Hello!
I was hoping I could get some advice.
I have a Cleric that just made 4th level and I am having a difficult time choosing what stat to boost.
Viggo is a Cleric of Thor with the Air and War domains.
Stats are:
S 12
D 11
C 11
I 12
W 17
Ch 14
Feats are Scribe Scroll, Combat Casting and Weapon Focus.
My 3rd level feat was Brew Potion but the DM will let me change that one.
There are benefits to increasing almost every stat.
Increasing Strength allows me to get Power attack at 6th and Divine Strike at 9th(I think that what its called the one from DoF that give you a + to damage based on Cha). I could also get Cleave as well as going to S14 at 8th for another +1.
Increasing dexterity give +1 to AC (up to 20), increases my reflex save to +2, adds +1 to hit with my Crossbow and gives bonuses on some skills that I don't really use.
Increasing Constitution gives my 4 extre HP immediately, +1 to fortitude and increases my Concentration.
Increasing Intelligence allows me to take the Expertise feat to become a more defensive fighter.
Increasing Wisdom increases the ever important Spot and Listen as well as being the prime stat for a cleric. Save DC goes up, better turning etc. If I go this route I think I will switch Brew Potion for Alertness and get Craft Wand at 6th. I am favoring this route right now.
Charisma does not really get me anywhere.
I am trying to play to my characters strengths but in our campaign we routinely make 5 or more Spot or Listen checks every session way more than any other skill - thats why I might go that route.
Any other ideas would be appreciated.
Thanks.
M.
I was hoping I could get some advice.
I have a Cleric that just made 4th level and I am having a difficult time choosing what stat to boost.
Viggo is a Cleric of Thor with the Air and War domains.
Stats are:
S 12
D 11
C 11
I 12
W 17
Ch 14
Feats are Scribe Scroll, Combat Casting and Weapon Focus.
My 3rd level feat was Brew Potion but the DM will let me change that one.
There are benefits to increasing almost every stat.
Increasing Strength allows me to get Power attack at 6th and Divine Strike at 9th(I think that what its called the one from DoF that give you a + to damage based on Cha). I could also get Cleave as well as going to S14 at 8th for another +1.
Increasing dexterity give +1 to AC (up to 20), increases my reflex save to +2, adds +1 to hit with my Crossbow and gives bonuses on some skills that I don't really use.
Increasing Constitution gives my 4 extre HP immediately, +1 to fortitude and increases my Concentration.
Increasing Intelligence allows me to take the Expertise feat to become a more defensive fighter.
Increasing Wisdom increases the ever important Spot and Listen as well as being the prime stat for a cleric. Save DC goes up, better turning etc. If I go this route I think I will switch Brew Potion for Alertness and get Craft Wand at 6th. I am favoring this route right now.
Charisma does not really get me anywhere.
I am trying to play to my characters strengths but in our campaign we routinely make 5 or more Spot or Listen checks every session way more than any other skill - thats why I might go that route.
Any other ideas would be appreciated.
Thanks.
M.