Clearwater Crusaders - City of the Spider Queen (Updated 17th June)

Miles Journal part 22

Tarsakh 17th - Rested till late in the morning before getting up and making my way across town from the Inn to Lord Morn's manor to make my report to Respen. He was pleased for once, we have after all wiped out the Kiaransalee cultists that had been raiding Daggerdale, and though he dislikes us having made an alliance with that drow archmage, it will serve to prevent any future raids. He handed over a sack of money for us having completed our assignment. I handed over the letter we found, and his face turned grave again. I have suggested that he bring the letter to the attention of the Dales Council if he can fit it into their agenda for this gathering, he said he'd try but what with the drow raids from Cormanthyr, the Shades, Zhents and recent happenings in Cormyr to discuss he wasn't very optimistic.

With that in mind, I bid him a good day, assuring him that the group intended to stay in town for a good few days to rest and re-equip. I made my way over to Halbrinn's house where he and Adamo are staying, and our summoner was already at work identifying the stuff we had gained recently. From the pile of items, I managed to do very well indeed, securing a better cloak than the one I had, Vorynn's old bracers which boosted her force of personality (not that he needed them he was boorish enough company already), and a suit of elven chainmail. We sold the items we had no use for at the enclave, and most of us paid for something or other to be made or improved upon. I have had the magics in my new chainmail enhanced.

Tarsakh 18th to 22nd - Stayed at the Old Mans Drum whilst my chainmail was being upgraded. After the debacle last time, I decided not to go hunting for anyone wishing any of us harm in the city this time. They want us dead, they have to come into sight eventually.

Tarsakh 23rd - Got a reply from Respen today. The Dales Council have decided that whatever this "Mother" from the letter is planning, it is none of their concern. He also let us know, that a wood on the Mistledale/Battledale border has started to disrupt magic in some manner, he wasn't too clear on the details. From comparing our map of the underdark to the surface map we believe that this wood lies roughly atop or very close to Maerimydra, where this Great Revenance is to take place, or may have already begun. We all agreed that this was no coincidence, and have decided to investigate the matter.

Tarsakh 24th to 26th - Remain in Dagger Falls and the Thayans finally finish my armour upgrade, as well as our wizards complete scribing new spells into their spellbooks. I extended my stay in the Old Mans Drum, mostly keeping to myself. I find I am getting very good at nursing a pint of ale so that it takes me several hours to drink it, certainly saves me money, and there is something to be said in my line of work for being more sober than everyone else around you!

Tarsakh 27th - Finally ready, we headed out of Dagger Falls early this morning, intent on scouting out this Maerimydra place, whatever it is. We quickly made our way back to Szith Morcane and passed through the vast cavern without incident reaching the gateway we found on our last visit here. Opening the gate, we proceeded down the tunnel beyond it towards who knows what, as the map we have is very scarce on details, all we know is that the tunnel leads to the shore of a large underground lake and leads off from another shore of that lake, towards Maerimydra. I'm not entirely sure how we plan to cross the lake, but I guess we will figure that out when we get there. We encountered nothing during the course of our travels today and eventually made camp. I think we have made good progress.

Tarsakh 28th - Our night's rest was uninterrupted, and we have continued our descent today as this tunnel is surely sloping downwards. The days travel was uneventful and we made camp. Whilst on second watch we were attacked by a half dozen troglodytes backed up two troglodyte berserkers and a shaman. It did take us a while to defeat these raiders, as the half dozen regular trogs went down easily enough; it took an incredible amount of punishment dealt out to drop one of the berserkers, the shaman then plane shifting away with the other. We found many magical items on the berserker that I slew and hopefully some might prove useful. If nothing else they will provide coin.

Tarsakh 29th - On our travel downward today we have encountered a stream of pure acid. Luckily it was but a foot across and we all easily jumped it. Just a little further on we heard loud guttural noises coming from a cavern up ahead. We approached cautiously only for Aeron to enlarge himself and run into the cave in full armour, narrowly dodging a thrown boulder from a stone giant. We rushed forwards to engage this giant in combat, and his companions too, as another three of the lumbering brutes joined the fray, one after another. No sooner did we knock one down than another seemed to arrive. We handily defeated them though not without myself and Yvgeny suffering heavy wounds (Aeron did also but quickly healed himself up). We then saw that this cavern was the one on our map, at the edge of the lake.

Halbrinn returned then from a quick scout of nearby caves to report that another four giants and two massive bears were close by and apparently ready to defend themselves, or launch another attack against us. As he was off doing this, the rest of us noticed a series of cave paintings relating to the giants relations with fishmen (probably koa-toa) who dwell on an island in the lake in a crude building. The giants it turns out had a pair of large rafts, and after thoroughly sabotaging them, we used Halbrinns feather token to create a large swan boat and we boarded it. Trust the gnome to think of everything!

No sooner had we set sail however, than we passed a cave on the shoreline used as a dump by the giants as it was filled with bones, shells and a monstrous creature with lobster claws and thick chitinous armour. The thing leapt onto the aft of our boat and promptly grabbed Adamo, the tentacles hanging from its mouth paralysing him. The rest of us moved to his defense, knowing that if the monster now retreated, our mage would undoubtedly be lost. It was then as I placed a blade between a couple plates that it grabbed me. Mask! The pain as this things pincer crushed me was incredible. Still, I struggled but to no avail until Stedd delivered a blow that stunned the creature; and its grip relaxed enough for me to escape. It dropped Adamo and Yvgeny pulled him to safety, seeing to his wounds, as the creature leapt from the boat the moment it came to its senses, bleeding from several wounds. Adamo when he came around, launched several lightning bolts into our boats wake in anger, but I do not think he got the creature.

Continuing onwards across the inky lake, we were alerted by Stedd to the presence in the water nearby of a large fast moving creature. I think all of us at that point remembered another of the giants cave paintings, one depicting a vast tentacled creature in the lake. I had little desire to encounter a giant squid, as my last encounter with one of these beats did not go well. We lost two of the Crusaders to the squid that attacked us in the jungle realm.

The creature showed itself a couple times as we continued on and from these sightings it was obvious that this creature was massive, far larger than the squid myself and Stedd remember from that savage land. At a rough guess I put the creature at about 100 to 130 feet in length from the tips of its longest tentacles to where I could see of the back end of its body.

Then, as it approached menacingly, Adamo enlarged our boat to give us more maneuverability should it actually attack. Tentacles wrapped around the boat and it made an attempt to take Yvgeny. Adamo and I tried negotiating with it and when it did not release him, Adamo summoned a whale of all things to attack it while we sailed away.

The Kraken (for surely that must be what it is)tore the whale apart and came after us, as we readied ourselves for an onslaught with the spellcasters enchanting everyone with fly spells (well apart from Yvgeny who jumped overboard when the whale attacked. Halbrinn surprised us all by summoning up a Sperm Whale (he later said that it was an illusion, but I swear it was as real as I am). We continued onwards as fast as we could and for a while the monster left us alone.

It could not leave us alone forever though, and again approached us, only this time to demand tribute. Grudgingly we paid in fine quality weapons and armour which we had been intending to sell the next time we returned to Dagger Falls, as well as a few potions from my belt. It then left us alone, thoroughly irritated with our tactics. We finally reached the other shore and were joined a few hours later by Yvgeny who had climbed upside down along the cave lakes walls and ceiling for about ten miles! Truly the priest of Ilmater doesn't just preach about suffering, he endures it too. We camped some distance from the lakes edge, and burnt the boat to provide a fire (as it was going to vanish anyway, this way we got a ride and it warmed/dried us as well, leaving no trace of a fire as the debris vanished into thin air).
 

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Miles' Journal - Part Twenty Three

Tarsakh 30th - We set off down the tunnel away from the lake towards a feature marked on out map as Glouroth's chasm. Quite who or what a Glouroth is I don't know, but we should reach there in a day or so, it is hard to tell exactly as there is only a very crude scale to the map. the day was utterly mundane, with a lot of trekking through tunnels and that was it, no encounters at all during the day or night.

Greengrass Holiday - We travelled all day with no incidents which is highly unusual as in the past we have always fought major battles on all of the festival days. We made camp and Halbrinn decided that from now on he is going to create an illusionary camp some distance away from us to distract any would be attackers.

However while the day was without incident the same cannot be said of the night as shortly into first watch, a monstrous acid oozing slug-like creature with large forelimbs dug its way into our campsite, seriously injuring Adamo and Aeron before Halbrinn fireballed it and Yvgeny, Stedd and myself surrounded it, my blades tearing it to shreds. That done, we went back to sleep.

Mirtul 1st - We continued travelling along and down the tunnel and after an hour or so it opened out into the base of an immense chasm, the top of which was far beyond our range of sight. A large chime and hammer were hung nearby. A tunnel continued onwards from the other side of the chasm, only from the top of it, and we only knew this from the air current that flowed down from somewhere up there. Changing form to that of a pixie and rendering himself invisible, Halbrinn flew up to investigate.

While he was gone, Aeron cast a spell and it seems that must have triggered an alarm as a deep howling noise started up. All of us then began casting as we anticipated an attack to be imminent, but we had no idea by what. then up above, we saw Halbrinn briefly illuminated as he fireballed a tunnel entrance about eighty feet up. I quickly cast spells to give myself wings and make me invisible and then hid along a chasm wall ready to surprise one of our oncoming attackers, whatever they might be.

As Halbrinn and Yvgeny fought them above, I waited until they came low enough for me to spot a likely leader amongst their number and then launched myself up at him, cathing the winged thing completely by surprise and tearing it to ribbons before it had a chance to react to my attack.

