Cleric of Fharlanghn

DMM (Persistent Spell), Extra Turning, Travel Domain = Persistent Fly.

Hey, you can be the Flying Nun!

You also need Extend Spell to get Persistent Spell, but Extend works well with Longstrider. At lower levels, you can prepare both Longstrider and Extended Longstrider as domain spells and spend pretty much all day with +10' move.

I'm playing a cleric in the Savage Tide Adventure Path with the Travel domain (worshipping the three lesser sea gods). I'm headed toward two DMM Persistent spells, using Human Paragon levels to get the extra feat and the Charisma boost. I'm expecting to have some subset of Fly, Divine Power, and Find Traps persistent, depending on the party's needs. We'll see how it works out.

--Axe
 

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Our group banned DMM:Persist, so......

...and it's "Cheddar", not Chedder. Named after a town known for good cheese -- of the non-DMM:Persistant variety. ;)
 

I know all about the Dmm, but I am looking at trying to do something different with this cleric. At the moment, I am looking at him being human or Illuman and I have not decided which as for yet. If I made him Human, I do like the human paragon levels. If I do Illuman, I might take a few levels of fighter. I am looking at making him a protector of the roads.

Kayn
 

kayn99 said:
If I made him Human, I do like the human paragon levels. If I do Illuman, I might take a few levels of fighter. I am looking at making him a protector of the roads.
A clear violation of Character Building Law #1:

"Thou shalt not reduce your caster level by multiclassing."
 

kayn99 said:
I know all about the Dmm, but I am looking at trying to do something different with this cleric. At the moment, I am looking at him being human or Illuman and I have not decided which as for yet. If I made him Human, I do like the human paragon levels. If I do Illuman, I might take a few levels of fighter. I am looking at making him a protector of the roads.

Flavor-wise, I think clerics of Fharlanghn would be more likely to multi-class into Ranger than Fighter. 3 levels of Ranger will satisfy the Endurance Feat Prerequisite for Horizon Walker, which sounds MADE for Fharlanghn. You'd still need to burn a couple of cross-class skills on Knowledge (Geography), unless you went with 5 levels of Ranger. That's a pretty weak caster level, but it could still be a fun character.
 

Nail said:
why would a disciple of Fharlanghn not be quick?
because the deity's flavor is about prolonged journeys. If the point of a journey is travel (vs. arrive), then why would he need to be fast? My mind grabs onto that word 'prolonged' and makes me think 'Extend Spell.'
 

Mystic Theurge in service to Fharlanghn

I don't know if this will help you, but my current character is a cleric of Fharlanghn, so here's what I'm doing with him.

First, I'm using the alternate rules from Unearthed Arcana.
I'm advancing as a cloistered cleric, so I have the Travel and Luck domains,
(which I recommend) and I'm getting the knowledge domain as a bonus.
That would let you get the Geography skill points for the horizon walker,
(which I don't recommend.)

I'm going for Mystic Theurge, so I'm also a Conjurer with the barred schools of Necromancy and Enchantment. In accordance with the alternate rules, I've gotten the "augment summoning" feat instead of scribe scroll, (which I will still take later) and in lieu of a familiar, I get to summon as a standard action.

I also intend to take all three levels of human paragon. I'll be taking the shortbow as my bonus weapon proficiency and putting my +2 into intelligence.

I took practiced spellcaster twice, which will keep my caster level at my character level unless I take one more level of something non-casting.
(Probably won't.)

As the party cleric and wizard, I'll be taking craft wondrous object, for sheer utility and variety. Also, for attributes bonuses for more spells.

In short, I will be able to travel anywhere, teleport back and forth, and drop piles of summoned monsters wherever I go.
That's what I wanted to do with my character. I hope it helps you.
 

A clear violation of Character Building Law #1:

"Thou shalt not reduce your caster level by multiclassing."
He was talking about the Human Paragon which is worth multiclassing into. If done correctly it can be very powerful for the spell caster.

Human Paragon cost you 1 spell caster level in return you get:
1 skill that is always a class skill
1 free Feat
+2 to any one stat
additional martial weapon proficiency
6 skill points per level with a good range of skills

Elf, Drow and Gnome paragon classes are very close to this also, very useful if done correctly. All these give you +2 to a given stat altho they are more restricted (Int for elf & Male drow, Wis for female drow and Cha for Gnome). The elf and male drow can be good for wizards, the female drow for cleric and gome can be good for bards.

The other paragon classes mainly suck, especially for a spellcaster build. Although, if you want you could go Half-elf paragon to Human or Elf and jump a stat by 4 if you are willing to lose 3 caster levels.

What ever you build is you must ask yourself the following question when looking at any prestige class for a spellcaster with a missing caster level increase. Is the special abilities of the prestige class worth the missing a caster level? Sometimes the answer will be yes.
 

If I made him Human, I do like the human paragon levels. If I do Illuman, I might take a few levels of fighter.
A clear violation of Character Building Law #1:

"Thou shalt not reduce your caster level by multiclassing."
He was talking about the Human Paragon which is worth multiclassing into.
Uh, actually, it seems pretty clear to me that Nail was referring to the comment about taking a few levels of fighter. You might want to go back and look at how the conversation threaded.
 

Nail did not indicate which it was applying to. It could haven been either.

Anyways I usually create characters with a clear concept. If the concept wants to multiclass a spell caster, then I multiclass them. I do not power game the character. They often are sub-par to the guy in the group who does create power-gamer characters despite liking ROLEplaying.

We have a large group, 8-9 players, so a 1 sub-par caster does not pull the group down much.
 

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