Clearwater Crusaders - City of the Spider Queen (Updated 17th June)

Yvgeny's 8th letter

F.A.O. His Eminence Pietr Orik,
C/o the Temple of Ilmater,
The Triad’s Road,
Temple District,
Trailsend.

Your Grace,

I will start with a departure: Apparently, Khondar Axewielder’s soul refuses the return to the flesh. He died at the same time as I was close to death, after the attack on the spellcasting thieves detailed in my last missive. I therefore can safely say that I owe this dwarf my life, as he was the one that prevented the killing blow by the rogue who had recovered the talking sword, ‘Slayer.’ So I am now indebted to the Rudenheims: I will not rest until I discover who, ultimately, was behind the invasion by the ogres on the Rudenheim stronghold. I owe Khondar and the other dwarves that much, at least.

Now, onwards with the description of our movements to date. I will resist the urge to rush to new disclosures on Shades (yes, Shades; I am certain the Crusaders have come across some!), but will maintain the chronological order of our progress. Hence, after some time spent recuperating, we continued our exploration of the corridors, rooms and tunnels surrounding the hydra’s cavern. No more two-legged foes were to be found, here, but worse was to follow…

We were proceeding along a fairly straight tunnel, searching for traps, so eyes were to the floor. Unfortunately, it was for this reason that we totally missed a writhing mass of tentacles that shot through the air from some dark ledge, ahead of us, across a stream to our right. It wasn’t until these tendrils had attached themselves to Stedd and Miles that I could make out a form shaped like a stalagmite from which these tendrils were emanating. Not having any idea what it could be (I must do something about my lack of education!) I cast a shatter spell at it, which it ignored. Halbrinn then tried his ‘Visions of Death’ spell, which appeared to take hold for a moment… Until a technicolour spark grounded itself from the creature to the wall of the cavern. Symptomatic of a magic-resistant creature, I later learned from my more learnéd colleagues!

Now, the two of my friends that had become entangled were being dragged to the maw of the creature, slowly but surely. By now, Miles had stopped struggling and I heard someone say, ‘the strands sap your strength.’ Filled with revulsion at the thought of someone being eaten alive while helpless, I knew I had to try and prevent Miles’ fate. I therefore picked up his sword that he had dropped, knowing that it had the ability to transfer a jump spell to the wielder. What I didn’t know was that I would waste precious seconds whilst the staff I had strapped to my back had an argument with the sword! Finally, I managed to overcome the reticence of the staff by promising to drop the sword as soon as I had completed the jump.

So I jumped to the ledge, dropped the sword by Miles and, mostly to appease it, used the staff against the beast before me, damaging the creature but once or twice, so thick was it’s hide. By this time, Adamo had arrived on the scene cursing his magic’s lack of effectiveness, but trying several ingenious tricks in an effort to put the creature off munching into Miles. Finally, having pushed my luck for some time, the creature managed to strike me with too many blows for my constitution to cope with, and I felt myself weakening. I managed to get some strength enhancing magic back upon me, but knew it was just a matter of time… And so it proved, as I was hit again, and felt my muscles turn to water. I fell, watching with utter helplessness as it dragged me towards it… Ilmater! Now I know what Halbrinn’s fear spell is like. This was probably the nightmare scenario uber ales, for this little orphan: Helpless and bound, and shortly to be eaten! Adamo helped matters somewhat by binding the creature and myself in magical webs. This did nothing for my equilibrium, but somewhere in my panicking mind a cool space appeared: The webbing had fouled the beast’s tentacles, so I would not be hit by more of the things!

Then, a hill giant appeared and began tackling the creature (a Roper, as you may have guessed, your grace). This hill giant was Halbrinn in disguise, I heard shouted to me. I was picked up bodily by the giant-Halbrinn and lobbed to the far side of the stream, where Miles, Stedd and Adamo were already safe. However, now Halbrinn had to extricate himself, and unfortunately he could not. Again, I was frustrated: Totally helpless, with only my voice able to make an impression on the outside world… My voice would have to suffice, then. I heard talk, directed at the beast, concerning an exchange: We bring it food; it releases Halbrinn. Remembering that there were diverse bodies of the rogues of our previous battle, I added that there was considerably more flesh available, if the thing was prepared to parley with us, rather than eat Halbrinn. Incredibly, it seemed quite intelligent; although very likely evil, it’s overriding imperative was to eat, not kill. It held Halbrinn hostage until Stedd brought back sufficient rogue carrion to placate it, then it released the gnome (still in giant’s form), and took to snacking on the meat. We made our excuses and left; although the way was now clear to pass the roper, we felt disinclined to continue past it, in case it double-crossed us.

Litters were created for Miles and myself, and then we returned to where Khondar lay. We applied a little more preparation to the body, and then returned with him to the Rundenheim dwarves that we had recently saved. Additionally, we had two prisoners that had been taken in our recent battles with the sorcerer-rogues. The one I had saved had died of his injuries, but we also had a cook and an alchemist.

The Rudenheims were all cold fury when we brought Khondar’s body and the two prisoners before them. They insisted that at least one of the prisoners would be theirs to do with as they would, so we had to choose which prisoner would survive. However, the survival would be short-lived, as our prisoner would be marched back to Daggerdale for trial, and then likely hanging. Clearly, no one would be a winner here, excepting harsh justice. I, as a citizen of another country, could hardly interfere, although I pleaded as hard as I could for clemency for both our captives, from the dwarves. They were having none of it; twenty years of slavery at the hands of the ogres and their allies had quite removed their empathy. Which, to be honest, your eminence, I quite understood. Hence, although he was unlikely to have much information of use, we chose to ‘free’ the cook. It was more likely that I would have a chance of persuading Daggerdale’s law enforcement that this misbegotten chef was of little consequence.

However, the chance was removed from my grasp before my hand had even closed. Adamo, tired after a long day’s exertions, chose poorly in his entrapment spell to ensure the chef did not depart by stealth. He shut the unfortunate in an unused room, newly filled with the black tentacles from the spell I have described previously… But he ‘forgot the footnotes,’ so to speak. On opening the door in the morning, we were greeted by a charnel house, as the tentacles had ripped the chef limb from limb. Oh dear, Ilmater, what can we do for magicians who forget their own power? What we certainly can’t do is ask their victims questions that may narrow down our areas of investigation. Ay, me! So, I preyed a prayer for the unfortunate cook, and for forgiveness for my complete lack of ability in preventing the deaths of two prisoners in my care. Then, we set about preparing properly for the things to come by taking two days out to fully recuperate: restoring strength lost to the Roper tentacles and allowing the wizards to exchange spells.

Choosing an alternative route to the Roper, we came upon a corridor that took us to a door, with no other deviation. The door held no surprises, opening fairly easily into an octagonal room, perhaps 30 foot across. The room contained two statues (of famous Rudenheim dwarves, judging by the nameplates on the pedestals) and, additionally, two doors.

Halbrinn checked each door in turn, finding no traps of the first one, which opened onto a blank wall of stone (again!) The second door was also untrapped (apparently) and it also was phoney… However, on opening the door, we heard a grinding of stone from behind us. The door was trapped in an unconventional manner; awakening both the stone dwarf statues, which (naturally) moved to attack us! No one died in the ensuing battle, but I thanked Ilmater that I could prey for a small measure of his might—I never have considered breaking stone with bare fists a particularly edifying skill (as Stedd and his bloodied knuckles were finding out!) Fortunately, Adamo’s earth elemental made life considerably easier, and allowing Adamo to redeem himself for the fiasco with the chef!

After the battle was concluded, a little more exacting search turned up a secret door, which, after more exhaustive searching by Halbrinn, turned up no traps. A short staircase was discovered on the other side of the door, which was promptly traversed, bringing us up to yet another door. Halbrinn searched again: No traps.

Feeling a slight prickling feeling, I offered to check what was on the other side of the door. My sixth sense was definitely warning me of danger though: I told the rest to cover or extinguish any light sources. No light could be seen from beneath the door we were in front of, so I chose subterfuge, and opened the door a little, taking a quick look into the dark.

In the moment I had, I saw a humanoid person performing some strange, archaic kata. This creature had sharp ears and quick reactions: In mere moments it had flipped away from the doors out of the range of my sight, shouting a warning to others in the room that I could not see. Its easy grace in that movement indicated to me that this person had his own night vision, but I resisted the urge to conclude that this was a demon-spawn thief, or even one of those Monks I had met in Scardale (Ilmater, preserve me). Its shadow-kicking display reminded me of no combat style I recognised at all…

I closed the door and warned the others that we were about to battle monks who could see in the dark, so light spells would be useful. I lit a bullet-stone, myself, with my own in-born light ability. Then, with Stedd and I in the lead and Miles just behind, we charged through the door and into the room. I threw the bullet I had at where I guessed was the room’s centre, such that it landed just beyond the range of my night vision. What should have been either a bright glow, or no light at all resolved to become a mystery: The light just dimmed until it became as a candle flame seen from afar. This was not what normally happened, even in magical darkness! I had no time for pondering, however. The variable light was confusing my darkvision, so I chose to skirt around the borders of the room, leaving Stedd and Miles to charge, without care, into its centre.

By Ilmater’s grace, I bumped into a form hanging on the wall on the instant I turned away from the room’s centre. I felt chains binding the creature, so assumed from this that this being was a prisoner of the other monkish occupants. Unbelievably, the chained person (one Vorin, a monk of some variety) was still conscious and was able to direct me to the locks on his chains. I attempted to grab a chain, with the intention of breaking it, but succeeded only in injuring myself slightly. Knowing Halbrinn to be skilled in the area of picking locks, I called for the diminutive but useful gnome, that he might free the captive. Additionally, I called for Adamo to locate an enemy who had escaped, in order to prevent reinforcements from making our position worse. This he succeeded to do, filling the corridor the escapee had used with webs by pinpointing the sounds of the fleeing creature.

I cast a healing spell on Vorin, which he supplemented with some healing power of his own, while I went to the edge of the webs and cast a spell to create obscuring mists. This I hoped would cover the webbing (these creatures may see in the dark; they can’t see through thick fog!) and us, in case any of the monks were using poisoned weapons, like those of the Long Death tend to. I then went back to the wall to supported Vorin, while Halbrinn (once again in pixie form) unlocked one of the chains. Halbrinn had trouble with the second lock, so I bashed the chain it was attached to, using divine might to enhance the blow, and succeeding in shattering a link. Halbrinn then cast knock on the remaining lock, allowing Vorin to fall free. The human was wearing very little to cover his modesty, but he did indeed have some skills as a monk, so required only his battle sense for armour. However, I gave him some additional help in the form of a faith-shield spell.