From below, Adamo had summoned an air elemental and several lightning firing bird-like creatures to aid us. The elemental caught several of our assailants in a whirlwind, battering them around against the chasm walls as they struggled to escape. the creature we battled appered to be some form of gargoyles, though they were larger and stronger than any gargoyles I have ever heard of. Halbrinn then encased on of them in a sphere of force, imprisoning him as we dealt with the others. the group speedily disposed of the remaining gargoyles and as the sphere wore off, we butchered the caged one also, can't leave a foe behind you. We began our ascent of the chasm then only to be met head on by a descending Shadow Dragon and several more of the gargoyles. The arrival of this overwhelming creature threw us into total disarray and the battle went completely against us. Aftyer a brief flurry of spells and strikes, including my attempt at a direct death strike on the dragin itself, we were forced into a near rout. Our only saving grace in this second battle being Halbrinn slaying a gargoyle that looked distinctly draconic with his parting spell, which enraged the dragon no end.

We continued to flee for several hours to put a safe distance between us and it, hoping that it could not pursue down the tunnels we took owing to its considerable size. This dragon is the biggest we have faced yet with the exception of Gran'Rath who, thankfully, we have never yet faced in direct combat. We made camp and intend to remain here for at least a day to enable Aeron and Adamo to recover from the effects of the dragons breath that engulfed them.

Mirtul 2nd - We were attacked in the night (if there is such a thing underground) by a pack of five strange cloak-like creatures which howled and moaned something terrible, literally scaring more than half the party into flight, leaving just Stedd and I to battle them. We fought well, destroying three of them in mere seconds, before my mind suddenly went hazy. I recall nothing of what happened then, but my companions told me that I stood drooling and apparently mindless for some time as they (the others having shaken off the fear effect and rushed back) fought the remaining two such creatures.

We spent the day resting up, as well as a couple of us locating the cloakers lair and emptying it of valuables. Halbrinn used a spell to identify some of the recent magical loot that we have been carrying, but were unsure of exactly what they did. None of the items Halbrinn identified really interested me, save for a potion of blurring, but I lost out at dice to Stedd for it. Aeron used a couple spells to partially restire himself and Adamo, but reckons he will need at least another day to fully restore our summoner.

As Halbrinn identified items, we were attacked by a group of zombies backed up by a trio of drow rangers (one of whom escaped) and a vicious drow priestess who caught me totally off guard and greviously wounded me with her greataxe. Thankfully Aeron was alert, and used a dispel to strip away her magical protections, and then Stedd and I double teamed her, my blades reducing her to a fine bloody pulp. Revenge was sweet. Looting the bodies, we found a nice haul of gold and magic on them, and settled back down on watch, and to patch ourselves up.

Mirtul 3rd - We spent another day resting up, with Aeron using his spells to help restore himself and Adamo, whilst Halbrinn identified the loot we took from the drow yesterday. Again as Halbrinn was occupied we were attacked, this time by a pack of four ghoulish creatures with a truly terrfying gaze. One of these things just looking at me, dredged up memories I had long supressed of some of the acts I have done in the carrying out of my duties. whilst the experience of reliving these past sins of mine was near overwhelming, I did not succumb to despair. Everything I have done I have done to ensure the safety of Daggerdale, and I rallied that on that strength, and fought back, badly wounding one of them.

Aeron to his credit turned all of them, and they did not come back once the effect of his repelling wore off. Alas the day was not without loss, as it seems the gaze of one of these dreads creatures proved to be too much for Adamo to bear, and he died instantly from it, A look of mixed horror and utmost sorrow on his face.

The last time we returned him to life after our first encounter with the Quth Maren, he made clear his feelings that he did not want such done again. In keeping with his wishes (and because his corpse bagan to change into one of the ghoul-like creatures), we destroyed his body after taking everything of worth from it. I asm not sure how looting the body of a fallen comrade sits with some of the idealistic members of the Crusaders, but I say we need everything we can get to give us an edge in this place. I managed to procure a headband to boost my intellect, which I hope will help me in our endeavours.

Mirtul 4th - Well just as we were packing up our camp to head back towards the chasm, with the aim of wiping out that dragon and his remaining gargoyles, we were witness to a most peculiar sight. A hellish portal opened in the middle of our camp and a man was flung through, closely followed by his things which he dragged through the planar opening with a spell of some sort before it snapped shut. This man was almost naked, covered in blood and filth and most oddly of all, had metal rings inserted into his flesh, each one looping around a rib bone, more than thirty of them in all.

After some healing, we were able to identify him as our old colleague Rand Stormseeker. Once he had woken up, he was able to explain that he had been trying to contact us, casting a spell to bring him to our location. He has no memory, or none that has returned yet, of where in the nine hells he has been, but appears from his relating of things to have lost about 4 days. He has sought us out to inform us that his scrying has determined that our old (and thankfully slumbering) foe Gran'Rath Tendathaloth is waking up, and in a season, or two at the most, he will be healed up after what Elminster did to him in their battle, and oince more out for our blood.

We swapped information about out current situations, and Rand has rejoined the group as he needs us to stop Gran'Rath, and we need him in the meantime to help us stop whatever it is that the drow have planned. but simply, the faster we are done with this mission, the faster we can go and help him stop that blasted dragon from wreaking havoc on the surface, and especially on Clearwater again. Given how injured Rand is, we have decided to abandon moving camp today and spend another day to ensure that he is fully healed up, especially as he is very intent on cutting the metal rings out of him. Can't say I blame him!
 

To His Eminence Pietr Orik,
Temple of Ilmater,
King’s Palace Square,
Heliogabalus.

Your Grace,

I must apologise again for the long delay in the sending of these missives. It is getting to be somewhat of a struggle to relay these messages, what with suspicious governments and bizarre Underdark effects (faerzress) conspiring to keep my teleporting scroll case in my backpack. I think it safe to assume that Respen would take umbrage in my risking the transmission of sensitive information across the distance from here to Heliogabalus, and even I wouldn’t risk the chaotic fluctuations caused by teleportations in the realms of the Underdark. Therefore, I beg you your grace, have patience.

Anyway, let us not dwell on my excuses, but jump straightway to the end of my previous narrative. To recap: The Crusaders were resting to fight drow vampires. (We have yet to adopt any appellation other than the Clearwater Crusaders, despite it being some time since the escapades in Clearwater. I would have us adopt the moniker ‘Lightbringers’ but I think some of the Crusaders (Miles) would consider the tag a little too ‘evangelical missionary!’) Anyway, having rested and readjusted our stored mana to suit the task ahead, we returned to the temple to complete the clear-up operation.

Again, we were forced to breach the forbiddance. We were unsure as to what else we would have to face, so it was decided that we would bypass this barrier by force of will rather than reducing our spell choices by dispelling the effect. As it was, only Halbrinn was blocked, but the barrier seemed total for him. It was therefore decided that he would form our rearguard, raising the alarm should any of our foe attempt to flank us; the rest of us continued into the complex.

It was well for him that he did not continue, for a horrid blade-vortex spell was then brought into effect, a trap it seems that both Aeron and I got caught in. Fortunately the rest escaped the maelstrom and I thanked Ilmater for both my fortitude and my slippers of spider climbing, allowing me to leap for the nearby chasm wall despite the fact that my legs had been lacerated to the bone in several places. Through the mist of blood I saw that Aeron had collapsed, but fortunately was lying below the plane of the whirling blades, so hence was safe for now, providing he was not dying or dead already… Ilmater was with him, though, as I saw him move slightly. With agonising slowness, he managed to crawl from beneath the blades and after a pause for healing the pair of us rejoined our companions. I now have a half-inch high scar mid-calf on both legs to prove the effectiveness of that spell, although it is far too indiscriminate for me to ever want to use. I have to admit to a small grudging respect for our foe. This was a worthy enemy: A priestess that had risen high enough in the eyes of her dark goddess to be granted a spell of such power would be one well worthy of smiting.

However, just as I was considering this, our quarry ambushed us: a Kiaransalee cleric with vampire support. Adamo used a wall of stone spell to prevent these creatures from fleeing and trapped the cleric within its structure into the bargain. The cleric was freed by its Quth Maren support, which then withdrew and so, using our superior weight of numbers, we vanquished the drow vampire and its drider compatriot. We then proceeded to the door, which we knew led onto the sacred chamber/killing ground we got bogged down in the day previous. Girding our loins, and summoning up suitable magics, we threw ourselves at the door. Indeed, tactics were much as before, with our enemies determined to limit our access, that we might not be able to spread out into our usual attack formation. I attempted to negate this scheme by climbing to the ceiling, my first plan being to weaken both vampire and drow with light spells. These were quickly countered with darkness spells, and so I was reduced to casting support spells on my compatriots: blessings and similar effects. With the entrapment spells of Adamo letting us concentrate on pockets of enemies at a time, we eventually worked our way through all of them, killing or destroying all save one drow cleric, who ran off. All of the party survived this battle without falling (a miracle in itself!) but several of us were close to collapse, so we were forced to allow her to run.

Noting the fact that diverse of our foes had been faced before (the Blackguard made an unwelcome return, for instance!) we decided to destroy the remaining bodies. Having done this, and set fire to the webbed living spaces of the drider vampires as well, we rested and partook of the graces of Mystra and Ilmater, for some healing. Grimm then pressed us to chase down the cleric, which we knew to be sensible. However, it became clear as we searched the remainder of the temple that either the foul creature had departed entirely, or else she had headed towards the central parts of the temple. Now, we were short of magic due to the previous battle and it was self-evident to me that the central chambers would most likely be covered with traps, if not with more powerful enemies. I voiced my concerns, and did sway some of the Crusaders, but Grimm’s tail was up, and he had opened the door that we had paused before, thus deciding proceedings before full discourse had chosen the best path.

