Mustrum_Ridcully
Legend
Radiant Servant of Pelor is a good choice for a healing Cleric too. Take the Augment Healing feat (I think that it's name), and stop advancing before you get the Maximize Healing ability.
I was a bit suprised to find out that Maximize sucks on healing spells, unless I am interpreting the Empower Spell feat wrong. Ex. Cure Serious with Augment Healing and Healing Domain at minimum caster level (5+1 = 6): Avg(3d8+12)*1.5 = 38.25 > 36). True, it only affects 4 or 5 spells you cast each day. But a empowered Mass Cure Light spell isn't bad in combat.
But a straight Cleric isn't a bad choice, too. You will probably be better in melee and take more punishment. Martial weapon proficiency doesn't really matter (and I don't understand why the Radiant Servant gets it all).
Dodge and Mobility aren't critical to a Cleric. With enough ranks in Concentration, melee doesn't affect your spellcasting at all (with Combat Casting or Skill Focus (Concentration) you will be safe very quickly), and once you have picked up heavy armor, you help your fighter more if you stay in melee. Some enemies might accidently attempt to hit you, which means less damage to your allies, and possibly a totally wasted attack on you.
I was a bit suprised to find out that Maximize sucks on healing spells, unless I am interpreting the Empower Spell feat wrong. Ex. Cure Serious with Augment Healing and Healing Domain at minimum caster level (5+1 = 6): Avg(3d8+12)*1.5 = 38.25 > 36). True, it only affects 4 or 5 spells you cast each day. But a empowered Mass Cure Light spell isn't bad in combat.
But a straight Cleric isn't a bad choice, too. You will probably be better in melee and take more punishment. Martial weapon proficiency doesn't really matter (and I don't understand why the Radiant Servant gets it all).
Dodge and Mobility aren't critical to a Cleric. With enough ranks in Concentration, melee doesn't affect your spellcasting at all (with Combat Casting or Skill Focus (Concentration) you will be safe very quickly), and once you have picked up heavy armor, you help your fighter more if you stay in melee. Some enemies might accidently attempt to hit you, which means less damage to your allies, and possibly a totally wasted attack on you.