I then moved off to start fighting—I was itching for combat by now—when I came face to face with a hound archon, as summoned by Adamo. The celestial was mostly unchanged, so I saluted it, then felt my way through the mists to the wall of the cavern. By now, I could just make out the form of Miles. Miles appeared to be holding his own: He was wearing Khondar’s boots (trust Miles!), and the boost in speed had made him a veritable hazy spectre in the gloom; the monks surrounding him could barely touch him!

I could not see Stedd, but I could hear him; he appeared to be addressing one of our enemies as if he knew him. Stedd confirmed this later; the leader was apparently someone by the name of Vorkan, erstwhile minor monk in the Old Order school that Stedd had belonged to (until it disappeared, that is!) With a snatch of insight, I connected this with the crimes supposedly perpetrated by the Old Order exiles: Clearly this group of monks had infiltrated that previously trustworthy cadre, and clearly these monks were not averse to killing if necessary. Ha! I shall take some delight in informing the Daggerdale watch that the Clearwater Crusaders have solved their little murder mystery, and, additionally, clear the Old Order’s name into the bargain. Olé! But that was not the end of the revelations…

I heard a noise from my right, and then someone called: ‘They don’t stay down, they have some form of regeneration!’ On the instant, I preyed for a curse. These creatures were in no way natural: They could see in the dark, they could naturally suppress light and they regenerated… Demon-spawn of some sort, surely! In moving in the direction of the call, I saw Vorin struggling with a multitude of enemies (all looking the same, which is normally a wizards spell). On quizzing him later, he swore that the person either had the natural ability to duplicate his form, or cast the spell so rapidly that Vorin did not hear an incantation, or see the hands move in any gesture larger than an opening of the hand and spreading of the fingers.

My curse was no good against multiple targets, so I simply resorted to the bound-hand stratagem, and released a volley of jab-kicks, sweeps and spin-kicks, allowing me to keep the spell. Vorin matched my kicks with punches and kicks of his own, and eventually, with all the images dissipated, we put the creature back down again. I was all for releasing my spell at that moment, but Vorin forbade it, saying a prisoner would be more useful. Marvelling at his pacifism (and his force of will!), I directed him to my backpack, telling him that he would find rope in there. I then rushed off to find more targets, only to hear an oath sworn from behind me: Apparently, the creature had returned to life and disappeared before Vorin’s eyes, taking my 50 foot of silk rope with it! By the Triad, I will get that rope back!

The battle was over shortly after this, with most of the creatures simply disappearing before our eyes. Stedd managed to kill his enemy, Vorkan, describing the death as like watching the smoke rise from green wood when it has just been set alight: More evidence that these creatures were in no way natural. Your grace, it is my conjecture that these creatures are infiltrators from the lands of Anauroch: Shades! Clearly, I have no expertise in such matters, so I will present the evidence for your own digestion. These creatures: -

Suppress light, rather than negate it by powerful darkness spells. The more of these creatures there are in any one place, the greater the suppression of the light. Killing the creatures lessens the suppression of the light.
Can see in the dark. These creatures appear to be mostly humanoid. They have dusky skin, though, much like the peoples of the southern lands: Chult for example. They do not have any visible anomalies to their form that would indicate some form of cursed blood (i.e. they do not appear to be tieflings).
Can regenerate, or have a form of heightened natural healing, which allows them to return from unconsciousness. They do not survive death however: Once killed, they disappear in wisps of a sooty-black miasma.
Appear to have some form of natural magical ability. This manifests as the facility to create multiple images of themselves, and to teleport (even when bound, proving that it is a natural ability, not a spell).
Can become invisible. Miles ‘saw’ this power manifested, although I did not, so cannot vouchsafe its authenticity. It may be that this was simply a spell, although Miles would certainly know the difference between spells and inborn abilities.
As an addendum to the above list, I can add a natural affinity for murder and torture, judging by the testimony of Stedd, and our finding Vorin chained to a wall. Apparently, Vorin is not only a monk, but also a paladin of Torm. He had suffered weeks of pain, being brought close to death, only to use his own healing powers to restore himself, then to endure further torture. It is evident from this that these creatures are depraved and evil, and therefore, I must look further into their activities.

This list of abilities matches some of those described for Shades in the Service’s Rogues Gallery, your eminence; I even believe there is a Shade on the last Public Enemy list I looked at. If these creatures are Shades, it behoves me to find out as much as possible, for Damara’s sake; it may be that my new quest fits perfectly with my continuing work for the motherland. Which, I pray, is a sign from our god that our work is running true to his Path for us.

I will write again promptly, your eminence. With Ilmater’s resolve, I will uncover the truth about this new evil on Daggerdale’s border.

Yvgeny.

Ilmater save the king.
 

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Takes up the story...

Miles' Journal - Part Eleven

Hammer 10th continued - Later, after we had bid Rand a fond farewell, no sooner had he passed out of Dagger Falls gates, than a strange thing happened. A nearby man suddenly erupted in a sickly greenish light, which when it dissipated revealed another man standing there, spouting utter gibberish. within a few minutes though, he seemed to develop the ability to speak and understand our tongue, indeed within quarter of an hour he spoke it as well as I!

He introduced himself as Adamo, who apparently is from another world, one where many of the things we take for granted do not exist, like Orcs. He says the world he comes from is called Earth. At any rate he is clearly a wizard of some kill, and as we were now in need of such we have enlisted him to help us. We spent the evening in the tavern dividing out our spoils from recent battles, and with a view towards the coming fight against the ogres, I mamaged to secure an enchanted chain shirt and a greatsword (though this is a secondary weapon only). I also filled my potion belt with vials of healing fluid and one that promises faster movement and co-ordination. That done, we retired to our rooms for the night.

Hammer 11th - We got up and set off early, and thankfully met with no encounters during our travels, well apart from the rotting corpse of an Ettin, which Khondar proudly declared that he had slain some time back, indeed I do recall him mentioning such. While he boasted however, I think the rest of us were more keen on controlling our urge to vomit, so badly did the body smell. We got past it as quick as possible, and the night was uneventful.

Hammer 12th - We woke up to a vicious frost this morning, which did not abate, the sun remaining behind the clouds the whole day long. The temperature got lower still as we started trekking up into the mountains. Though the day was quiet, tonight, not long after we set camp, we came under attack by a pair of strange bipedal creatures that sprayed acid from their long mouths. during the fight, Adamo shocked us all by summoning a creature to our aid that was hideous. He swears that the thing was actually a lion, and that his magic is cursed to always make abominations out of the creatures he summons. I do not like this development at all.

Hammer 13th - Very little to write about today, we continued trekking into the mountains, the day started off cold and got colder. I am very glad of my wool cloak right about now. Aside from the occassional bird in the sky, and mountain goat we encountered nothing.

Hammer 14th - Well after a quiet day yesterday, we had to have a day where all hell broke loose didn't we? As we were walking aong around noon a wyvern spotted us and evidently decided that we'd make a nice snack, diving down to attack. Adamo summoned one of his monstrosities (he claims it was just an owl... the thing had bat wings and tentacles... lots of tentacles!), to keep it occupied while myself and Khondar shot it with arrows. Once we had taken it down, we searched the area, easily finding its lair and took a few items from it, though nothing (besides some coins) that took my interest.

We camped in a large crater tonight, an ancient battleground it seems. Not long into first watch (when I was sound asleep), the campsite was attacked by a skeleton that defied belief. No fewer than 130' in height, it pounded us, our wizards taking their time to get into the fight. It was up to Yvgeny, Stedd, Khondar and myself, we like ants around its ankles, to bring it low. Thankfully Khondar is an awesome ally in a fight, his axes chipping great chunks of bone from the creature, and eventually it could stand no longer, toppling over and shattering in a storm of shards.

Hammer 15th - Not quite as cold today, which came as a relief to all of us. We continued on our way, Khondar leading us, as he is the only one who has been to the Rudenheim clanhold before and thus knows the way there. Dwarves being dwarves, if it were not for him knowing the way, we could likely search these mountains for an eon and not find the place. As we sat down to grab a bite to eat for lunch (well everyone else did, my ring ensures I do not need to bother with eating or drinking and thus relieves me of the burden of carrying provisions), I became aware of at least one creature approaching fast... from underground. As I looked for the source of the rumbling, my eyes went wide as the dorsal fin of a Bulette burst out of the ground. shouting to my companions to move, I started sprinting, only for a second Bulette to burst from the ground, lunging right into me! Stedd desperatly battled the creature, as I was quickly overcome by my wounds, slipping into blackness. From asking the others after I was revived, I learned that Khondar made a bloody mess out of both landsharks and that Halbrinn had saved me from Mask's kingdom this day.

Hammer 16th - We got up early and resolved to attack the hold, with a view to getting inside and securing a foothold. Things did not go quite to plan! We arrived at mountian pass at what we guessed to be roughly 11am and were immediately spotted by an ogre guard. Naturally we charged and atttacked the ogre before he could sound off an alarm. Halbrinn went invisible and set off to secure the main door to prevent it being closed, and us being locked outside. We swiftly killed the ogre guard, and then some party members were sniped at by skeletons using Heavy Crossbows, firing through arrow slits to either side of the main doors. Adamo summoned a creature that he swears blind was a gorilla, into the corridor beyond the slits, and it destroyed some of the skeletons before he lost control over it and it rampaged off through the clanhold. The rest of the skeletons were dealt with by Yevgeny, who turned them.

At this point we saw a second ogre, and we contuined foward to attack him. Halbrinn reached the door, but found that it was already barred. Finishing off the second ogre, myself and Khondar spent 5 minutes bashing at the door before it finally gave way (which was good, because frankly my shoulder couldn't have taken much more!). We opened the door into the entrance chamber of the clanhold, and met the "welcoming committee", namely a Hill giant and 3 ogres who begun to throw rocks and javalins at us. Of course we returned fire back at them (as charging wasn't an option, the room being divided by a deep chasm), but their missiles were considerably more effective than ours!

Halbrinn then used an illusion spell and tried to fool the monsters into thinking we had created a magical bridge over the chasm, but it didnt work and they waited for us to break our cover and then pounded us with more missile fire when we did. I took a nasty hit and pulled back to the mountain pass, as I was no longer in any shape to fight on. Yev conjured up a magic hammer to knock the boulder pile into the chasm, thus denying the giant his ammunition. Frustrated by this the hill giant used his club to smash off some loose rock from the walls to throw at us and it almost broke his club.