Before us, without antechamber or other connecting room to hide our approach, was the inner sanctum of the temple, as expected. Any representation of Lolth had been removed, of course: The central pedestal, fully fifteen feet high, was adorned with a throne of bones and little else… Little else other than a lounging female drow that is. Four other pillars, equally spaced around the chamber, held up the roof of this large open space that, as befitted a room dedicated to the spider queen, had the requisite eight sides. Other than that, the room was bare.
We immediately set to spreading out, a fact that saved all but Aeron and Grim from the unholy fire of a flame strike. The quickest of us rushed the central column, that we might shake the drow from her nonchalant spellcasting, Miles using his assassin’s magic (or his sword) to leap the tower of stone entirely aiming to take her out with a fly-by attack. His aim was well off, however (his sword is a known enthusiast, and likely bounced him too hard!), and the drow ignored him completely, despite the hefty mace she had in her possession, which could have knocked him from the air, had it connected. The reason for the drow’s blithe disregard for her own safely soon became evident when Aeron pointed out that she was an illusion. After some confusion caused by those who still regarded the seated drow as a threat, we set about finding our real attacker, listening intently for the source of chanting we could just hear.

Finally, Aeron hit upon the cause: Buried within the central column was a secret chamber, whose occupant burst out as soon as she was discovered: yet another vampire cleric. The foul creature was moving even quicker than vampires normally move; clearly it was in possession of a haste spell. Using this burst of speed to its advantage, it set about Aeron, laying him out with a savage series of attacks with its mace that all struck home. Miles was next to receive the beast’s attention, weakened by a bite that literally sucked all his remaining vitality from his body. Adamo picked up the stricken Miles and promptly disappeared through a dimension door. Aeron had dropped his mace of disruptive force, so while Halbrinn, in ogre form, scooped up the fallen cleric, I tumbled in to pick the weapon up from under the nose of the vampire. It managed to get a swipe at me, but Aeron’s mage armour, cast on me that morning, managed to deflect virtually all of the force of the blow.

Its next attack was against Grimm, who had darted in to divert its attention from me. This time the vampires blow connected with a horrid crunching sound, and Grimm fell to the floor, pole axed. By this time, only I was left to save the drow hunter, as Halbrinn had also departed, but Grimm was still breathing so there was no choice in the matter. Offering a prayer to the Triad, I drew forth my holy symbol, hoping its power would still affect a vampire that was also a cleric. Fortunately, it did, though by no means did this vampire cower away, and I was only barely able to get to the doorway, dragging the dying Grimm with me as I went.

Unfortunately, I could not close the door and present my holy symbol at the same time, and the vampire was able to slam the door open as I withdrew my arm to close it. Before I could hope to bring up my holy symbol again, I received a heavy blow from the creature’s mace that deadened my arm from shoulder to wrist. However, I had to keep going: Grimm was still just breathing, although he had mere seconds to live. However, I’m sure he would have preferred death to unlife at the hands of a drow, so I knew I could not yet give in and drop him. I then called upon all my training to block each attack the vampire aimed at me while still dragging the now still form of Grimm. The creature could barely touch me, and I had Aeron’s mace, so I attempted to ward it off with a blow. However, my lack of training with conventional weapons told, and I was unable to land a solid disrupting hit on the vampire.

Howling anguish inside, I was left with no alternative but to abandon Grimm, and make good my escape as fast as I could. The parting shot of the vampire, who could not match my speed now its own haste spell had dissipated, was to cast a dispelling at me, almost bringing me to my knees as my enhanced health returned to normal, and wounds reopened.

I managed to find the rest of my companions back in our little private sanctuary by the first drop shaft. I gave them the bad news that Grimm had died before I could revive him (if only I could have got that door closed! Damn these foul undead!!) and worse, was now in the possession of the vampire. Given this, we decided to adjourn to Dagger Falls, before more undead overran our current position.

As soon as we arrived back, a party of militia approached us. They required a word with Adamo regarding a strange creature that has appeared in the vicinity. They were courteous, so we assumed it was just due to Adamo’s obvious expertise in this area. Anyway, he is not available for now, so we had the opportunity to spend some time in Dagger Falls.

Anyway, after making my usual reports to Sir Dundragon and spending a night’s vigil praying for the soul of Grimm, I decided to bury myself in the activity of the mission in the poor quarter. After a few days there, healing the sick and tending to other unfortunates, I felt a good deal better, but the politics of the Dales soon caught up with me (or, rather, Miles) again. Apparently, he had been tracking the Zhent agent sent to Dagger Falls for my express ‘benefit,’ and had managed to discover a hidey-hole. Unfortunately, this was an intentional trap, involving not just conventional mechanisms but magic too. In the ruckus that followed, a fire was started, and if not for us Crusaders, Sir Dundragon and the braver parts of the militia, a large portion of Dagger Falls could have been burnt to the ground.

Unfortunately, in his haste to raise the alarm, Miles changed his form with magic, that he might have wings. Naturally, this perturbed the general populace, to the extent that Miles appeared to become the culprit of the general hysteria concerning the sighting of demons. Miles quickly owned up (to the Crusaders, and later to his superiors) to having made the mistake of being seen with the wings of a bat firmly attached to his back (and having to use ‘extreme prejudice’ on one of the bouncers of a local inn). This all culminated in Miles being ‘transferred’ out of the Dagger Falls ‘civil service’ and into the military! By Ilmater, I thought he would be angry, but it seems he has taken the change of role without rancour. The thought of a desk job within a few years probably shaped his opinion! On the other hand, he is a master of concealment, so perhaps I should be on my guard for a little while…

However, one plus point that did emerge from this fiasco was the re-discovery of Stedd of the Old Order! Apparently, his search for his brothers and his monastery has proved fruitless; indeed, he has gained gravitas, several magical items and an interesting scar, but nought else for his travails. Because of this, he has re-applied to join the Crusaders and Miles, being the nominal leader, has agreed. Naturally, none of the rest of us took umbrage, so Stedd has once again become a Crusader, which is only right considering he was a founding member!

With the fire under control, I set about providing succour for the injured, along with the priests of Lathander (who were providing the bare minimum of salves, but demanding a visit by the injured to their temple by way of recompense. Ilmater, I’m surprised they didn’t hand round the canister whilst they were at it: Lathander saves—with the Bank of Waterdeep! Ha!!).

However, that said, the Lathanderians did approach us a while later on an unrelated matter. They sought out Aeron (who is apparently well known to them as something of a seer) to give him a scroll of communing, that he may aid in the hunt for the ‘demon.’ Naturally, he was in something of a quandary, as he knew full well where the ‘demon’ was (sitting just across the table from him, supping mead!) so simply took the scroll with as much graciousness as he could simulate, and said of course he would help. Hmmm… Not the Crusader’s finest hour: It seems Mask is enjoying all the false intrigue being caused, at Miles’ expense! Ironic, methinks!

Given that we now had a scroll of communing, Aeron decided to put it to good use tracing the path of the agents that had so recently caused the fire. After formulating a series of questions, Halbrinn and Aeron (both having some knowledge of logics), managed to use the commune to narrow down the location of my erstwhile assassin(s) to the river Tesh, possibly heading for Zhentil Keep. This seemed to me not quite the use I would make of a commune spell, but it was done for my benefit, so it would have been churlish to stop them.

With the knowledge that the agents did not appear to be in the vicinity of Dagger Falls, we felt it was safe to return to the crypts, to see if we could complete our quest to neutralise the drow coming from there. So, after a day spent re-equipping (we had managed to rupture our bag of holding while transporting water to the fire) and re-acquiring Adamo, we left for the crypts to the south once again.

We made quicker progress than normal through the upper reaches of the crypts, with Halbrinn using his resilient sphere spell to clear a path. This leg of the journey was notable only for the fact that metal had disappeared from the remains that still lay about, but there was no time for ruminations on the cause of this so we continued.

We arrived back at the temple a short while later, but found that large areas of stone had been used to all but block the entrance, leaving just gap of about two foot where before there was open space. Aeron and I were not slow to notice that this was where the blade barrier trap had been set previously; if that spell were used again, there would be nowhere for the victim to run too…

We therefore stopped to ponder safe circumvention of this area, when suddenly Halbrinn cried out: Adamo, bloody and convulsing, had been attacked by a bebelith, which in the blink of an eye had become ethereal and had disappeared into the nearest wall. Deciding that we were not well placed to face such a creature, we vacated the location post haste.

After we were securely away, Adamo summoned a Unicorn (variant?), to heal the wound the bebelith had inflicted on him, as it was well beyond my skill to treat. The Unicorn successfully cured the poison, but we decided it might not be best to go back to the temple right then; we chose to explore a little first.

In this exploration the Crusaders achieved little other than scaring off some drow mushroom farmers and fighting with a pair of giant squid (and I ‘achieved’ the despoliation of another judogi suit, via squid ink!) so we retreated back to our sanctuary and rested, ready for the morrow. This time we gave ourselves a plan: Aeron would choose spells of dispelling to give us a chance to bypass the forbiddance altogether, and all of the spellcasters would memorise more light-based spells.

