CleverNickName
Limit Break Dancing (He/They)
There are a lot of threads about core classes and spellcasting in the new edition...I had an idea that I would like to kick around.
Imagine a single core character class called "Mage" or some such. It has a realtively low propensity for combat, but can wield magic like nobody's business...when the character is created, the player chooses which spellbook (or power source, etc.) she would like to use.
White Mages use the cleric spell list (or the Divine power source, etc.)
Green Mages use the druid spell list (or the Natural power source).
Gray Mages use the wizard spell list (or the Arcane power source).
Other aspects of the individual classes would be handled through skill trees, or feats, or other modular abilities that the player earns and selects. Want to turn the undead, smite the wicked, or transform into a dire bear? Meet the requirements and then add it.
What do you think...is this streamlined and elegant? Or does it take the "streamlining" a bit too far?
Imagine a single core character class called "Mage" or some such. It has a realtively low propensity for combat, but can wield magic like nobody's business...when the character is created, the player chooses which spellbook (or power source, etc.) she would like to use.
White Mages use the cleric spell list (or the Divine power source, etc.)
Green Mages use the druid spell list (or the Natural power source).
Gray Mages use the wizard spell list (or the Arcane power source).
Other aspects of the individual classes would be handled through skill trees, or feats, or other modular abilities that the player earns and selects. Want to turn the undead, smite the wicked, or transform into a dire bear? Meet the requirements and then add it.
What do you think...is this streamlined and elegant? Or does it take the "streamlining" a bit too far?
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