Cleric - Guardian of Faith

As an important side note, the zombies can just move right through the space containing a guardian of the faith. It's not capable of blocking or trapping anyone.

Regarding xp, while it's probably not a good idea to punish clever play it may be reasonable in cases to give lower xp values if the DM has mistakenly made the fight way easier then he thought.
 

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Does the Guardian of Faith prevent an enemy from occupying its same square?

Edit: Nevermind, I just found the errata that clarifies Conjuration on page 59 of the PHB.
 
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