After the usual night watches passed without incident, we awoke, broke our fast and performed our customary rituals for the gathering of mana. Arriving back at the chasm entrance into the temple, Stedd, Aeron and I got past the forbiddance, and Aeron then used his dispel evil to clear the unhallow. With that evil umbra dispersed by his spell, Aeron then set to work on the forbiddance, this time with a simple dispel magic. By the grace of Mystra, Aeron’s spell proved more powerful, and hence the rest of the Crusaders were able to make it through the entrance and onto the narrow strip of rock that abutted the new rock that had been added by the drow.

Now we advanced very carefully, moving through the almost sealed entrance to the temple with utmost care. Halbrinn scoured the area for traps, and it was not long before our circumspection proved judicious. We were attacked, for want of a better word, by odious illusionary skulls, trailing black fire and keening most awfully before breathing fire and vanishing. Clearly, these were spells (skull of secrets, I suspect) that were triggered by traps, and they proved more of a nuisance than a genuine threat. These were not the only traps however; it soon became clear that these priests of Kiaransalee were aware of my heritage: A seemingly basic water-trap turned out to be far more potent. Only my determination not to be blasé saved me from full immersion in a bath of unholy water; as it was, I screamed in agony after stepping into the pool, with the scars on my legs reopening on contact with that base fluid. My friends did not wholly understand my pain, but I garnered some sympathy nonetheless. After pausing to soak my legs in a spell of water creation, to dilute any remaining unholy water and clean my reopened wounds, the rest of the Crusaders and I continued.

From there we gradually made our way back to the central chamber of the temple, checking for traps all the way. This time, of course, we were better prepared, with our many castings of light-based spells at the ready. These we deployed as soon as we stormed the room, giving us somewhat of an advantage versus the two vampires, the cleric and the minions. We were taken aback by the fact that two of the undead were ex-members of the Crusaders; those abominated priestesses had reanimated Grimm and Vorin! However, just looking at the faces of our old comrades, it was clear that internal struggles were going on, with Vorin, especially, vocalising his desire for a merciful release from his predicament. Fortunately our determination to end this battle quickly was galvanised by seeing our friends so heinously used, and we laid low Grimm, Vorin and the Quth Maren minions in quick order. Our sunlight spells were also too much for our other foes: the drider being destroyed, the other drow disappearing into mist-form and the priestess hurling abuse at us before she, too, made herself scarce.

Hunting for the two escapees led us into more defensive magic, but eventually we were able to locate the sanctuary of the drow vampire, which we expunged from the face of Toril with a conjoining of daylight spells. Unfortunately, the drow priestess had vanished utterly, but with the Kiaransalee cult now irretrievably smashed in this location, we should hopefully not have to suffer her abominations any more. To further prevent problems with undead, we destroyed all available corpses within the temple, except the body of Vorin. This I put into the bag of holding, that his remains may be blessed and given a proper burial. Unpleasant to carry around a corpse, I know (and my friends were also quick to point out), but a representative of Torm deserves at least a return to consecrated ground.

In our search we also managed to locate diverse items, one of which proved insidious to say the least. This was a letter addressed to one of the priestesses here, it seems. Miles has kept the actual letter itself, but with a spell of comprehend languages I have managed to extract the gist of what was written. The letter was written from a ‘mother’ to her ‘daughter.’ This may have been literal or figurative, although my limited knowledge of drow forms of address suggests that ‘mother’ refers to a Matron Mother of a drow House. It describes the fact that, within two months of the writing of the letter, some plan that the supporters of Kiaransalee have been concocting will come to fruition. The plan appears to be in the form of a massive attack on lands above ground, and the attacks that have been perpetrated from this particular enclave of the Church of Kiaransalee is either nothing but a feint, or simply designed to inspire fear that will make the final assault all the sweeter for these evil scum. It signs off with a promise from this ‘mother’ that, when her ‘Great Revenance’ (a return after a long absence or spiritual transcendence? A revenant is a ghost, I believe, but that is too literal a translation, surely) is achieved, we can expect to be assailed with ‘such a dark and terrible might that all Faerun will shake (tremble?) before us.’ I hope that Kiaransalee has not made a pact with some other Force…

Names and details are: -

• Zedarr is specifically mentioned by ‘mother’ as being a person/creature to be kept safe from any forces assailing the enclave in Szith Morcane. ‘Daughter’ should withdraw with this Zedarr if the attacks become too fierce. It is a safe assumption that we have not stopped the escape of Zedarr.
• ‘Mother’ comes from a place called Maerimydra.
• There is no date on the letter, but given the sensitivity of the information it contains, it seems reasonable to assume that ‘daughter’ was still digesting the information when we attacked. I would guess that it had been less than a few days in the possession of ‘daughter’ after our first assault on the temple. It just depends on how long ‘daughter’ braved it out, before departing with Zedarr for Maerimydra.

This brings us up to date now, your eminence. We have returned to Dagger Falls so that Miles can fully debrief the relevant authorities. As luck would have it, it is also the meeting of the Dales’ Council in a matter of days, so the leaders of virtually all the Dales will be here in Dagger Falls. They can all benefit from this information, and many may have guidance to offer on how the Crusaders best deal with this threat out of ‘Maerimydra.’

More will follow, your eminence.

Yvgeny.

Ilmater save the King.
 

To His Eminence Pietr Orik,
Temple of Ilmater,
King’s Palace Square,
Heliogabalus.

Your Grace,

As usual, I left my previous letter with the Crusaders returned to Dagger Falls. The last letter described how we returned just in time for the Dales’ Council, which was a welcome break for us; there being magic shows and fairs and all manner of joviality and light spirits. However, we were not diverted for long, for the revelations we had to put before Respen were of too great an import to delay.

Our information proved grave enough for it to be set in front of diverse representatives of the other dales, who were in Dagger Falls for the meeting of the Council. They were unable to provide knowledge on the location of Maerimydra, but they could provide a sinister correlation: Many priests working in the southern dales had noted strange effects, such as difficulty in casting blessings and hallowings, and healing spells that were weakened to the point of ineffectuality. Ground zero for this disruption was the woods linking Semberholme to Cormanthor, around thirty- to forty leagues south and east of Daggerdale, on the Mistledale/Battledale border.

It was therefore quickly decided that the Crusaders would further investigate these problems, in the hope that we would discover Maerimydra and stop ‘mother’s’ Great Revenance. I proposed that we go overland to the forest in question, thereby arriving with the best possible speed. In further discussions, however, we were told that access to the Underdark was not possible in that location, this from Ilmeth’s delegate. (For your information, your eminence, Ilmeth is the lord of the ‘town’ of Essembra, which is the ersatz capital of Battledale, even though it’s not within the borders of that dale! Although there is no official form of government, Ilmeth does provide some rudimentary protection for the Battledarrans.) Now I have information that would contradict the assertion that we would be unable to gain access to the Underdark from Battledale. However, to reveal this, your eminence, would be to remind the governments, not only of Daggerdale, but a sizable contingent of the other dales as well, that there was a Damaran spy in their midst! I kept quiet… Therefore, it was decided that we would return to Szith Morcane and begin our search for Maerimydra from there.

I must take the opportunity to brake off from my narrative to cover two points. The first is that I must correct my previous letter on the subject of the demon. You will recall that I described Miles as being the unfortunate recipient of the ‘demon’ tag, due to his haste in reporting the fire, last time the Crusaders were in Dagger Falls. Well, apparently there was a demon after all, and it has brought out the best (to say nothing of fighting spirit!) in Lord Morn! Apparently, the lord threw off his mental shackles (if ever any existed, your eminence; one wonders at the obscure motives of virtually all members of the Daggerdale government) and slew the demon whilst the Crusaders were finishing off the remnants of the cult of Kiaransalee. Thank goodness no one mentioned our embarrassing lack of nous in misusing the Lathanderian commune spell. By the Triad, I normally have more insight than this! All the clues we were given: Adamo (a famous summoner) arrested as soon as we arrived in Dagger Falls last time, along with half the population chattering about the ‘demon’ before any talk of Miles’ appearance would have had a chance to percolate through the populace. Sink me, even Sir Dundragon mentioned a demon, barely half an hour after Miles did his flying trick. It should have been obvious! Aye, me! A demon, perfectly fit for smiting, and I let it slip away. So now the Red Rock has changed its name to the Demon’s Head, and a pair of bright blue wings, fully four paces long, have been attached to the wall as a trophy. And I took no part in it. Ah, such is life.

The second part of my interjection involves a very great thank you to the King for authorising the release of the bracers of St. Mikhail. I cannot believe that he considers me worthy of such a relic, and that he thinks I should be inducted into the Emancipated Hand: Does he have a mission in mind for me? Clearly, I have some training to undergo before I can pass the rigorous requirements for such a demanding school, but I certainly have the will, your grace. I believe the Crusaders will have need of these skills before very much longer.

Anyway, back to the report. We stayed in Dagger Falls for a day or two further, as some of the party wished to recover their upgraded magical equipment from the Thayans. Then, on the cold, clear morning of Tarsakh 27th, we returned once again to the crypts. The journey from the crypts to Szith Morcane was made in a mostly uneventful fashion, arriving at our furthest previous ingress within the day. The journey afterwards, however, became more difficult: The tunnels became more uneven so the going for the non-fliers was slowed.

During our second sleep a new (to the Crusaders, at least) form of monster attacked us: troglodytes. Although these creatures looked and sounded uncouth, they proved to be an able foe, one casting clerical spells whilst its two main bodyguards entered battlerage and, along with diverse other trog warrior types that made up the main body of the troupe, engaged the rest of the Crusaders. However, we have now become a force of no little merit, and these creatures were dealt with in short order: Only two survivors managed to escape us. Our most notable casualty was our sense of smell, which was virtually disabled for the rest of the day by the olfactory abuse perpetrated by the trogs’ stink!