Both partys fired at the others for awile with no real effect, even to the extent that Halbrinn cast a fireball at them but failed to kill any of them! However, this did spur one of the ogres to head though a door at the back of the chamber, doubtless to summon reinforcements. Seeing this Adamo webbed the monsters, and the party took the oppurtunity to move foward to the chasm's edge. The Ogres and Giant begun to slowly move through the web to the back of the chamber... where the missing ogre was waiting with a basket of ammo for them.At this, Stedd threw a flaming torch into the web to clear a path for Khondar, and Halbrinn cast a fly spell on the crazed dwarf, who flew over the chasm to do battle with his axes. Adamo tried to keep the monsters contained at the rear of the room by summoning more of his twisted creatures, vipers and a lion.

Stedd then jumped over the chasm to join Khondar, while Yvgeny and Halbrinn continued to fire in support. The giant though, made short work of the vipers and closed to deal with Khondar. Seeing this, Hal and Adamo blasted spells into him, Magic Missiles and Acid Bolts showered the lumbering behemoth, but did not slow him by much. From outside, I could hear the battlecry and roar of pain, as Khondar raged and took a huge chunk out of the giant with his axes. The giant didnt like that and he raged too! By now Stedd had killed one ogre whilst another was felled by the constant missile fire from Yevgeny. The giant swung his club at Khondar knocking him unconscious and almost destroying the stone pillar he was using as cover. In his next blow the giant then almost killed Stedd who realised he could not kill the giant alone so jumped back across the chasm, only to be knocked out by a stone thrown by the giant as he landed. The giant took one last bellow as his rage wore off and Adamo's acid arrows killed him, though by this time Khondar had succumbed to his wounds and died. We retrieved his body, and retreated back down the mountain. In all our great and doomed assault had lasted just over an hour! We retreated a long way from the clanhold, fearing a retaliatory strike by those inside, and then Halbrinn used Khondar's Teleport ring to return to Dagger Falls and get him resurrected. The rest of us, hung our heads in our hands and waited for their return as night came down.


P.S. For the record I play Miles, who is writing this journal.
 
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Miles' Journal - Part Twelve

Hammer 17th - We spent the day camped out in a cave, waiting for Halbrinn to return with an alive Khondar. We also tended to our wounds as best we can, We are not even in the clanhold yet and I've already gone through more than half of my potion belts supplies. I ache everywhere!

Hammer 18th - This morning, Halbrinn and Khondar teleported back to join us, having had to sell several of Khondar's items to pay the cost of returning him to life (still something I am uneasy about, but I cannot deny we need Khondar, this is afterall his clanhold, and against foes like giants and ogres, his axes are extremely useful), as well as buying a scroll of teleport to return them to our camp. We decided to spend the day resting up, but this was interrupted in the late afternoon when a patrol of five ogres and a giant (doubtless sent out to seek us out), discovered us. Despite our wounds, and the fearsome nature of our foes, we dispatched them all with only Stedd suffering anything like serious wounds. Yevgeny quickly patched him up, and we then decided to counter-attack the stronghold, while we were in good shape and before they were expecting their patrol back.

We used magic to force our way past the front gates this time, the guard ogres then pacified by one of Yevgeny's spells. However, we then had a Chimera to deal with! It seems that it was a pet of the ogres who rule this place. It tore into Khondar, damn near killing him (again!). I saw an opening though, and tumbled under it, through its legs, and stabbing it through its hindquarters, slaying the beast, and getting coated in its foul smelling blood in the process! Slayer was pleased, and then suggested that we leap the chasm to deal with the ogres on the other side, imbuing me with his jumping power (which was new to me, didn't know my sword could do that). However, the power he granted me was not strong enough and my leap was woefully short, as I plunged into the chasm, falling down through the darkness into the river at the bottom of it. I blacked out then, the impact knocking me unconscious. When I was later revived, I learned that Rand had flown down the chasm to recover me (and Yvgeny too, as he fell down as well), from the chamber I had fallen into, in which were several of the bandits that had assaulted Lord Morn's keep in Dagger Falls not so long ago. A very curious development!

Having taken the entrance to the hold, we then retreated to outside, as continuing was not an option owning to our injuries. while we were resting up, we came under a sudden attack by an Ogre Mage, who took some wounds from us (and dealt some back), but who managed to escape before we could really get our act together, and bring him low. I imagine we'll encounter him again soon enough.

Hammer 19th - Too tired from our wounds, we spent today resting and recovering ourselves for the next stage of the attack. Thankfully we were not attacked again, so the mage must have been more injured than I had thought, and is likely licking his wounds, just as we are.

Hammer 20th - We marched back into the clanhold very early this morning and attacked again, surprising the two ogres on gate duty who we caught napping. We then swept onwards into the upper level of the clanhold, slaughtering all before us, as after repelling us twice, I think they thought they had seen the last of us, their mistake. In short order we wiped out half a dozen ogres, a giant and the ogre mage, not stopping, just continually pressing forward our assault before any of them had a chance to really get organised. We have essentially secured the entire upper level of the clanhold, and we then camped in what was the ogre mages room, the corridor outside guarded by a casting of a spell called Evard's Black Tentacles. No idea who Evard was, but his spell sure is aptly named.

Once we had rested up for a few hours, and the spell guarding us had worn off (actually more the latter, we were ready to go some time before it wore off, at which point Adamo remembered that he couldn't actually dismiss it, and we had to sit around and twiddle our thumbs for a bit). We went and checked to make sure that we had cleared the upper floor of the hold, and after we had assured ourselves that we were not going to get caught in a pincer attack, we proceeded down the stairs to a lower level.

Adamo dealt with the Merrow we encountered on the way down, he lurking in a river that the stairs passed over, charming it into leaving us alone. We then entered a vast cavern and battled another giant and ogre, easily taking them out. I took off, at the others urging and scouted down one of the tunnels leading from the room, spying a patrol of ogres and another giant (will they never end?), heading our way. I ran back to the group and we decided to retreat to outside the clanhold to rest up for what was left of the day and night, as we were still in a bad way from all the combat earlier on.

Hammer 21st - We decided on a late start, resting till lunchtime and then headed back into the clanhold and down the stairs again... straight into an ambush! A large group of ogres (about half a dozen of them) and a giant, were ready and waiting for us. They had spread pitch on the cavern floor, but to little effect, the smell giving its presence away and we easily escaped a roasting. Khondar though, had the misfortune to dodge the wrong way, and ran right into them, they taking him down before he laid a blow on any of them. all of us were dealt grevious wounds, apart from Halbrinn and Adamo. Stedd and I fought well, my blade claiming three ogres, before a mighty blow from the giant felled me. I was woken later (with a ringing headache, those fists hurt!), to find the battle done. One ogre had fled when Halbrinn had used a spell to scare the ogre's leader to death, his heart simply stopping! I had not seen the gnome use this spell before, truly an impressive addition to his arsenal!. The remaining ogres and the giant had been brought down by Halbrinn and Adamo, all the usual melee fighters of the party having been taken down!
 
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Miles' Journal - Part Thirteen

Hammer 22nd - We rested up till noon, and then went exploring around the seond level, finding a cavern that was being used as a prison and defeating the guard ogres. Inside we found the remnants of the Rudenheim clan, some thirty very dirty and undernourished dwarves, clad in chains and rags (thankfully their beards covered their modesty). It would seem they have been kept as slave labour, and their number whittled down over the decade they have been prisoners by the ogres dining on them also! Halbrinn used two of the groups remaining teleport rings to go to Dagger Falls and purchase a vast stock of food, and then return with it, and we distributed this amongst the survivors. Angry at how these proud people have been treated, we redoubled our efforts to clear the clanhold. Halbrinn shifted shape into a bat and flew off around the caverns, locating the last pocket of ogres and we vengefully attacked them, wiping them out and their remaining giant also.

We then headed to fight a hydra which he had spotted on his travels. The beast proved nigh on indestrucitble!, healing any wound it suffered instantly, regardless of the source of the damage. spells, my blade, Khondar's axe and Stedd's fists all proved useless against the seven-headed, fire breathing monstrosity, and it swiftly felled me. Khondar managed to get me away from it, and saved my life. We retreated for a while and found another way into its cavern, evading the beast. While the others scouted out a nearby cave that they later informed me was being used as an arsenal and tool store, I tried studying the beast, seeking a weak spot through which I could thrust a blade. Alas, I found none such, and it kept spotting me, a definate problem in trying to hide from a creature that has seven sets of eyes! While I danced around it, Halbrinn used his fright spell to scare the great beast to death, dropping it instantly. I have never felt so useless in my entire life.

Hammer 23rd - We spent the day with the dwarves, resting up, as we have discovered a set of stairs leading yet further down, possibly to wherever those raiders from Lord Morn's mansion are lairing, and we felt it best to recover from the wounds that the hydra inflicted before facing whatever peril awaits us below.

Hammer 24th - We made an early start, and headed down the stairs to the third level, and entered straight into a battle with the raiders as they were waiting for us. We dealt with the four of them easily enough, but two managed to get away, one returning shortly after to try and surprise attack Halbrinn, but he botched his attempt and I had been lying in wait for him and cut him down savagely before he could try again. While I headed off down a side tunnel to ensure that we wouldn't be flanked, the others followed the second raider into a pitched battle with a large group of the bandits. I returned in time to see both Yvgeny and Khondar downed with a sword poised over them. I leapt into the fray, and helped Stedd out, giving the would be murderer of my fallen comapnions a new threat to worry about. The two of us quickly finished off the last couple opponents and saved the cleric and dwarf from an untimely death.

As we were then evaluating what of their stuff we wanted (I recovered Slayer and my greatsword from their bodies, having lost both when I fell down the chasm a few days back), a fireball went off, killing Khondar in his wounded state, though the rest of us escaped any serious injury. Stedd set off after the wizard who had cast it, though one of Adamo's weird creatures got him (supposedly a snake, I'll admit this one did look vaguely snakelike for a change). As he wasn't going to need them anymore, I helped myself to Khondar's boots of speed (as we decided against raising him back to life again), while everyone else chased down a couple more of the bandits trying to flee the caves, taking them captive. I also found and captured their cook, so we had a few prisoners to question (Stedd broyght back an alchemist and a soldier, though both are wounded).

Tying them up, we set off down a side tunnel and ran headlong into a hungry Roper that nearly wiped us out. Only a lot of luck, some canny negoatiating and many spells from Admo got us out of the situation. As for me, I was grabbed and rendered unconscious in mere seconds, caught totally offguard like a novice. Respen would not be impressed.

