DMM (Persistent Spell), Extra Turning, Travel Domain = Persistent Fly.
Hey, you can be the Flying Nun!
You also need Extend Spell to get Persistent Spell, but Extend works well with Longstrider. At lower levels, you can prepare both Longstrider and Extended Longstrider as domain spells and spend pretty much all day with +10' move.
I'm playing a cleric in the Savage Tide Adventure Path with the Travel domain (worshipping the three lesser sea gods). I'm headed toward two DMM Persistent spells, using Human Paragon levels to get the extra feat and the Charisma boost. I'm expecting to have some subset of Fly, Divine Power, and Find Traps persistent, depending on the party's needs. We'll see how it works out.
--Axe
Hey, you can be the Flying Nun!
You also need Extend Spell to get Persistent Spell, but Extend works well with Longstrider. At lower levels, you can prepare both Longstrider and Extended Longstrider as domain spells and spend pretty much all day with +10' move.
I'm playing a cleric in the Savage Tide Adventure Path with the Travel domain (worshipping the three lesser sea gods). I'm headed toward two DMM Persistent spells, using Human Paragon levels to get the extra feat and the Charisma boost. I'm expecting to have some subset of Fly, Divine Power, and Find Traps persistent, depending on the party's needs. We'll see how it works out.
--Axe