We shifted camp to escape the miasma, and then settled down to rest for the remainder of our allotted sleep period. We then performed our usual rituals, and went on our way. Our next battle was against giants, several in fact, which was a testing fight as they gave no quarter. These giants were stone giants, not the largest by any means but still able to throw huge boulders, giving me a good bashing for my trouble. Miles managed to carve up one or two, before he too had to drop back, but the battle soon turned after Adamo summoned a huge dire bear. This creature made a horrible mess of the remaining giants, who were finally finished off by a series of fireballs from Halbrinn, and the attacks of Aeron.

After a rest for healing, we ventured a little further into the giants’ cavern, noting a chilling of the air and strange echoes. This, it turned out, was due to the fact that we had found a huge underground lake, the sizable one shown as the largest feature on our map. Halbrinn performed his usual scouting duties, taking to the air to reconnoitre a shaft that could be seen at one end of the cavern, taking pixie form to make it nigh on impossible for any enemies to hit him. He returned to inform us that several giants with some pet bears could be seen at the top of the shaft, and that it might be a good idea to leave them to it. He then flew off to check out an island that could be seen just offshore.

Whilst the gnome searched, we did likewise, checking out various cave paintings that the giants appeared to have drawn in times past. Despite the primitiveness of the images a battle scene could be made out, showing giants fighting a squid-shaped creature, drawn in red and black and several times larger than each giant-image! I quick, unsettling thought entered my head: Was this a representation of (Ilmater forbid!) a kraken? And the colouring: Where had I seen red and black before…? On his return, Halbrinn described similar pictures on a stone building seen on the island, this time of fish and fish-men. Given the precarious location of the island, we chose not to visit it, but to continue with our mission.

We found two rafts, clearly belonging to the giants, in the shallows by the shore, which we sabotaged to ensure we could not be followed. We then dragged the corpses of our vanquished foes into the water, so that anything in the lake would be diverted to this carrion, not us. Finally, Halbrinn conjured a boat using a magic item he had in his possession, and we all climbed in, with the intention of navigating the shallow borders of the lake to the far side, where the map showed an exit. For my part, I checked the height of the cavern’s roof, and satisfied myself that anything that might be lurking in the depths would not be able to locate anyone who would choose to escape there…

We made some progress following the walls of the cavern for some time, keeping to barely thirty feet from that rough surface, and all seemed to be going well. However, as we passed a cave that the giants’ appeared to be using as a midden, we were surprise attacked by a lobster-man, which grabbed Adamo before he could throw a spell in his defence. Through some insidious bite Adamo was rendered paralysed and the bizarre creature made as if to jump with his prize, a fate that would have ensured death by drowning for our mage. Queue a massive concerted effort by the remaining Crusaders to ensure that did not happen, with even Miles throwing caution to the wind (and getting nastily ‘pincered’ into the bargain). Finally, Stedd managed to stun the beast, causing it to release both our compatriots. It then made its escape whilst I took a chance to drag Adamo away from its claws, and provide some emergency aid.

Needless to say, your grace, that this fracas did little to help the intended silence of our passage across the lake, as almost immediately the boat was rocked by a large wave that had appeared from nowhere on the surface of the otherwise still lake. Not long after this, Stedd quietly informed us that a huge form was following us. This form resolved itself all too quickly into the last thing we wanted to see: a kraken! Our last chance to avoid confrontation was to play possum but the kraken was having none of this, our bluff lasting just long enough for me to put on my ring of water walking and drag a potion of haste and a potion of jumping out of my haversack. A whispered conversation proved what we all knew already; none of us had much mana in reserve so this was not going to be a fight we could win. Running was the only option, if subterfuge failed… Which it did in the next few seconds as the Kraken moved up to the boat and started toying with it! Adamo enlarged the boat with a spell, to make it more stable and to give the rest of us more room to move. Unfortunately, its response was to reach a tentacle over the stern, and I was the unlucky recipient of its attention! In a flash of insight, as soon as I saw that black-on-red tentacle up close, I recalled where the colouring had been seen before: On the ‘door of death’, that being the disgusting fiendish mimic the Crusaders had encountered many tendays previous. The conclusion: not only was this creature a kraken, it was also hellish.

Now it would be better for my conscience here, your eminence, if I said that I vacated the boat to save the lives of my companions. Krakens are notorious for their malevolent intelligence, and it seemed to me it would soon sense an aasimar amongst the group, and would not rest until all were eradicated. Therefore, I should make myself scarce, so that the rest could buy safe passage from the beast. The simple truth is, your eminence, that I disgraced myself by merely running blindly in fear from the fell creature. By the Triad, its tentacles were so long, I could not see the entirety of the beast, within the range of my darkvision, at any one moment! Adamo summoned up a huge sea creature, a whale I believe, and as soon as the kraken released me to return the attack, I quaffed my potions and sped from the boat.

I used my ring of water walking, enhanced by the potions of jump and haste, to bounce for the nearby rock-face, which I sprinted up as fast as my slippers would allow. I noticed out of the corner of my eye that the boat had been levitated, and was making at speed for our original destination, so I followed as fast as I could safely move. I hid after every short burst and hoped the vision of the kraken could not penetrate all the way to the roof of the cavern, about a hundred foot above the surface of the lake.

Finally, after about six hours, I managed to get to the far side of the lake, having spent all that time upside down. Thank the Triad for my monk’s training, and the endurance granted to me by Ilmater. Thanks also go to my friends, who had lit the way sufficiently for me to find a path to the tunnel exiting the cavern. When I managed to discover my comrades, who had stopped a short distance from the tunnel mouth to wait for me, I was so tired I could barely speak. After doing a count of my comrades and finding all were present, I immediately slumped to the ground, and remember no more until my friends awakened me in time for my ‘morning’ devotions. Even my ring of sustenance didn’t wake me after that journey!

The next day was uneventful, for which I was glad, as it gave me a chance to recover my sense of balance! All three of the watches after we made camp passed without incident, and we set off on the following day with renewed vigour, having suffered no attacks and all being hale and hearty. Miles even managed to summon up a joke, informing us that as the current day was a holiday (Greengrass), we should be on our guard, as we are always attacked on holidays. His tongue was only half in his cheek, however, so whilst we smiled, we also double-checked our surroundings as we progressed towards Maerimydra.

That night, we were indeed attacked! This time, a disgusting slimy creature burst through the wall of the cavern we had set up camp in and proceeded to attack Adamo and Aeron. Aeron’s armour was melted from him as soon as he conjured it into being, which apparently saved his skin, as Adamo was proving. Horribly, his flesh started to melt as soon as it came into contact with the secretions produced by this dread creature, and it continued to burn into his skin for a sufficient time afterwards that he fell from those lingering injures before casting a single spell! With a well-aimed riposte, Halbrinn blasted the creature with fire, ensuring none of the Crusaders were caught in the blast. Finally, Stedd and I flanked the creature, allowing Miles to use his swords to best effect. In a frenzy of whirling blades that lasted no more than a few heartbeats, this creature was reduced to little more than a mound of quivering jelly. Messy! I revived Adamo, and then the Crusaders vacated this patch of corridor, leaving it to the still-twitching corpse of our would-be attacker. Those that were still in need of rest went back to sleep, whilst the rest watched in case of further trouble.

When all were fit to continue, continue we did, further down the corridor towards our destination. Soon, however, we came upon a cavern that was quite obviously a lair of some kind. The roof of the cavern vaulted far above us, so Halbrinn became a pixie, turned invisible and flew up to investigate, whilst the rest of us ventured cautiously into the cavern itself. Unfortunately, when Adamo cast a spell, an alarm was triggered. Then Halbrinn cast a spell of his own, a fireball that illuminated the creatures that had responded to the alarm with such alacrity: gargoyles.

Quickly, the Crusaders chose battle positions, with myself choosing to climb a nearby wall in an attempt to ambush any that would fly down to engage us. Unfortunately, the gargoyle-men (I believe these particular specimens were the godless ones, your eminence, a fact proven when I tried to perform the Turning on a dying specimen later) spotted me, and threw a packet of gluey substance at me. At once my movement was restricted, and although I tried to force these creatures off with my wand of searing light, another tangling bag hit me. Realising that shortly I would be rendered completely immobile, I dropped from the wall, my retreat fortunately covered by Adamo’s summoned creatures. This time the conjurer had called an air elemental to him, which successfully broke up the dive-attacks of the gargoyles. Additionally, two birds that breathed lightning were also attacking our foes, whilst Miles slaughtered one gargoyle and Halbrinn encased another in a globe of force. I brought one that was hovering out of reach to the ground by casting a holding spell at it; Stedd put the creature out of its misery, once it had hit the floor.

Finally, the battle was over, with all the foes we could see accounted for. It now just remained for us to climb the cavernous shaft above us. This was not very enticing it has to be said: The tunnel ascended into shadows that could barely be penetrated with my darkvision. Halbrinn commented on this, too: The shadows were almost tangible, he said, like we were close to the plane of shadow itself… Then it became clear why this particular location was shown on the map as ‘Glouroth’s chasm’, when a large downdraft of air filled the shaft we were climbing, and an overweening sense of dread overcame me. Halbrinn had obviously felt something first, for he cast an illusion of a dragon, and sent it up the tunnel. Moments later, a grey-black dragon attacked it, closely followed by more of its gargoyle familiars! As the crackle of negative energy played around the beast and the rest of the Crusaders cowered back, one thought crossed my mind: ‘Shadowdragon!!!’ After that, little else did, for all thoughts escaped me after the dragon fear took hold. I was fortunate enough to be able to hide for precious seconds as various feints distracted the dragon. Finally, with the beast mere feet from me, I jumped from the wall (I was fifty feet up at this point), and using all my monk’s training and a conveniently situated resilient sphere I tumbled and bounced to the floor and ran. Stedd was already at the exit of the lair, and the rest of the Crusaders were not far behind. ‘Discretion the better part of valour’ was our motto in those short seconds, although we did manage to take another one or two gargoyles out before beating our retreat. Judging by the screams of rage and the rending of hard stone in our wake, one of the black gargoyles we killed was precious to the dragon, maybe a half-dragon son or daughter, methinks. Oops!