I was woken later, when we had retreated, after feeding the creature with the bodies of the dead bandits, in exchange for letting those of us it had grabbed go. The dwarves wanted our prisoners, after years of slavery they wanted revenge. As we are on dwarven soil, their law applies and I had no problem with this, though others amongst the group certainly did. In the end we kept the cook, they got the alchemist (the soldier had died from his wounds while we fought the Roper). They took the alchemist and from the screams, tortured him to death. Admoa then casualy murdered the cook, shoving him in a room and casting his tentacle spell into there, closing the door and leaving the man to be ripped apart. He claims that he didn't know that the tentacles would kill him... despite having seen them attack the ogres only a few days back. Still, the man deserved death, and death is what he got.

Hammer 25th to 26th - We spent a couple days resting up, after the beating we took from that Roper, to ready ourselves for another foray into the clanholds depths. The dwarves held a solemn funeral and internemtn in the holds vaults for their fallen would-be king, and I can't help but get the feeling that we are not as welcome here anymore as we were, now that we no longer have one of their clan amongst our number. Still we have a task to do, and we shall see it done before we take our leave.
 

Miles' Journal - Part Fourteen

Hammer 27th - We made our way through an illusionary door that we had found in the pyrohydra's cave, its huge corpse now starting to smell bad... actually make that smell worse, it smelt bad when it was alive. Heading through the door, we found a small chamber with a couple doors and three statues of old Rudenheim kings. Both doors turned out to be false and trapped too, and while Halbrinn was able to disarm the first door, the second trap was triggered when he tried to switch it off, and the statues animated and attacked. We quickly reduced them to rubble though, with the aid of one of Adamo's twisted summoned creatures (he didn't say what it was meant to be and I've given up asking). them subdued, we searched the room finding a hidden door. After determining that it was trap free, our gnome opened it and revealed a short staircase leading up to a stone door. Opening that door revealed... well nothing really , except for darkness, that was seeimgly magical in nature, dimming any light taken into it, even Slayer's glow, which normally provides me with a good 20' of brightness about me, was extinguished in the gloom.

What happened next was total confusion, We entered the room, and found ourselves under attack from foes unknown, though from the feel of the blows I was dealt, they fought without weapons. We all fought as best we could against foes we could not see, and that further seemed to have no such difficulty in seeing us. Thankfully Yvgeny was able to see somehow (possibly he is not as human as he appears, this bears investigation). As we felled the attackers, who Stedd recognised from their voices as being monks of his order, the light in the room increased, their presence suppressing it somehow. We came to the inevitable conclusion that they are shades, though the how and why of their transformation is unknown to us as yet. This is truly a disturbing revelation, with possibly dire consequences for Daggerdale. We also rescued a paladin of Torm by the name of Vorinn, who the monks had kept chained up on one wall as a living decoration, torturing himn for their sick amusement. I am not averse to torture if it serves a purpose, but sadism is not in my nature and it appalled me to see how low these monks have sunk.

Once we had secured the hall we headed into a large side chamber, evidently a forge, with many hearths and there followed a brief (they ran away), fight against a trio of duergar, one of them felled by Stedd, the other two leaping to their presumed deaths into another chasm that leads still further into the depths of the mountain. In this chamber we rescued another dozen or so Rudenheim dwarves, being used as slave labour to manufacture monkish weapons. Indeed, we found piles of shuriken and like weapons around the room, enough to equip an army. By my count, there are about 45 Rudenheim dwarves left now, and as we escorted these new ones up to join the rest of the clan, the mist spell that had been cast to baffle the monks (because while they could see in the dark, they couldn't see in the mist, thus it levelled the playing field) vanished, revealing two basilisks!! The gaze from these dread beasts had no effect on the dwarves at all, but poor Halbrinn was immediately turned to stone... a true garden ornament! We ran past the basilisks, and got away taking Halbrinn with us (thankfully he was shifted into pixie form, so very small when they petrified him), we'll deal with them in a couple days time, after we have our gnome back to normal.

Hammer 28th to 30th - Adamo took a ring, a teleported back to Dagger Falls with the petrified Halbrinn and had him restored to flesh and blood and then the pair of them teleported back. Whilst there they sold a large amount of the surplus loot we had acquired of late and so came back with a goodly amount of gold and gems to divvy up amongst us. Everyones thoughts are now firmly on what they plan to buy once we return to Dagger Falls. With any luck, I should be able to afford another enchanted shortsword to partner Slayer. While they were gone, the rest of us took the time to relax and unwind in the upper levels of the hold, and patch up our many bruises from the past couple weeks.

Midwinter - Keeping with our tradition of fighting major battles on holidays, today was no different. While the dwarves upstairs indulged in some hastily brewed liqour of a truly horrid smelling nature, we returned to the lower level where we had fought the monks, and quickly polished off the Basilisks, Yvgeny's spells, blinding them and they were then easy prey for our weapons. That done, we set off exploring the various chambers off the main hall, finding a large temple to Moraddin that had been desecrated and was being used as a mess hall and kitchen. the entire level seems to have been abandoned, and the monks we fought the other day must have been a rearguard I believe. We opened many doors, finding nothing but empty rooms (though one housed the spirit of a dwarf, but he was too depressing for me to bother listening to and I carried on searching the level as my comrades talked to him, learning nothing useful for their time spent).

It was while searching a room containing crates though that we found something more interesting, a Clay Golem, that burst out of its packing crate and attacked us. Thankfully it didn't lay a finger on me, but Halbrinn and Stedd were beaten badly by it, until Adamo summoned another of his altered snakes and it crushed the golem to powder in its coils.

With that out of the way, we set to exploring the chasm at the end of the smithy that the Duergar had jumped into, and discovered a ladder bolted to one wall of it, leading down into the pitch darkness below. Adamo & Halbrinn flew down to investigate, followed by the rest of us as we painstakingly descended the ladder. We discovered a series of caverns at the base of the chasm that the monks have been using as a training ground, with obstacles and an assault course. Very similar to what they had back at the monestary near Clearwater.

While exploring this level of the clanhold, we came upon a vast underground lake, apparently where all the streams we have encountered on the upper levels, flow down to. It was while we were checking along a shore of the lake that we suddenly came under attack from none other than a Black Dragon, a big one too! We initially fled into a tunnel, and when it followed us into the confines of the rock, we turned on it, trapping it there where its wings were useless, and engaging the beast in melee. I am ashamed to say that it took me down just after I had ripped a couple rents in its scaly hide, as I forgot to dodge one of its myriad limbs, and was dealt a glancing blow by its tail. Adamo claimed the killing blow (I didn't have to ask, he was practically glowing when I woke up), nearly severing its head clean off with his enchanted sword. I took a tooth from its body as a trophy, and we made use of an elemental that Adamo summoned to fetch its hoard. We gained quite a haul of gold and treasures, including some magical items. After determining that this was the last guardian of the clanhold to deal with (apart from the Roper which we are adamant we are not tangling with again), we headed back to the dwarves, who were stunned to learn of this extra layer to the hold, it not having been there when they built the place. They were happy to learn of a dragon corpse though, I heard much muttering about the various uses of dragonhide amongst them.
 

Miles' Journal - Part Fifteen

Alturiak 1st - After a nights rest, we decided to check over the items, especially the strange wooden box with a skull on it, that we had recovered from the dragons hoard. Adamo volunteered to open it, and went into a room by himself so only he would be at risk, which was good, because he says his spells determine that the box is cursed. Nothing among the items that were identified really grabbed my attention though, I was more interested in my share of the money gained as I plan on a visit to the Thayan enclave when I get back to Dagger Falls.

Alturiak 2nd to 6th - Travelling back to Dagger Falls, having liberated the Rundeheim dwarves. Our payment from the clan was one third of their mithril stockpile, which amounts to several thousand gold pieces worth! We have given them our assurances that we will pass on that they are looking for a cleric and help from other dwarf clans in the area to help rebuild and fortify once we reach the town.

We have had no combats, and no encounters at all worth writing about save one, and that was when Vorinn's bonded mount joined us, bounding out of the wilderness and scaring us half the death. The man rides a Dire Wolf for gods sake!

Alturiak 7th - We arrived back in Dagger Falls (ohh how I'd missed the grime, and soot and alleyways of my home town), in the early afternoon. After invading and occupying our usual Inn (an thankfully bloodless process, the barman was happy to see us back, as it seems the presence of a well know group of adventurers keeps troublemakers out of the place, and attracts those curious to hear of our exploits, and those drawn to the place spend money, not that the tightwad ever gives us a discount!), I headed to Lord Morn's keep (he still hasn't sorted out his old tower, apparently magic has gone haywire there and annihilates anyone who enters. Thats one mission I shan't be accepting), and gave a report of my recent endeavours to Randal Morn and Respen Moondown. Both were alarmed by my report of the shade monks, to the extent that Lord Morn suddenly was his old self again, confident, powerful, imposing, and no longer slurring his words. I congratulated him on a brilliant facade of weakness.

He called in a wizard to scry on the monks of the Old Order, and oddly though we saw that they were settled in a new monastery far to the north, where they had always said they were going, not a trace of shadow about them. What then were the shades we fought? Duplicates perhaps? All very mysterious, and threatening. I promised to stay with the group for the forseeable future, as my lord and my mentor both consider the Crusaders to be an effective weapon against Daggerdales enemies. I informed them of where we were staying (though they probably already knew), and made my departure.

Alturiak 8th to Ches 2nd - We have spent 3 tendays now, resting up in Dagger Falls, while we equip ourselves for whatever lies ahead. However, we have lost Stedd. I believe the battle against the shade monks has unhinged him somewhat, and he made his excuses not long after arriving back in the town and set off for this new monastery, probably to try and determine for himself just what has become of his order. I wish him well, but am concerned, as he was my fighting partner, and his loss impairs my combat effectiveness. too, I am now the longest surving member of the group, and with Stedd's departure, there is not a single original member of the Crusaders left amongst us.

I have comissioned a new magical shortsword from the enclaves smiths which was delivered only a couple days ago. It feels good in my grip. In contrast to slayer (who sheds 20' nimbus of light whether I want it or not), this new sword which I have named Scourge, has no glow about it. I have also notified the local dwarves as we promised to do of the nature of the Rudenheim clans needs, and left the matter with them, as I got some very surly looks from some of them for even being involved in a dwarven matter. No manners at all that race! I took the liberty to refill my potion belt also, and have purchased a wand of minor healing (though it is not finished being made yet), as the recent battle with the ogres showed me how woefully short I left myself, in relying on just 9 potions to see me through a series of major fights. I won't make that mistake again!

