The Hanged Man
First Post
jgsugden said:I keep a pretty good eye on the web for comments from WotC people. I never saw anything indicating that they thought cleaving off an AoO was a good component of the game. I never saw anything remotely supporting the idea that they considered this element and intentionally left it in. If you know where you saw it, I'd love to go check out the thread.
As for it not being too important: If it is not used, it is not important. If it is used, it becomes very important. In some styles of game, this is a very common occurence. For instance, if you play the ToEE video game, count the number of times you'll run into a boss amongst foes that you can take down in one hit. If your experience is like mine, this happens a lot.
I compare it to having a loaded gun in the house: It doesn't really matter unless it goes off. If it does, then you probably have a big problem. Besides, you can't really call it unimportant if you'd spend time writing multiple posts on the thread.![]()
I recall it coming up on one of the chats or the WotC "ask the designer" 3.5 thread, but I could be misremembering. Just not that important of an issue for me.
I think it's important to discover what rules problems are unimportant.

There are lots of problems in 3.5. Some of them are mind-numblingly stupid (like Gate, Trip Attacks, and Polymorph). Some are annoying (like missile weapon sizing, and IMO all the new sizing rules). Some are annoying, but don't come up very much, and generally have a minor non-theoretical effect (like, IMO, AoO/Cleave). If you create additional complexity in the game to fix a minor problem, is the game as a whole actually better? Sometimes, not.
I do currently houserule this (in my IRL games), but I'm starting to question whether the problems caused by AoO/cleave are worth an additional house rule. The only time I've seen it come up in games is when people were making a point or trying to be funny. So, it's worth discussing.