So this is our current situation, your eminence. We have paused here in the tunnels, around two hours from Glouroth’s lair. Now, we will pause here, as Aeron and Adamo have suffered badly from the breath of the dragon. The tales are true, your eminence: The miasma disgorged by shadow dragons causes the body to wilt, skill to desert and memories to fade. In this, it is much like the touch of the undead, but shadow dragons are not of the undead. They are living, breathing creatures, and this makes them susceptible to a skilful blade. Miles believes he can strike this beast dead with a single blow, if he can time it right. So, with this in mind, we will plan a strategy for the defeat of Glouroth, while Aeron rests. A few spells of restoring should bring back the vitality of our cleric and our conjurer. Then, we shall see…

I will write more, your grace, in time. I’ll have to see if I can get hold of more parchment first, though! Perhaps Adamo can spare some.

Yvgeny.

Ilmater save the King.
 

To His Eminence Pietr Orik,
Temple of Ilmater,
King’s Palace Square,
Heliogabalus.

Your Grace,

I do not know when this letter will reach you, as the Crusaders have been in the Underdark for many days now. But despite the fact that we have not seen the sun for too long, the Crusaders are content: We have defeated the shadow dragon! Let me regale you with how we managed this.

As you may recall from my last report, your eminence, the Crusaders had just run from the dragon, and were resting so that we may better prepare ourselves. I must admit, your Grace, that I was in two minds. On the one hand, slaying a shadow dragon would rid the world of one of the greater evils. On the other, it seemed very likely that a number of my compatriots (including myself) could suffer horribly in this battle.

However, it seemed clear to me as our discussions progressed that all of us wanted to tackle this dragon, for good reasons. Miles wanted to tackle this dragon to remove of a very real threat from the dales, for personal glory and for monetary gain. Stedd wanted to kill this dragon as a step on the path to self-perfection: What greater test of self than to best a dragon! Aeron wanted to kill this dragon as proof of his goodness, and to see what magical items could be recovered, for the glory of Mystra. Halbrinn’s outlook was probably much the same: No creature of this order of evil should be allowed to live, and just what would be found in this dragon’s hoard? Adamo… He probably wanted to kill this dragon for magic, too. But maybe he, too, had something to prove to Someone, or some Power. And probably for retribution, too, considering it had stole some of his lifeforce. And me? Well, your Grace, you know me. This thing was evil, and of a kind of evil that directly contradicts the tenets of our faith: Life is sacred, and it is anathema to me to see it stripped away like meat from a bone, as when this dragon uses its breath weapon. So, we chose to kill the dragon. We therefore meticulously planned its destruction, first by ensuring its scouts were decommissioned, then by ensuring its mobility was limited, then by occupying it while it was ruthlessly stabbed in its vitals. Having decided this, we settled down to sleep.

The Crusaders spent the next two days recovering, with injury to be restored, and health and lifeforce to be recouped. Despite our careful hiding, we were attacked thrice during this period. The first time was by strange monsters that looked like large black cloaks. With teeth. These creatures were able to employ an insidious moaning, with the power to variously cause fear, or to stupefy. Fortunately, they were not so powerful that they could disable all the Crusaders at once, and hence were beaten without loss of life on our part.

The second time we were attacked, it was by yet more Kiaransalee fanatics. This time, a lone cleric with a pair of snipers was backed up by a group of zombies. Virtually all of this I learnt second-hand, as I was neatly skewered by a poisoned bolt as soon as I leapt to the attack. Apparently, I spent several precarious moments hanging from the roof of the cavern, just out of reach of the crowd of zombies (who were ‘baying for ‘BRAINS!’ in their usual inimitable style,’ apparently), and gradually slipping out of my spider climb slippers! Fortunately, by the time I fell like a ripe fruit from a branch, my friends had already done for our living enemies, and I was rescued. Phew!

The final time we were attacked, was the last for Adamo. Miles heard quiet footpadding on the second day of our enforced rest, giving the us fair warning to prepare an ambush. However, things did not turn out well, for we ambushed a group of bodaks! Not being totally certain of the bodaks’ abilities (I knew only that its gaze held an evil power) the Crusaders were momentarily nonplussed. However, meeting the gaze of one of these creatures soon galvanised us. Let me describe it: Your eminence, you are immediately made aware of the worst moments of your life; all your worst fears are realised in that instant. I’m sure most of the Crusaders were experiencing their own personal hells in meeting the gaze of any of these fell undead, but in my case it was simply the sensation of cowardice. Fortunately, I threw off the claws of ice around my heart, and aided Aeron in an attempt to turn the beasts.

This turning worked, but not before Adamo succumbed to the evil eye of the leader. By the Triad, I will not describe his features; suffice to say that it was not necessary for me to tell the other Crusaders that the body should be destroyed, as it would transform into a bodak if left. Besides which, Adamo had left specific instructions in a will I found in his personal affects and Miles reminded us that he had made a request not to be returned to life, after the last time he had had to endure such an experience. I only hope the Powers that he had clearly been in contact with are benign enough to grant him some measure of peace… Ah, he died before I could perform the Turning and ease his passage. I fear for his soul, your Grace, I really do.

That night we held a vigil for the spirit of Adamo, and then those that were sleeping retired, leaving the watchers to experience a strange event. I was one of those on watch, and can vouch that the Crusaders are now becoming a party to some very odd phenomena: Out of nowhere a Gate opened in the roof of the tunnel we were hiding in depositing on the floor, with very little dignity, a near naked human. This person proved to be a spellcaster of some note, as with his last gasp he muttered a spell, and a plethora of items whipped through the closing portal a moment before it winked out of existence. Now given the Gate had opened on a chamber wreathed in fire, my first response would have been to execute the traveller with extreme prejudice, then ask questions later. But, your eminence, two things stayed my hand. First, the traveller had already fallen unconscious. Second, he seemed strangely familiar…

I immediately cast a simple spell to stabilise the man, before examining him. He had metal rings driven into his flesh, and bore numerous other injuries: Clearly, he had been tortured. It was only then that I recognised the spellcaster: It was none other than Rand Stormseeker, the sometime mayor of Clearwater and one of the founding members of the Crusaders! Naturally, I provided more healing, and Miles, who had been on watch with me, woke the rest of the group. After we had given the mage some time to rest, and take some food and water, we began our questioning in earnest.

Apparently, Rand had cast one or more spells to contact us for help, but hadn’t succeeded. Finally, he tried to jump to our location, but obviously he was not aware of the faerzress effect, and got shunted badly off-target. I just hope that whichever diabolical personage decided to drive thirty or so rings through his bones, then dump him right on our heads, is not still taking an interest in his (or our) odyssey. Still, thank Ilmater for small mercies; we now have an additional mage, to replace our fallen comrade, Adamo. However, Rand has a request of his own: We have another dragon to slay, after we have completed our quest in the Underdark. You may recall, your Grace, that just before I joined the Crusaders, I was tracking down information concerning one Gran’rath Tendathaloth, a large red dragon that had been terrorising Daggerdale (before Elminster got bored with all the flashing lights at night and told it to go away). Well, apparently Gran’rath is stirring in his sleep, and Rand has tasked us with helping him kill it, when we’re ready. By the Triad, your Grace, one dragon at a time, I say!

We rested up for a day, to let Rand recuperate. This gentleman is a good deal more focused than Adamo, more forthright. He certainly doesn’t take to having metal rings embedded in him! Ilmater, I’m sure if he had the strength he would have ripped them from his flesh without waiting for my curatives, but the rings encircle the bones of his ribs, so it cannot be done, but carefully. Between Aeron, Rand and I, we managed to remove say half a dozen, but that is all Rand’s constitution will bear, for now.

With that done, we rested again, and were fortunate to get a full night’s sleep, unmolested. On the morrow, we planned our spell selections with great care, with myself choosing a full range of enhancement spells, that the group may have the best chance of hitting the dragon, which—all dragons being similar here—will have a notoriously tough hide, and resistance to magic, besides. We then began our cautious approach to Glouroth’s lair, but were distracted before we reached it.

Marching in our usual formation, I was first to suffer a magical attack, being in the lead. Instantly, I charged up the walls of the tunnel, as those with the quickest and surest step ran directly at the source of the magic, though the perpetrator could not yet be seen. When I arrived, I summoned the energies of our god to my fists, imbuing them with the white glow of divine might. Miles had viciously attacked what had turned out to be an undead cleric, but his normally graceful movement had been reduced to a spasmodic jerking. Clearly, some form of frost spell had severely injured him, and I saw how in the next attack, this time from Stedd. A wreath of cold fire surrounded the cleric; whenever one of the Crusaders attacked they got bathed in it.