Ches 3rd - We received an early summons to Lord Morns keep on an urgent matter of state. He and Respen met us (his usual facade being played for all its worth for the benefit of my companions, they not privvy to such national secrets), and we were informed of drow attacks on farmsteads several miles south-west of Dagger Falls. I was also reintroduced to Pavel Greycastle, a shapeshifting wizard who aided the Daggerdale guerillas in the past, when we fought the Zhentish occupation. He has been absent for some time though. Respen does not trust him, and has placed him under my command! We have been given five thousand gold with which to purchase supplies (we spent this on healing wands and raise dead scrolls), and ordered to eliminate this threat by any means necessary. Music to my ears! We have decided to set off tomorrow, to give time for a wand we ordered to be finished. Halbrinn has volunteered to collect them and follow us.
 
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F.A.O. His Eminence Pietr Orik,
C/o the Temple of Ilmater,
The Triad’s Road,
Temple District,
Trailsend.

Your Grace,

We are currently at ease in the court of Lord Morn, having just been given a mission by that said personage! It is none other than to investigate a group of drow, that have appeared out of nowhere in a maze of crypts some distance to the south and a little west of Dagger Falls. There is a possibility that these drow have direct access to the Underdark, for they are not of any of the Houses that have set themselves up in Cormanthor (q.v. letters: Marpenoth 16th and 20th, 1372 DR (re. House Jaelre); Marpenoth 29th, 1372 DR (re. House Auzkovyn)), according to Lord Morn’s intelligence. I will provide further information to you as I uncover it, your Grace, but for now I will continue with my narrative as I left off previously.

We rested after the battle with the Shades, and then went back to the throne room. After some brief searching of the robing room behind the throne’s dais, we chose one amongst the various unblocked exits from the throne room and tried our luck with what lay beyond. This turned out to be a group of scruffy grey dwarves, lording it over an emaciated and vacant-eyed group of Rudenheims, who were chained to their workbenches, and slaving over forges, creating the silvery weapons, which had now become familiar to us. The grey dwarves then proved themselves to be duergar by turning invisible before our eyes. However, their typical dwarven footwear gave their positions away, and in less time than it takes to say, Stedd had leapt upon the nearest and had borne him down. The other two managed to escape—in a manner of speaking—by muttering some graceless nonsense and then throwing themselves from a nearby precipice. Looking down, I could see no method of survival, and they had disappeared at a much faster rate than that allowed by the various floating spells.

I stabilised the duergar prisoner, for later questioning, then we turned our attentions to the enslaved Rudenheims. We released them, and Stedd and Halbrinn offered to escort them to the upper levels, and their brethren. Unfortunately, the mist spell I had previously cast in the throne room had by now dissipated, only to reveal something nasty stuck in Adamo’s webs: Two basilisks! Stedd and the dwarves survived, and raised the alarm, but Halbrinn was turned to stone on the instant. The rest of us, hearing the cries of alarm, rushed back to the throne room. We picked up Halbrinn (currently a stone pixie!) and ran from the room, before the basilisks could respond (they are slow and cumbersome, thank Ilmater!). It was then decided that we would take a break, resting to regain spells, whilst Adamo teleported back to Dagger Falls with Halbrinn, to restore the rocky gnome to fleshiness.

We took this opportunity to question the duergar, as the Rudenheims were looking at him very darkly, and muttering darkly, too! He could tell us little, other than to say his master (the ‘One Below’) could be found somewhere in the depths of the chasm into which his fellow duergar had jumped. This at least gave us a little forewarning, although we had no clue as to what this ‘One Below’ could be, of course. I then furnished the duergar with a little anaesthetic balm, and allowed the Rudenheims to take him away. The duergar was entirely stoical about this, and made no attempt at escape. I offered a prayer to Ilmater on his behalf, although I did not waste my breath inviting the grey dwarf to prey with me: I could see the sneer already, even as I offered him the comfort of the balm. Some just cannot be helped.

Hearing that basilisks use gaze to turn creatures to stone, I had the idea that they could not do this if they were blind. I therefore used my spells to shift several prayers into cause blindness, in the hope that this strategy would prove fruitful. Then, with the doors between the basilisks and us firmly barred, the Clearwater Crusaders, in our various locations, slept to replenish ourselves.

Come the morn (a figure of speech I cannot escape, your grace, please forgive it’s incongruity) and we were ready, once again, for battle with foul creatures. A short while after prayers Adamo reappeared with Halbrinn, now looking a good deal less stony! We informed them of our plan to use blindness spells, which Adamo endorsed with the addendum that basilisks gaze attacks are short range: a few dozen feet at best. This would be considerably shorter in range than my blindness spells, so if the others could occupy the basilisks physically, it should be a simple matter for me to curtail their magical gaze.

As it turned out, the plan had a good measure of success. On opening the door I was faced with the two basilisks, set well apart, in an ambush. Despite my attempts to glance only from the corner of my eyes, one managed to catch my fleeting gaze, and I felt the force of magic surge around me as a metamorphosis attempted to take me. I resisted, and with the grace of Ilmater, threw off the petrifying force. Then, I took my chance and preyed, summoning the stored energies to empower my words as I threw the blinding magics at the basilisk that had attempted to turn me to stone… And saw its eyes dim. Plainly, as its head shifted left and right, it was obvious that it could see no more, and the power in its gaze had been negated. The plan was then put into action, and the remainder of the Crusaders surged forwards to disrupt the remaining basilisk and put an end to the blind one. I used a second blindness spell to affect the second basilisk, and offered a prayer of thanks to Ilmater as that spell also worked, without the creature resisting the blindness.

With the blindness spells both having been successful, the battle was all but won, and no more need be said.

We were now free to search the remaining rooms off the throne room, finding little of interest, excepting some of Vorin’s gear, in a locked storeroom, and a dwarven ghost. This ghost, it was quickly surmised, was not of the sinister variety, being purely the spirit of a Rudenheim, murdered by ogres. The poor shade, who’s appellation was Korgan Axegrider during his living years, could not leave his chamber, conveying to us that he would turn to mist on attempting this. We could do little for him, though we were quick to offer to inform the living Rudenheims of him predicament, that they might help him.

Further exploration turned up nothing except empty storerooms and sleeping quarters. We were just about to give up, when we happened upon a room with crates. Boredom having superseded his normal good sense, Halbrinn bashed open one of the crates without pausing for thought (I blame this lack of good sense on the osmosis of stupidity from his metamorphic form—currently he was masquerading as a hill giant—to his natural form. Whatever the explanation, the result was the same: A huge golem burst forth from the crates and promptly attacked us! This particular variety was a clay golem, and we were quick to learn that it had a rather horrid array of abilities, the worst of which was the ability to cause wounds that could not be healed by any normal means: a direct affront, if ever there was one! We managed to best the device with some good old heavy-handed smiting, although diverse of us were left with painful ailments, which I could not salve. We learned later that powerful magics could be used to heal the hurts, but those hurts had to be borne until we returned to Dagger Falls, which was no small misery, of that I can vouch!

Returning to the throne room once more, we took the one last exit we had not explored. This only uncovered a shrine to Moraddin, which had been desecrated. Knowing that the Rudenheims would soon be by to clear the mess up, we left well alone and returned to the throne room again, to take stock.

There were only two routes left that we had not taken: The route past the roper, and the duergar-swallowing chasm. We chose the chasm, not feeling any need to meet the roper again. So we returned to the chasm’s edge, which provided us with a particularly unedifying scenario. We could neither see far into the dark, nor hear anything above the amplified splash of the stream that tumbled into the darkness from the lip of the crevasse.

Adamo, taking the initiative, lit a sunrod and used a spell of flying to explore the upper reaches, where a ladder was illuminated. Halbrinn, still in giant form, whispered some words of magic and became invisible. We heard him move over to the ladder, and then the noise of his movements was lost above the racket of tumbling water. Some time later, two bobbing lights indicated that Halbrinn had found an alternative route to get to the ladder (a secret door had been placed beside the ladder, partway down, with a passage leading back to where we were standing, or thereabouts. This we used, grateful for the chance to bypass the leap of faith we would otherwise need to reach the ladder, which began partway around the chasm from us, and some way below our feet!

On reaching the bottom of the ladder, we were confronted by a body of water, and an assault course, probably used by the Shade monks. We followed the bank of the water until we got to a small bridge, which we began, gingerly, to cross. Most of us had crossed, when suddenly a projection of viscous, green-black fluid sprayed across Halbrinn and I. I reacted with enough speed to dodge the ichor, but Halbrinn was less lucky, and we heard the unmistakable sizzle of acid, as Halbrinn yelped in pain. I looked across and saw the shape of our assailant flap out of the darkness: By the Triad, it was a large black dragon!

Without pause we all turned tail and fled, even Vorin! Not all were affected by the dragonfear, but we might as well have. The bridge had been set as a trap; there was nowhere to go once it had been traversed. I used mists to try to cover our escape, by which time all except Vorin and I had removed themselves from the death trap set for us. The dragon laughed off my attempt at cover, chillingly calling to us that we were still plainly visible to it. It confirmed that by jumping across and landing on the strand behind Vorin and I, but we took this opportunity to escape, as it had not closed off the route between our friends and us.

All had become dark, however, a magical darkness that my eyes could not penetrate. Vorin launched himself over the bridge using the last directions I could provide to guide his way, whilst I took the opportunity to use my ring of water walking to escape across the water. I used a hand on the wall to guide myself around the corner from the dragon, before its lethal breath or claws or teeth could make a mess of me.

Fortunately Ilmater granted us a boon, and Vorin and I were able to join the rest of the Crusaders. We were also favoured by the confines of the cavern we were in, which prevented the dragon taking flight. However, it had enhanced its movement, so there was little chance of our escaping up the ladder; it would be after us too quick! Therefore, with all other options removed, it was left for us to don the mantle of heroes, and become dragonslayers (or die trying!)

Our first feint was to get Miles and a selection of Adamo’s monsters on the far side of the dragon, that we might flank it. Miles got his usual sneaky stabs in, but was repeatedly tail slapped and bitten for his trouble, and fell to the ground. However, Stedd, who kept up the distracting barrage, quickly replaced him. Hence, with the pincer maintained, and with a third angle of attack provided by myself standing on the water to the beasts left, we provided enough damage to send the beast back to Tiamat, with none of us dying in the battle. A remarkable feat!

