Spent the day in Dagger Falls. We divided up the various treasures our group had accumulated of late, and flush with coin, some of us took a trip to the Thayan enclave to see what could be had for our money. After much consideration I invested in a ring that should help me to avoid being hit as often as I have been of late, cost me a tidy sum though, two thousand gold coins, nearly wiped me out, sure hope it is as effective as it was made out to be.

Having heard that we were back in town, Lord Morn invited the Crusaders to his mansion for a dinner this evening. While I serve Lord Morn, I am less than impressed with the man himself, age has caught up with him, and the man is far past his prime, mumbling his words almost to the point of incoherency at times, plus he drools. I think he is bordering on senility, and I imagine that much of the actual governing of Daggerdale is done without his direct involvement. I care not how my country is ruled, so long as the ruler answers to no foreign power, especially the Zhents, and that the people of Daggerdale do not suffer.

I had to endure a very long-winded conversation between Rand and Lord Morn. It seems he was unaware of the vampiric infestation in Clearwater, and news of this rightly alarmed him. We learned that while we were away, Gran'rath tried to attack Dagger Falls in a continuation of his attacks on places that we frequented, probably trying to provoke us into coming out of hiding (as the dragon had no way of knowing where we had gone via the portal I guess). He was beaten off however by none other than Elminster of Shadowdale in a prolonged duel that resulted in the dragon sustaining several injuries and eventually fleeing to rest in his lair. This would tally with what the dragon-man thing that attacked me a few days back said, that his master was sleeping.

Then everything went dark as a spell went off, and we were suddenly under attack by a group of well-armed and equipped assassins. I have to assume that they came for Lord Morn as they were certainly no match for us, Khondar in particular massacred his way through four of their number, I managed to finish one off and was advancing on two others that had beset Yvgeny, when they fled, teleporting away somehow. We later found out that they had looted the mansions vaults while we fought some of them, taking all the silver that was being stored down there in an effort to control the economy, several tonnes of it in all. Interestingly the raiders weapons and armour were made of the same blue-grey metal that this group were investigating when I joined them. What was really odd about them though, was that throughout the fight with us, one of them issued orders in my voice, no doubt to sow confusion amongst our ranks. The ploy was achieved through some form of magic I presume, but did not work owing to the fact that I am not known for shouting out commands in the heat of battle, so my companions immediately recognised this copycat voice as being that of an impostor.

Quite who these raiders were is a mystery, yet another foe to add to our depressing array of those who want us dead, that or an old foe with a lot of new minions. They were well equipped and backed by magic. The obvious suspects are of course the Van Cei family, which to my mind rules them out, this is too blatant for them. Unfortunately the number of groups with the capacity to pull off such an audacious heist is fairly long, and there are powerful names amongst their number, such as the Red Wizards, Zhentarim, the Red Plumes of Hillsfar, even the Shades. Finding out who did this is an unlikely event I fear.

Nightal 25th - We sold off the equipment we looted from the raiders corpses last night for a good sum, and divided up the profits amongst our number. I am glad of the coins as my share did much to replenish my finances after the expense of buying that ring. Still I was struck but twice in the whole battle last night, so perhaps my investment was a sound one.

Nightal 26th - After the group bought supplies (and were rejoined by Pharaxes who has been quite absent these past few days, his first time in Dagger Falls I gather), we set out to return to Clearwater, with the aim of wiping out the vampire population. I am uneasy at the thought of facing these creatures as I have no desire to again be possessed by the lady ghost who accompanies the vampire lord and who has stolen control of my body from me twice before.

I feel it important that I list the party as it is now composed. The Clearwater Crusaders are as follows:

Rand Stormseeker - Sorceror supreme of the group, commands an impressive amount of magical force, which is often dispensed in the form of electrical orbs and lightning bolts. A survivor, he also has a goodly array of magics to aid in his defence and escape.

Stedd of the Old Order - My usual fighting partner, we work well as a team to get around into creatures blind spots. He keeps a foe occupied with his flashy combat skills, while I get into a position to do the most harm with a well-placed strike. Quiet, except in the face of danger where he has a surprisingly strong fatalistic streak to his personality, seemingly always convinced that he (and everyone else) is going to die, and yet he fights till he can fight no more to try and avert this doom.

Khondar Axewielder - Now heir to the Rudenheim throne (assuming he can get the clanhold back from the ogres that occupy it), this dwarf warrior is horribly lethal, by horribly I refer to the splatter-zone that surrounds him as he fights, his axes sending blood and entrails flying in all directions. A stalwart companion, just one I try to avoid being near in any battle.

Pharaxes - A strange one this, he appeared from nowhere, never talks about where he came from other than to say it was Chessenta, and does his level best to avoid sleeping if at all possible. He seems to be perpetually on edge, as though expecting an attack at any moment. I think he considers himself to be hunted. He commands a reasonable amount of sorcerous skill, but is by far Rand's inferior, plus all his magics seem concerned with nothing beyond his own self-preservation. He spends as much time as possible invisible and is rarely talkative on any subject. Definitely an oddity.

Yvgeny - A priest of Ilmater, and one who turned up at exactly the moment we were needing a priest, so my suspicions are raised and I'll be keeping an eye on this one. Still, he promises healing without preaching. I grew very tired of Taeghan's sermons; I'm not an elf, so quite why he kept trying to get me to say prayers to his pointy-eared god I don't know. When I'm injured I need healing, not redemption.

Myself (Miles Killian O'Kayne) - Appointed by the government of Daggerdale to keep an eye on this group and steer it in the direction of threats to the realm, something I've found to be considerably harder than it sounded. In the past I've always worked alone, so trying to work with this group can be difficult at times. Still I have learned a lot in their company, and when the time does come to return to my solo work, I will be all the better trained as a result of the time spent with these people. Of late I have picked up some small magical skill, and I continue to hone my skills with my twin swords. I believe I make a significant contribution to the groups success, time will tell if I continue to do so though.

The day passed without any incident of any kind, the road south was quiet again, seems every time we clear this road of danger, something else happens to make it dangerous again, first werewolves, now vampires.
 

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