Cleric (Archer) Smackdown?

RigaMortus

Explorer
Could someone kindly post the Cleric (Archer) smackdown? The one where you are a 20th level Cleric with Elf & Time domains? I can't seem to find it.
 

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Did you check the main smackdown thread?

In case, cleric archer ones are pretty simple. Use GMW on your bow and arrows. Have weapon focus, point blank, rapid and precise shot. Use bracers of Archery. Be hasted. Have a +4 Mighty Bow and use divine power and divine favor - persistent spell is nice.

The bonus to hit should be at least +50 (+20 base, +6 luck, +5 bow, +5 arrow, +1 focus, +2 comp, +1 point blank, and around +10 in dex). Therefore, attacks come in at +48/+48/+48/+43/+38/+33. Actually, a stored Tenser's Transformation would help, but I'll assume that the additional +6 or so doesn't matter. Dex could be higher as well. Remember to subtract 1 when beyond 30 ft.

Arrows will do 1d8+22 (+5 bow, +5 arrow, +6 luck, +4 strength, +1 comp, +1 point blank) when within 30 ft. A 20th level character will probably have a magic bow - let's make this one +1, Holy, Flaming and shocking. Against appropriate targets, that's another +14 on average. So that's about 240 if all hit, ignoring crits.

And I'm sure that could be improved.
 

Victim said:


And I'm sure that could be improved.

If fighting evil opponents you could always cast paladin's Holy Sword (via a Miracle) to cause double damage against evil targets.

I don't know what you're supposed to do with the time domain, though.
 


rangerjohn said:
Time Stop and Haste are what the Time domain was used for.

Time stop is all good, but haste? The boots of speed are superior. One haste (about all you'll get since it's domain) is dispelled easily, but the boots can be activated again next round.
 

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