That left us with the dragon’s treasure to sort through; I must admit even I was intrigued as to what the dragon might be in possession of. The treasure was buried in the water, but Adamo called forth a water elemental to dredge the lake for all items within.

Other than the usual treasure (of which there was plenty your eminence, be sure the church will share!) there were diverse minor items, and one unusual one: a small black wooden box with a white skull upon the lid and no lock. On using a spell of magic detection, Adamo was amazed to discover that auras from all eight schools of magic were emanating from the box. The following morning, Halbrinn checked for traps on the box, and found none. Even more intrigued, we enspelled Adamo with various protections, then he went into a room on his own to find out what was in the box. On emergence, a white-faced Adamo suggested that we not use what was in the box except as a last resort. This I took to be good advice; having seen some of the things that Adamo experiences on a day-to-day basis, if he says leave something alone, you can surely consider my interest un-piqued!

We took our leave of the dwarves soon after this, laden as we were with the spoils of dragon-hoard. The dwarves did not even seem particularly avaricious towards the dragon hoard, a sure sign that they consider themselves lucky: They may not admit it, but I think we have impressed the Rudenheims by what we have achieved. A shame that Khondar did not live to see his stronghold liberated, but it was his own choice not to return from the Halls of Moraddin, or the forges of Dumathoin, or wherever he has chosen to abide. I wish him well. And that, as Ilmater knows, is the choice a martyr may make, to ensure his name is written in illuminations for future generations to remark over. Who would be remembered as the lord of a small outpost, when history may remember you as a glorious liberator of downtrodden dwarves?

On the journey back to Dagger Falls, a large white wolf joined us. This turned out to be Vorin’s mount, which is unusual to say the least. Still, the beast is loyal to its master, and we have no horses, or other creatures that would take umbrage at it, so no harm will likely come of it. And I must say, it is a daunting beast, to say naught of its fighting and tracking ability.

When we got back to Dagger Falls, we each went our separate ways to complete personal business and the commissioning of items of magic that our not insubstantial capital could purchase. I reported to the watch that the mystery involving the murderous monks of the Old Order (q.v. letters sent in the second-third week of Nightal, 1372 DR) was actually the work of Shades posing as said monks. This went pretty much over the head of the sergeant I was speaking to, but I had to try to explain. I then went to the church to explain the same to Sir Dundragon, who seemed similarly confused, but hid it better. I have a simple equation for measuring Sir Helm’s comprehension: The lower the level of understanding, the higher the loudness and heartiness. Still, he is a good and stout defender of the church; if only he was a bit less roundhouse with his backslaps!

Finally, as I mentioned at the top of my report, the Crusaders were summoned before Lord Morn, and a small group of what I took to be his intelligence service. There, the government man (F.Y.I., your grace, he is in fact an elf by the name of Respen Moondown) described the nest of drow we are to extract the pledge from. I’m sure he knows more than he is letting on, and I believe I noticed some virtually imperceptible interaction between this elf and Miles, but that really only confirms what I have already sus
 

F.A.O. His Eminence Pietr Orik,
C/o the Temple of Ilmater,
The Triad’s Road,
Temple District,
Trailsend.

Your Grace,

We are currently at ease in the court of Lord Morn, having just been given a mission by that said personage! It is none other than to investigate a group of drow, that have appeared out of nowhere in a maze of crypts some distance to the south and a little west of Dagger Falls. There is a possibility that these drow have direct access to the Underdark, for they are not of any of the Houses that have set themselves up in Cormanthor (q.v. letters: Marpenoth 16th and 20th, 1372 DR (re. House Jaelre); Marpenoth 29th, 1372 DR (re. House Auzkovyn)), according to Lord Morn’s intelligence. I will provide further information to you as I uncover it, your Grace, but for now I will continue with my narrative as I left off previously.

We rested after the battle with the Shades, and then went back to the throne room. After some brief searching of the robing room behind the throne’s dais, we chose one amongst the various unblocked exits from the throne room and tried our luck with what lay beyond. This turned out to be a group of scruffy grey dwarves, lording it over an emaciated and vacant-eyed group of Rudenheims, who were chained to their workbenches, and slaving over forges, creating the silvery weapons, which had now become familiar to us. The grey dwarves then proved themselves to be duergar by turning invisible before our eyes. However, their typical dwarven footwear gave their positions away, and in less time than it takes to say, Stedd had leapt upon the nearest and had borne him down. The other two managed to escape—in a manner of speaking—by muttering some graceless nonsense and then throwing themselves from a nearby precipice. Looking down, I could see no method of survival, and they had disappeared at a much faster rate than that allowed by the various floating spells.

I stabilised the duergar prisoner, for later questioning, then we turned our attentions to the enslaved Rudenheims. We released them, and Stedd and Halbrinn offered to escort them to the upper levels, and their brethren. Unfortunately, the mist spell I had previously cast in the throne room had by now dissipated, only to reveal something nasty stuck in Adamo’s webs: Two basilisks! Stedd and the dwarves survived, and raised the alarm, but Halbrinn was turned to stone on the instant. The rest of us, hearing the cries of alarm, rushed back to the throne room. We picked up Halbrinn (currently a stone pixie!) and ran from the room, before the basilisks could respond (they are slow and cumbersome, thank Ilmater!). It was then decided that we would take a break, resting to regain spells, whilst Adamo teleported back to Dagger Falls with Halbrinn, to restore the rocky gnome to fleshiness.

We took this opportunity to question the duergar, as the Rudenheims were looking at him very darkly, and muttering darkly, too! He could tell us little, other than to say his master (the ‘One Below’) could be found somewhere in the depths of the chasm into which his fellow duergar had jumped. This at least gave us a little forewarning, although we had no clue as to what this ‘One Below’ could be, of course. I then furnished the duergar with a little anaesthetic balm, and allowed the Rudenheims to take him away. The duergar was entirely stoical about this, and made no attempt at escape. I offered a prayer to Ilmater on his behalf, although I did not waste my breath inviting the grey dwarf to prey with me: I could see the sneer already, even as I offered him the comfort of the balm. Some just cannot be helped.

Hearing that basilisks use gaze to turn creatures to stone, I had the idea that they could not do this if they were blind. I therefore used my spells to shift several prayers into cause blindness, in the hope that this strategy would prove fruitful. Then, with the doors between the basilisks and us firmly barred, the Clearwater Crusaders, in our various locations, slept to replenish ourselves.

Come the morn (a figure of speech I cannot escape, your grace, please forgive it’s incongruity) and we were ready, once again, for battle with foul creatures. A short while after prayers Adamo reappeared with Halbrinn, now looking a good deal less stony! We informed them of our plan to use blindness spells, which Adamo endorsed with the addendum that basilisks gaze attacks are short range: a few dozen feet at best. This would be considerably shorter in range than my blindness spells, so if the others could occupy the basilisks physically, it should be a simple matter for me to curtail their magical gaze.

As it turned out, the plan had a good measure of success. On opening the door I was faced with the two basilisks, set well apart, in an ambush. Despite my attempts to glance only from the corner of my eyes, one managed to catch my fleeting gaze, and I felt the force of magic surge around me as a metamorphosis attempted to take me. I resisted, and with the grace of Ilmater, threw off the petrifying force. Then, I took my chance and preyed, summoning the stored energies to empower my words as I threw the blinding magics at the basilisk that had attempted to turn me to stone… And saw its eyes dim. Plainly, as its head shifted left and right, it was obvious that it could see no more, and the power in its gaze had been negated. The plan was then put into action, and the remainder of the Crusaders surged forwards to disrupt the remaining basilisk and put an end to the blind one. I used a second blindness spell to affect the second basilisk, and offered a prayer of thanks to Ilmater as that spell also worked, without the creature resisting the blindness.

With the blindness spells both having been successful, the battle was all but won, and no more need be said.

We were now free to search the remaining rooms off the throne room, finding little of interest, excepting some of Vorin’s gear, in a locked storeroom, and a dwarven ghost. This ghost, it was quickly surmised, was not of the sinister variety, being purely the spirit of a Rudenheim, murdered by ogres. The poor shade, who’s appellation was Korgan Axegrider during his living years, could not leave his chamber, conveying to us that he would turn to mist on attempting this. We could do little for him, though we were quick to offer to inform the living Rudenheims of him predicament, that they might help him.

Further exploration turned up nothing except empty storerooms and sleeping quarters. We were just about to give up, when we happened upon a room with crates. Boredom having superseded his normal good sense, Halbrinn bashed open one of the crates without pausing for thought (I blame this lack of good sense on the osmosis of stupidity from his metamorphic form—currently he was masquerading as a hill giant—to his natural form. Whatever the explanation, the result was the same: A huge golem burst forth from the crates and promptly attacked us! This particular variety was a clay golem, and we were quick to learn that it had a rather horrid array of abilities, the worst of which was the ability to cause wounds that could not be healed by any normal means: a direct affront, if ever there was one! We managed to best the device with some good old heavy-handed smiting, although diverse of us were left with painful ailments, which I could not salve. We learned later that powerful magics could be used to heal the hurts, but those hurts had to be borne until we returned to Dagger Falls, which was no small misery, of that I can vouch!

Returning to the throne room once more, we took the one last exit we had not explored. This only uncovered a shrine to Moraddin, which had been desecrated. Knowing that the Rudenheims would soon be by to clear the mess up, we left well alone and returned to the throne room again, to take stock.

There were only two routes left that we had not taken: The route past the roper, and the duergar-swallowing chasm. We chose the chasm, not feeling any need to meet the roper again. So we returned to the chasm’s edge, which provided us with a particularly unedifying scenario. We could neither see far into the dark, nor hear anything above the amplified splash of the stream that tumbled into the darkness from the lip of the crevasse.

Adamo, taking the initiative, lit a sunrod and used a spell of flying to explore the upper reaches, where a ladder was illuminated. Halbrinn, still in giant form, whispered some words of magic and became invisible. We heard him move over to the ladder, and then the noise of his movements was lost above the racket of tumbling water. Some time later, two bobbing lights indicated that Halbrinn had found an alternative route to get to the ladder (a secret door had been placed beside the ladder, partway down, with a passage leading back to where we were standing, or thereabouts. This we used, grateful for the chance to bypass the leap of faith we would otherwise need to reach the ladder, which began partway around the chasm from us, and some way below our feet!