Knowing myself to be resistant to cold, I made ready to strike, waiting for our spellcasters to remove some of the magical defences this creature had built up. However, my comrades did not seem to be able to get to grips with the abjurations and enhancements of this cleric, and it began to cast again. I rushed in and smote it, receiving a blast of cold fire along my arms and chest for my trouble, but resisting the pain. The blow was a telling one, but it did not distract the priest, who completed the spell and touched me. Momentarily, I felt weak and nauseous, but, looking within, I spotted the contagion and told my body to throw off the infection. It did, and I smiled grimly at the creature, spaking thus: ‘Ilmater protects me, your diseases cannot claim me,’ before striking the creature again. This time, I heard a crack, and the body crumpled to the ground, all animating forces failing. We then took the opportunity to destroy the corpse to ensure this body did not trouble us again, and some healing was doled out to those who needed it.

Much mana had been wasted in fighting this cleric, so the Crusaders decided to refocus. With this in mind, we found a good spot to settle down, and rested there for the remainder of the day, with Rand beseeching Aeron and myself to aid in the removal of yet more rings. This we did, and to give him his due, Rand showed great forbearance in the extraction process, to the extent that a goodly number were withdrawn before he called a halt. Aeron healed him back to full health (although the remembered pain was not healed, judging by the grimaces!) and then we settled down for our sleep, with the usual watches doubled up this close to the dragon.

When all were ready after our sleep, we had a conference to decide our attack plan. First we had to destroy Glouroth’s support. Without gargoyles to hinder us, or help the dragon, our advantage would be that much greater. Secondly, we had to decide how to stop the creature using its environment to its advantage. We decided we could not rely on direct magical attack to disable the dragon: With its resistance to magic and naturally huge fortitude, reflexes and strength of mind, more often than not that attack would be wasted. Stedd, checking the bag of holding, then came up with a solid gold plan: We were fortunate to have a goodly number of the tangle-glue bags, nine in all, which would serve very well in rendering the dragon helpless. With luck, we would be able to disable it mid-flight. The shaft in its lair was at least a hundred foot high, and possibly a lot higher. If we could disable its wings at the top, the fall may do for it completely, or at least seriously injure it. Rand had a spell that would be able to send eight of these bags at the dragon. The ninth Stedd claimed, just in case.

Additional to this plan of disablement was rendering Miles as undetectable as possible. If the tangling attack failed, we could use Miles to kill the creature with rapidity, if it could not detect him. Casting improved invisibility on Miles, and cloaking him in a silence spell would render him almost undetectable. Miles also had the ability to alter his form, so he could change into one of the gargoyles that had been with the dragon. This should cover any olfactory evidence of who he was. With that done, our assassin in residence would be able to attack the dragon with a good deal of impunity, stabbing its vitals to shorten the duration of the battle. If the spellcasters cast enough blessings and other enhancements, this should allow Miles to strike through the tough hide of the dragon, allowing those sneak attacks of his to really tell. All the rest of us would have to do would be to distract the dragon long enough for him to complete his task.

So the plan was put into effect. We approached the lair with all due caution, and then I cast my enhancing spells: A bless for morale and two remove fear spells to stave off the dragon fear was good enough to all the Crusaders safe here, but my other spells were of shorter duration, so would have to be cast just before we entered combat.

Our skilful gnome then set to work taking out the gargoyles. This he did with a distraction, creating an illusion of the Crusaders and then ambushing any would-be attackers with spells. The pair of gargoyles that were left were completely duped, and were killed in short order. Stage one was complete. However, as in all things, you can only predict an enemy’s response to the best of your own ability. Our assumption that the dragon would respond using its natural advantages, namely flight and height, turned out to be completely false.

With Halbrinn, Stedd and Miles climbing the shaft, and the illusion of our group virtually standing in the entrance to its abode (about two hundred foot above those still on the floor of the lair), suddenly a bright flash of light illuminated the tunnel entrance to the lair. The dragon had completely outguessed us, and had ambushed the party from the rear, using a dimension door! My job in this battle was the casting of enhancement spells, so I immediately jumped for the wall of the shaft, out of the creature’s line of sight. Torm bless them, Aeron and Rand stood their ground, but it was in this moment that the flaw in our plan was exposed: The thrice-damned dragon had conjured up some mirror images! It was distinctly unnerving when all of these creatures breathed the dark roiling mass that is a shadow dragon’s breath, catching Rand and Aeron in its cursed dark fire. Fortunately, coming through the dimension door had momentarily disorientated the dragon, and Rand was able to get his force projection spell off, sending a fusillade of glue-filled bags at the dragon before the breath hit. Curse it, but when the gloom of the breath weapon cleared, Rand had clearly been affected, and the dragon, despite its legs being thoroughly bound, was still just moving. And there was one image left…

Stedd then turned to attack the dragon with the last tangling bag, and I sent off a stone from my sling in the hope of removing the last image. Unfortunately, I hit the dragon instead (typical!), which of course it barely felt. Then, just as I was about to leap down, Aeron attacked the dragon, forcing the last image to disappear. Stedd threw the bag, and as it arced to the dragon I was sure it would miss… But it didn’t, catching the wing tip of the beast and bursting open, sticking that wing to the beasts flank. This was all we required: The dragon could neither perambulate, nor fly with one wing alone, so, by the Triad, we had succeeded in stage two! Now we had to overbear the foul beast before it could use its breath weapon once more.

However, the creature was having none of it, using its dimension door ability again to disappear before we could make good our intention to coup-de-grace it. We heard a crash far above us, as its clumsy flailings indicated it had returned to its eyrie. Thence began a hurried climb, as we made our way to the top of the shaft, with those who could fly getting there just in time to see it disappear again through another dimension door.

At this point, the Crusaders were spread out across the entirety of the dragon’s complex, so there were few places it could jump to that were not occupied. As it was, Stedd and Miles cornered it in a cave that was driven into the shaft about a third of the way up from the bottom. Glouroth, it appeared, had run out of doors to jump through and to his credit, Miles did not wait to hear it’s whine for clemency. He simply took one of his blades, and drove it somewhere unpleasant, the beast dying on the instant. I heard it gasp its final grumbling sigh, and sent a prayer of thanks to Ilmater. Unbelievably, there were very few conventional injuries incurred during this battle. All that remained was for Aeron to rest, as only he could cast the restoration spells that could return the life force in full to both Rand and himself. We congratulated Rand on his steadfastness in the face of the dragon, which had allowed us to defeat the beast with a minimum of suffering. Then, naturally, we set about finding things of interest amongst its hoard. Indeed, the pickings were so rich that upwards of fourteen thousand silver pieces were discarded by the rest of the Crusaders, so I quickly piled these into a sack and placed them in my backpack. This will go some way towards covering church expenses, as well as aiding in the repair of the houses burned out in the recent fire in the Dagger Falls. Good.

Once we had completed the removal of the dragon’s cache, we stopped to rest. Although meticulously planned and reasonably well executed, we were all tired by our mental and physical exertions. Plus, of course, Rand and Aeron had been hit by the dragon’s breath, and hence needed spiritual restoration as the full effects took hold. Therefore, we rested for the remainder of the day before sleep in the dragon’s lair atop the dropshaft. Our last action was to quarter the dragon, before dumping its remains from the cave in which it died. We had suffered the reprise of too many foes (first as living enemies; then as undead) to allow this to happen with a dragon!

As I slept, your Grace, my celestial guide once again visited me in my dreams. This time he took me to not only a strange place, but a strange time too, where I watched a giant battle between some primeval race of orcs and the humans I have seen before; those of the empire of Mulhorand. In many of the skirmishes, groups of humans appeared to be led by some form of shining knight, who was almost certainly a celestial. We stopped near one fracas in particular, and Amenhotep (the name of my celestial guide, if you remember, your Grace) then said: ‘Behold, the father of your line,’ pointing to one of these knights, who was using a wickedly curved blade to behead an orc, all the while chanting a song in the peculiar Mulhorandi dialect. With that, the celestial knight turned to me and grinned fiercely; light shining so brightly from his eyes that it took all my willpower to look at him. This was quite clearly an eladrin, probably a ghaele, judging by the ocular projection. And he was having a lot of fun!

‘Hail, son. Hope that Crying God of yours is looking out for you,’ he said, in Celestial.

Then he turned to his puzzled followers, who had apparently seen neither me nor my guide, shouted a command, and charged a group of orcs that were about to flank some other Mulhorandi battalion. Abruptly, the dream ended as I woke with a start.

Not only have I been graced with that particular revelation, described above, your eminence, but our god has also granted me further favour. Ilmater has strengthened my Power, and I can now cast more spells. Which can only be a good thing, considering where the Crusaders are heading!

Finally, your eminence, let me once again list the people that now make up the Clearwater Crusaders.

Miles O’Kane. Miles is still with us, and is proving truly deadly with his pair of short swords. He has also voiced his desire to learn the way of the open hand, but I believe that both Stedd’s training and mine is far too genteel for our assassin. I have suggested he get Respen to discover a trainer who has knowledge of the way of the Nin-Ja. This, I’m sure, will be more to Miles’ liking.

Stedd, of the Old Order. Our second founding member has returned to the fold. Apparently, Stedd has been brought back from the dead, which is truly remarkable considering the deity to which the Old Order is dedicated was long thought departed. As you know, your Grace, those who die without a god to represent them in the afterlife usually end up as nothing but a brick in Kelemvor’s wall. Perhaps the Old Order has some interesting secrets that I should eke out.

Rand Stormseeker. Rand is back, and along with his usual array of electrical spells, he has begun to use force spells. He is currently honing his abilities with telekinetics magic, which, I have to say, have some impressive utility uses. Combine this with his use of haste spells, and he is a major force to be reckoned with on the battlefield, mixing high mobility with lethal rapid strikes.

