Cleric Domains- Build Ideas

SolosAddie

Explorer
My group is in the process of switching to Pathfinder, and I am really liking the domain changes for the most part.

I was wondering what people thought some interesting combination either from a from a optimized (best healing, most dps) or interesting synergy to roleplay.

I like luck and travel, take a class of barb. and your base speed is 20 higher.

so any people thoughts on domains would be awesome to here.

thanks
 

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I'm playing a Dwarven Druid with the Fire domain, and the roleplaying aspect of that is great! How many pyromaniac Druids do you see? He is a druid of the Fire Forest in WotBS, and in his view, a good plant is a burning plant...

As far as DPS, I definitely think it's one of the better choices... mages aren't the only one who love a Fireball!
 

Protection and Community have some nice synergies. Protection is just all around good for a cleric that is part of a group, and community allows you to share your save bonus with other players.

Healing is also nice, but the domain spells are probably the worst.
 

re

For an undead destroyer I like the Glory and Sun domains. You really rip undead apart.

I kind of like Destruction and War as well if you want to play a damage freak.

And if you want a cleric that cannot be slowed down and can keep the party in action, the Liberation and Travel domains are awsome. Party gets hit by mass hold or paralysis, no worries. You'll have the entire group rolling in no time.
 

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