On reaching the bottom of the ladder, we were confronted by a body of water, and an assault course, probably used by the Shade monks. We followed the bank of the water until we got to a small bridge, which we began, gingerly, to cross. Most of us had crossed, when suddenly a projection of viscous, green-black fluid sprayed across Halbrinn and I. I reacted with enough speed to dodge the ichor, but Halbrinn was less lucky, and we heard the unmistakable sizzle of acid, as Halbrinn yelped in pain. I looked across and saw the shape of our assailant flap out of the darkness: By the Triad, it was a large black dragon!

Without pause we all turned tail and fled, even Vorin! Not all were affected by the dragonfear, but we might as well have. The bridge had been set as a trap; there was nowhere to go once it had been traversed. I used mists to try to cover our escape, by which time all except Vorin and I had removed themselves from the death trap set for us. The dragon laughed off my attempt at cover, chillingly calling to us that we were still plainly visible to it. It confirmed that by jumping across and landing on the strand behind Vorin and I, but we took this opportunity to escape, as it had not closed off the route between our friends and us.

All had become dark, however, a magical darkness that my eyes could not penetrate. Vorin launched himself over the bridge using the last directions I could provide to guide his way, whilst I took the opportunity to use my ring of water walking to escape across the water. I used a hand on the wall to guide myself around the corner from the dragon, before its lethal breath or claws or teeth could make a mess of me.

Fortunately Ilmater granted us a boon, and Vorin and I were able to join the rest of the Crusaders. We were also favoured by the confines of the cavern we were in, which prevented the dragon taking flight. However, it had enhanced its movement, so there was little chance of our escaping up the ladder; it would be after us too quick! Therefore, with all other options removed, it was left for us to don the mantle of heroes, and become dragonslayers (or die trying!)

Our first feint was to get Miles and a selection of Adamo’s monsters on the far side of the dragon, that we might flank it. Miles got his usual sneaky stabs in, but was repeatedly tail slapped and bitten for his trouble, and fell to the ground. However, Stedd, who kept up the distracting barrage, quickly replaced him. Hence, with the pincer maintained, and with a third angle of attack provided by myself standing on the water to the beasts left, we provided enough damage to send the beast back to Tiamat, with none of us dying in the battle. A remarkable feat!

That left us with the dragon’s treasure to sort through; I must admit even I was intrigued as to what the dragon might be in possession of. The treasure was buried in the water, but Adamo called forth a water elemental to dredge the lake for all items within.

Other than the usual treasure (of which there was plenty your eminence, be sure the church will share!) there were diverse minor items, and one unusual one: a small black wooden box with a white skull upon the lid and no lock. On using a spell of magic detection, Adamo was amazed to discover that auras from all eight schools of magic were emanating from the box. The following morning, Halbrinn checked for traps on the box, and found none. Even more intrigued, we enspelled Adamo with various protections, then he went into a room on his own to find out what was in the box. On emergence, a white-faced Adamo suggested that we not use what was in the box except as a last resort. This I took to be good advice; having seen some of the things that Adamo experiences on a day-to-day basis, if he says leave something alone, you can surely consider my interest un-piqued!

We took our leave of the dwarves soon after this, laden as we were with the spoils of dragon-hoard. The dwarves did not even seem particularly avaricious towards the dragon hoard, a sure sign that they consider themselves lucky: They may not admit it, but I think we have impressed the Rudenheims by what we have achieved. A shame that Khondar did not live to see his stronghold liberated, but it was his own choice not to return from the Halls of Moraddin, or the forges of Dumathoin, or wherever he has chosen to abide. I wish him well. And that, as Ilmater knows, is the choice a martyr may make, to ensure his name is written in illuminations for future generations to remark over. Who would be remembered as the lord of a small outpost, when history may remember you as a glorious liberator of downtrodden dwarves?

On the journey back to Dagger Falls, a large white wolf joined us. This turned out to be Vorin’s mount, which is unusual to say the least. Still, the beast is loyal to its master, and we have no horses, or other creatures that would take umbrage at it, so no harm will likely come of it. And I must say, it is a daunting beast, to say naught of its fighting and tracking ability.

When we got back to Dagger Falls, we each went our separate ways to complete personal business and the commissioning of items of magic that our not insubstantial capital could purchase. I reported to the watch that the mystery involving the murderous monks of the Old Order (q.v. letters sent in the second-third week of Nightal, 1372 DR) was actually the work of Shades posing as said monks. This went pretty much over the head of the sergeant I was speaking to, but I had to try to explain. I then went to the church to explain the same to Sir Dundragon, who seemed similarly confused, but hid it better. I have a simple equation for measuring Sir Helm’s comprehension: The lower the level of understanding, the higher the loudness and heartiness. Still, he is a good and stout defender of the church; if only he was a bit less roundhouse with his backslaps!

Finally, as I mentioned at the top of my report, the Crusaders were summoned before Lord Morn, and a small group of what I took to be his intelligence service. There, the government man (F.Y.I., your grace, he is in fact an elf by the name of Respen Moondown) described the nest of drow we are to extract the pledge from. I’m sure he knows more than he is letting on, and I believe I noticed some virtually imperceptible interaction between this elf and Miles, but that really only confirms what I have already suspected. The quest seems genuine enough to me, so I have accepted it. It does seem to tie in quite nicely with the path I have already chosen, so will take it as a further sign that all is well with my own private quest.

So, until next time, your Grace, I will sign off. For now, I go to hunt the dark elves of the Underdark!

Yvgeny.

Ilmater save the king.
 

Yvgeny's 10th Letter home

F.A.O. His Eminence Pietr Orik,
C/o the Temple of Ilmater,
The Triad’s Road,
Temple District,
Trailsend.

Your Grace,

Many portentous events have occurred to the Clearwater Crusaders since I last wrote. We have fought drow and their related creatures, and not all of us live to tell the tale. Now, as we are once again back in Dagger Falls, and some of my friends have returned as if from the dead, I once again have the energy to set quill to parchment, to further enlighten you on what my comrades and I have been up to.

I will start with a change of personnel. It seems that Stedd has left the Crusaders, to attempt to further clear the name of his fellow brethren in the Old Order School. First he has to find them, of course! However, he is a resourceful fellow, so I wish him all the best. His place in the Crusaders has been filled by a mysterious mage (another; by Ilmater does no-one believe that the best access to magic is through the gods?) This mage, one Pavel Greycastle (not a fellow countryman, despite the appellation) apparently works for the government of Daggerdale, as Respen introduced him to us, and Miles seemed to know him, too. He is a shapeshifter by specialty, which should provide some useful variation to our attacking ability, I suppose.

A day or so later, we began our journey to the crypts, and the drow. We tooled up with some scrolls and the odd wand and went on our way. I took possession of some interesting ‘pastries’ and a headband of intellect, from the ‘bakery’ we have here in Dagger Falls. This headband speeded up my understanding of Celestial no end, and I found myself better able to concentrate on my studies of the Twin Path, your grace. Thank Ilmater for such useful magics! I was now able to join the Crusaders on their journey to deal with this drow enclave with the hope that I could make a greater contribution.

The journey to the crypts was mostly uneventful, save for the uncovering of evidence of drow predations in the area south of Dagger Falls. We passed a homestead that had been ravaged; a baby’s corpse had been hung in the charred branches of a tree like an icon of drow hatred. We took the baby down and placed it in the nearest building, along with as many other bodies as we could find, then collapsed the building to protect the dead from predators. The ground was still hard from winter frost, and we lacked the tools to create quality graves in such circumstances. What we did not lack was a renewed desire to visit some justice upon the perpetrators of this crime scene. So I offered up a prayer to Ilmater that the souls of these simple country people would be soothed by our dedication, and then we continued post haste to our destination.

Just a few hours later, we arrived at the group of mausolea, which were hidden from the road by a hill. The largest crypt was set into the hillside itself, the sturdy main doors flanked by two armoured skeletons. Tools of some sort had been used on the doors, which had left them damaged, but had not reduced their integrity: We could not open them with a simple push, nor could Adamo, with whatever strange creatures he conjured on the far side of the door. We were reduced to announcing our presence by going through the door in our typical ‘understated’ style. For which, read: we bruted our way in!

On entering the crypt, we found ourselves in a corridor that was strewn with the bodies of dead drow. Confirming that these corpses were not going to rise up, we took a closer look, finding a variety of weapons and the fact that they were all facing in different directions, suggesting they were ambushed. They had also been dead nearly a tenday, which boded well for us, as it suggested that we were unlikely to be met by a patrol here. Or, that drow have absolutely no respect for their dead…

The bodies surrounded a door, which we promptly checked. No traps were detected so we risked a look inside, discovering a dusty crypt but nothing else. We then continued with caution up the corridor, until we discovered another door, which after another pause for trap-discovery, I opened. On entering the room, I found it filled with a number of sarcophagi… Then I triggered the protective trap, which was just inside the door. Two celestial dire lions appeared and pounced before I had moved even one inch further. I was raked and mauled close to death in a matter of seconds, my learning of the celestial idiom being insufficient to deter the lions from their pre-programmed path.

When I came to, I found myself shielded from a wall of stone, but the roaring of the beasts on the other side told me that the lions were still keen to rend me in twain. We therefore left the room as swiftly as possible, continuing up the corridor after I had repaired my wounds somewhat! By the Triad, no wonder the dark elves didn’t appear to wonder these particular catacombs!

This thought was borne out almost on the instant, when Miles checked the next door. A black figure suddenly sprang from the surface of the door, engulfing the agent for a few seconds, before dissipating. The blanched face Miles wore for almost an hour afterwards attests to the fact that he almost succumbed to a powerful death spell. I almost felt sorry for him! Needless to say, the door from which this spell was triggered was left well alone by the rest of us, and we gingerly continued.

We then went down some steps cut into the stone of the crypt, and found ourselves in a natural cave. Light from our various light sources illuminated bodies stacked along the walls of the cavern, and also a statue of Jergal in the centre of the open space. Not wanting to anger the Pitiless One by encroaching further into the crypt without acknowledgment, both Adamo and I made offerings of gold and gems to the statue, and then we continued on our way.

We continued on through Jergal’s cave and were about to exit it into a corridor on the far side of the cavern when—curses—we walked headlong into another roper! Ilmater knows how we never see or hear these beasts as we approach, but yet again we were dodging incredibly sticky strands before we knew what hit us. I was weakened, again, but the rest were luckier. Knowing what we were dealing with this time, the rest rapidly charged the beast, and belayed it before it could snag them. Miles, in particular, made the thing suffer. Guess he must have studied the peculiar anatomy of ropers whilst we were in Dagger Falls. There’s nothing Miles hates more than being confronted with a creature and not knowing where to stick his blades to do the most damage; it is his raison d’étre, after all!