Halbrinn Raulnor. Halbrinn has continued to make contributions, doing a great deal of the scouting for the Crusaders and destroying traps with the novel implementation of his resilient sphere spell. His illusions are now scarily realistic, and the power of his shadow magic is becoming quite remarkable. Additionally, he proves useful in a straight fight, when he transmogrifies into an ogre and fights with a polearm.

Aeron Corynian. Aeron has proved very useful to have around, due to his ability to cast high level clerical spells. It would have been a great nuisance to have faced the shadow dragon without him, for only he could cast the restorative spells required to remove the negative energy effects. He has also some oracular ability, which will serve us well in our progression towards Maerymidra.

Yvgeny del’Ansk. My task, your eminence, is twofold. The first is to enhance the Crusaders’ combat ability, via blessings and suchlike, and to heal any injuries that might occur during battle. The second is to act as a flanker for Miles, so that he may get in a strike at an enemy’s vitals. In this, I am aided by my ability to stun with a powerful blow: Should I succeed in stunning a foe, this gives Miles free reign to strike a sensitive area with impunity. With Stedd helping too, we form a trinity of some note. Finally, Aeron and I are the Crusaders front line versus undead.

Yvgeny.

Ilmater save the King.
 

Eccles said:
and the belief that a 12 foot wingspan could be hidden beneath his cloak
Heh.

Eccles said:
meant that the entire conversation went something like this:

"Aaargh! Demon!"
"Ug... Gronk Stop it!"
"Back off, you ugly stupid damn brute!"
"Gronk not stupid"
<hackslashslay>
"Aaargh! Murderous Demon!"
Ha!

Eccles said:
Pity the CR2 ogre bouncer (which the rest of the group was pretty fond of) up against a level 10 or 11 assassin dealing 40+ damage in a single blow...
LOL

Farewell Gronk. :) Liking the retelling. I especially like Miles's colored retelling, though it is not quite as fun and spiteful as Jared's. :D It's interesting trying to piece together what happened from the two different points of view.

Guys should have recruited Gronk, you boys really need a meatwall. Too bad you've got such a high dwarf body count. They likely aren't going to be too enthused about sending more axe swinging pain sponges with you. Congrats to Stedd, and especially Miles and Ygevny for taking so much punishment. :)
 
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Jeremy said:
Question for the DM, where did you get ideas for all the early adventures before the super-adventure?

Strewth! I've actually had to go back and read the first couple of session notes to remind myself!

Mostly from my head, or from re-workings of ENWorld Story Hours.

I think Lazybones' Travels Through the Wild West Story Hour was pretty influential on the hobgoblin camp idea. (Although I can't locate his early stuff).

I wanted to start from 1st level, so having them start in a hamlet and work up to larger towns made sense. So Clearwater was born. And Gran'Rath Tendathaloth (the huge Red Dragon which still wants to kill the Crusaders) was a railroading device. Since then, he's become something that the group just wants to kill - I think they think that killing him means they've "won" or something... :D

Other than that, I just picked monsters out of the MM, and worked out something to fit it. No books or magazines. Although there's probably something from what I've been reading or watching which changes almost on a weekly basis!
 

Oh yes. I should probably announce that this campaign's going on a bit of a hiatus. (There are still one or two journal entries to come though, with a little luck).

I'm taking a few weeks off, and letting Miles' player run us through some Freeport stuff.

This is partly to allow me to be the good guy for a while, and partly to allow me to re-assess the direction of the campaign.

To help you work out what I mean by this, I'll re-post a prophecy which has been given to Aeron (as he wants to become a Divine Oracle).

.....

Weak, unwilling, ALL SHALL RISE
Old and ailed, ALL SHALL RISE
Strong, yet failed, ALL SHALL RISE
Bold, unwary, ALL SHALL RISE
It is coming, ALL SHALL RISE

The time is coming when the strings, steel and hearts of nations shall be found equal. And then shall be found again.

.....

A number of clerics in the Realms have also been complaining of a recurring dream in which a huge black skull spreads throughout the Dalelands, to the sound of marching feet and triumphal string music.
 

Miles' Journal
Part 24
-------

Mirtul 5th - After spending a day catching up with Rand and getting him healed up, as well as deciding upon a strategy, we set out this morning back towards Glouroth's Chasm to try again to slay the shadow dragon and clear us a path towards Maerimydra.

However it would seem that Beshaba thought to send us some of her ill luck, and on the way we encountered a female drow cleric, the same one we had killed not long back, apparently returned to life, or unlife at any rate. She proved to be a fairly mindless for however, and despite her formidable array defensive magics, we easily overpowered her, though not before I had gotten seriously injured.

Having gone only an hour into our trip to the chasm, we carried on for a couple more hours and then made camp as we needed to heal up and replenish spells. Rand took Adamo's old acid dripping dagger out of the storage bag and cut the rest of the metal rings from his flesh.

Mirtul 6th - We set off again, with Aeron regaling us as we walked with a dream that he had recently, which he was pondering the meaning of. I couldn't decipher any meaning to it either, but then I care less about such ephemeral matters. My god has never seen fit to send me a message in a dream, because Mask knows that I have far less frivolous things to occupy my thoughts already.

Thankfully apart from our clerics prattle, noting interrupted our journey to the chasm today. A few minutes walk before the tunnel opened into the base of it, we cast our various magics to shield ourselves. We then stormed into the chasm, quickly dealing with the dragons remaining gargoyles, which Yvgeny calls Kir-Lanan, or godless ones. I have not bothered to ask him why.

We were then forced into a running battle with the dragon itself, as while our initial plan worked and we glued its wings to its body (Rand using telekinesis to blast a load of tanglefoot bags into the creature), we then discovered that the blasted thing could dimension door. We were forced into chasing it around numerous caves dotted around the chasm walls until it eventually ran out of spells. I am proud to say that it was my blade Slayer that ended the creature's life (and Slayer is so proud I've had to sheath him as I got tired of listening to round after round of "Who Da Man!!" He is still doing it now, as there is the sound of muffled talking from my scabbard).

We have gained substantial riches from the dragon's hoard and the smaller hauls from the bodies of its minions, so we decided to spend a couple days to properly count and sort all the treasure, as well as restore Rand and Aeron who again took the brunt of the dragon's life draining darkness breath. Amazingly we cleared the entire chasm this time suffering only a slight scratch to Stedd as physical wounds.

Mirtul 7th - We spent today resting and sorting treasure, as Halbrinn did his identifying magic on several items that had auras. In sheer coinage my cut came to approximately 3108 gold pieces! My fortunes are looking good, and I should be able to purchase something good from the enclave on our next trip back to Dagger Falls, assuming I survive that long.

Whilst Halbrinn was busy, the rest of us got a fire started and relaxed, and we were then duly attacked by a quartet of Mind Flayers, they floating into our cave (the former dragons lair) and attacking with their mental powers, taking me out almost instantly. I have no recollection of what happened whilst I stood stunned, and I snapped out of the effect to see one dead illithid and my companions unharmed. I learned that after a brief battle, the other three flayers planeshifted away, they having taken quite a pounding from Aeron and Rand who unleashed a storm of lightning and fire at them.

Once Halbrinn had finished, we decided to abandon resting for the remainder of the day and press on, lest the illithids return with reinforcements. Thankfully our continued voyage was free of any encounters, and after several hours we made camp.

Mirtul 8th - A night free of attacks was pleasant indeed and we continued on our way this morning. With Glouroth's Chasm behind us, the map shows that the next named location between us and Maerimydra is Lich's Mire. Needless to say the implication of a confrontation with a Lich has dulled the party's spirits somewhat. Also our spellcasters say that something is wrong with the Weave, a disruption of some sort. After studying it for a while, Halbrinn was able to determine that the effect is wide reaching and it empowers negative energy spells and suppresses positive energy magic, making healing more difficult and bolstering the undead... including no doubt the Lich! This has to be due the Great Revenance, it certainly fits the bill as an effect that the necromantic priests of Kiaransalee would hope to create and profit from. We are running out of time.

Around noon the tunnel split in two. After Rand and I checked tracks on the floor, we had reason to believe that the side tunnel could well lead to the surface and we have decided to pursue it as we could use a return to Dagger Falls to report our findings and progress, as well as resupply and upgrade our equipment.

We encountered nothing during the rest of the day, and eventually made camp a few hours trek down the tunnel, planning for Aeron to commune tomorrow morning as to whether this tunnel does lead to the surface.

Mirtul 9th - Yvgeny did an augury instead, and we learned that "Neither Weal nor Woe will assail us in the next 12 hours". With that in mind we continued down the side tunnel, though I am a little concerned that we are still not sure whether this route will return us to the surface or not. Nothing harassed us today though. Peace for two days in the underdark. It just isn't right!

Mirtul 10th - We wandered all day without any encounters. When we made camp, I voiced the concern that had been gnawing at me that we could well be going off track, and that time was not on our side. Rand in his searching around found a long dead body, rotted away to mere bones, but we learned nothing from it.

Mirtul 11th - Aeron communed and we learned that the tunnel does indeed lead to the surface, but not directly, so I imagine it meanders for a while longer yet and opens up somewhere in southern Daggerdale or possibly Shadowdale... just hopefully not in Spiderhaunt Woods! Asking other questions we learned (to our great relief) that the Lich in the Mire had been destroyed and that his destroyer was no longer present either. I am not thinking that the Mire will be without its guardians, but at least they won't be a lich.

Mirtul 12th - Absolutely no encounters today as we carried on down this tunnel, intent on reaching the surface and spending our wealth. It has been half a tenday since our last battle; I know I am not the only member of the Crusaders who feels uneasy at the peace we have enjoyed these past days.
 

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