After searching the roper’s environs, we continued on into the corridor, leaving the cave behind us, and quickly uncovered a second corridor off to our left as we progressed. Examining this new corridor led us to an open area strewn with piles of gear. This seems custom-made as a trap, as there was no other exit from this area other than back the way we came, so I stood guard in the connecting tunnel, whilst our more avaricious party members plundered the goods on offer. By Ilmater, as sure as every knight needs a healer, a trap was sprung as soon as the nearest pack was rifled. Some strange creature—a gnoll was my first thought—appeared from nowhere and attacked the group. The mask slipped after it burst amongst my comrades, however: It was actually a demon (a Maurezhi, by the Triad!) I do admit, your grace, that at that moment the red mists descended, and I foully cursed my ill luck at being at the back of the party for this fight, and weakened also! However, I was to have scant chance to intervene in this battle: Pavel suddenly took on the shape of a troll, and made this conversion pay by taking a huge chunk out of the foul beast. Grabbing the demon with both claws, he rent the creature in twain before I, or any of my comrades, could lay a weapon to it. I commended Pavel for his quick reactions, but silently cursed him for depriving me of any sport. Ilmater, I beg forgiveness for my bloodthirstiness, but I can’t deny my heritage!

On completing the rummage of the gear found in this open space, we turned up some items of magic, which we stowed. We then continued back the way we had come, this time with Pavel in the lead, but it appears we had alerted some guards. On rounding a curve in the corridor, we came upon a narrow opening in the tunnel ahead, which was guarded by some drow. Arrows came sailing down the corridor towards us, but Pavel ignored these, and the rest used Pavel as cover to close with the drow as quickly as possible. The drow had a pet spider with them, but little else, so were quickly overcome. This was the first living drow I had killed since Cormanthor, and I dedicated the death to the unnamed child in the homestead we had passed. No remorse: I’m certain the drow died more quickly.

It was at this point that we decided to call a hiatus to our advances into the crypts. A drop shaft was discovered in the room guarded by the drow, which we decided would only be explored after we had had a nights rest. Therefore, with yours truly in a weakened state, the rest of the Crusader’s decided that the level we were on would be explored thoroughly, whilst I got some rest. With that in mind, Adamo stayed with me, so that he could spend some time identifying the specific magics of some items he had and to ensure no harm came to me. The rest headed off, finding an as yet undiscovered part of the crypts hidden by an illusionary wall. I have not yet enquired into the details of this particular adventure, so cannot describe it to you, your grace. However, it seems mostly incidental, so I think we can leave it.

Anyway, Adamo and I were not beset, and I had managed to rest and regain some strength. However, we were still on our own when Adamo and I heard the sound of someone following us. Fearing we would be ambushed whilst we were short numbered, Adamo struck before we had even had a good look at our would-be attackers. Sighting a huge dire lion, Adamo summoned some form of abominated dire ape to deal with it. I could see nothing of the battle at this point, so energised a Searing Light spell for use on the nearest target that showed itself. I advanced to where Adamo was standing, thinking his position safe. It was not, however; we were immersed in a column of fire, roaring down from some source in the tunnel roof. This turned out to be some lay line running underground, a surmise I have made due to the source of the spell: Judging from the voice proclaiming the pre-eminence of nature, a druid had just bombarded us. Now, as I am sure you know, your eminence, the vast majority of druids are reasonable people (providing you abide by their rules, of course!). Calculating that this druid was most likely hunting the drow that had burned out the homestead, I decided I would attempt to discover the answer. Unfortunately, I was roasted a second time for my trouble, by a fireball from a mage ally of the druid. When we finally saw eye to eye, the druid’s pet lion had been slain (not out fault, actually, the fireball had done for it), Adamo was almost dead and I was badly singed to say the least. Ilmater! If only people would talk first, instead of glorying in their ability to kill and maim in the shortest possible time! Incidentally, the druid’s name is Deirdre, and the mage’s name is Bob. Odd names. Still, I wasn’t saying so!

Another wizard then appeared out of nowhere, perpetuating the confusion. He spoke shortly to the druid about some items that had been removed from a client’s person, who was shortly to be resurrected. This wizard was working for an ‘insurer’ by the name of ‘Mench.’ By the Triad, your eminence, by this time my head was totally in a spin, so I did not have the savvy to stop him and ask some questions before he was gone again! I settled myself by offering all and sundry the benefit of some healing; at least I knew where I was, there!

Soon after this, the rest of the Crusaders turned up. Miles had apparently been laid low, so I followed Pavel to where Miles had been hidden, and healed the stricken agent. On bringing Miles round, we headed back to join the others. Things were made considerably clearer when Miles saw the druid and the mage: He recognised them as employees of the Daggerdale government, and finally we saw the irony of our situation. They had been specifically sent to help us; instead, we had begun a battle with them. Ilmater, this was not one of our better days!

We headed back to the drop shaft, Adamo taking the lead. He was most unhappy that the Daggerdale contingent had not issued a warning, given that they were informed of who they were looking for (were they not given specific descriptions?) and this appeared to have affected his judgment. He charged down the drop shaft, with the rest of us struggling to keep up. We traversed a short corridor, and then found ourselves before another drop shaft, where Adamo actually paused.

I took a cautious look over the edge of the shaft, my vision delineating a small cage set into the wall of the vertical tunnel, some thirty feet or so down. The rest of the shaft continued down until I could see no more, which suggested that this shaft was more than sixty feet deep. A bottleneck, if ever there was one! I reported my findings to the rest, and we sat down to decide a plan of action.

Adamo, tired of the cautious indecision of the rest of us, enchanted a stone with a light spell and dropped it into the shaft. The reason there was a cage set in the shaft then became obvious: It contained a bat, which began flapping around noisily in the cage, squeaking an almost inaudible warning. My slightly sharper ears picked it up quite clearly; as I’m sure the drows’ did too.

At this time, a fey mood took Adamo. He cast a spell, then jumped into the shaft and began floating downwards… Below, the sounds of battle were joined seconds later. Light from the stone Adamo had dropped illuminated dark figures, at least three, attacking the mage, who then slumped to the ground as though in a swoon. I dropped one of our special pastries in the hope of delaying the figures from doing their worst (the detonation, your eminence, was quite painful on my ears even though I was standing at least seventy feet from the explosion!) However, when I looked back I saw that all three had ignored the blast from the flash-bang, and were continuing to ravage the fallen mage.

Deirdre then summoned a swarm of flying insects to try and distract the figures, whilst Halbrinn and I used spells and prayers and empower Miles (invisibility and protection from evil). He, being the best climber, and now strengthened by magic gloves, was the best man to rescue Adamo, so we dropped a rope down the shaft, that he might climb down. Miles also had the last teleporting ring in the party, which could be used if all else failed. Deirdre decided she would help too; some guilt seemed to be manifesting itself, here, I suppose, so she also followed Miles down the rope. Here is where Vorin’s heroism overcame good sense. Deciding that he, also, could contribute to saving Adamo, he ran to the rope and began climbing down before any of the rest of us could prevent him. Clearly, it had not occurred to him that Miles had the teleportation ring, and now he was already halfway down. Curses! Worse, the drop shaft had once again become pitch black: Clearly, a spellcaster had enshrouded proceedings with a darkness spell. Knowing that my simple light spell could not penetrate the darkness, I strained my ears to discover what was going on, and repeatedly called to discover whether help was required. All I could hear was a peculiar hissing noise, the source of which became clear when I pulled up the rope after a minute or so. The last ten foot had been eaten through by acid. Fearing that floods of acid had done for our comrades, those at the top of the shaft were forced to conclude that a horrible evil was beneath us, and we should retreat now, before we were all consumed.

I cursed my inability to save any of my friends, and my unwillingness to follow them into death. However, to delay longer would almost certainly spell our deaths, so Bob, Pavel, Halbrinn and I headed back to Dagger Falls. There we explained to Respen how abject our failure was, and that at half the Crusaders were dead. Fortunately, we were in error. Two days after we arrived in Dagger Falls, who should turn up at the inn but Miles and Adamo! They told tales of how Miles’ ring malfunctioned and dropped them unceremoniously in the realm of the Shield Dwarves, in the Rift Valley, Tethyr. This is, naturally, the short form of their tale, which, verily, was almost as perilous as any of the battles we had survived thus far! The dwarves of the Rift do not take kindly to strangers, apparently, and were mostly in favour of doing the two humans in! But they survived, and after some wrangling (involving virtually all the mithril we had stored in the bag of holding) they were set free, and returned to Dagger Falls via another teleport spell. By the Triad, they were mostly none the worse for their experience!

There explanations also covered just what had gone on at the bottom of the drop shaft. Apparently, so form of ghastly drow undead had surrounded Adamo, but it was the sleep arrow of the living drow archer that did for him so quickly. Additionally, the acid used to attack the rope came from one of these undead dark elves, not from a dread acid spell, or monster, or anything else of that variety. Needless to say, I felt slightly foolish. But then, where was this information in our mission report, given by Respen? I thank the Triad my own secret service is better informed, of that you can be certain, your grace.

So my roster of failures is just a little shorter, as I prey this evening. I feel the greatest pang that Vorin has not survived, as he was one of the best of men, being a cleric of Torm and a good fighter. He sacrificed his life, and two of his comrades survived because of it. I shall not forget that fact.

Finally, as discussed, there have been some personnel changes. To keep you up to date, your eminence, I will now list who has come and who has gone.

Stedd of the Old Order. Stedd has left the Crusaders to pursue the secrets of the disappearance of his school, and to get his school pardoned for crimes perpetrated by Shades.

Miles O’Kane. As ever, still looking after his own and Daggerdale’s interests (in that order).

Halbrinn. Halbrinn is still occasionally a gnome, although also a pixie and an ogre, though not at the same time. He has indeed proved useful in searching out traps, but has also shown much skill in creating magic items.

Adamo. Still an amazing conjuror, although I’m beginning to doubt he has a firm grip on his sanity. Time will tell…

Vorin. A cleric of Torm, with some ability in the way of the open hand. Unfortunately killed trying to aid in the rescue of Adamo from a group of drow undead, archers and mages.

Pavel Greycastle. A shapeshifter specialist mage. Uses the strengths of any beast that is most pertinent to the current situation by changing his form to suit. Favours the form of the troll, which is disconcerting in the middle of an all-out mêlée, to say the least! Also an employee of the Daggerdale government, like Miles.

Myself. Still here, your grace, and still making a contribution, in my own way.

Yvgeny.

Ilmater save the king.
 

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