Hello. This is my first post here and thought it would be good to begin by submitting a character for everyone's review, as people seem to enjoy those discussions.
I am a fairly new 3.5 player and wanted to get some thoughts on a character that I have worked up for the Expedition to the Demonweb Pits adventure.
My DM allows the Core Books, PHB II, "Complete" series, and "Races" series, and can be convinced to let other things in. The starting gold is 36000 gp. I am going for the Knight of the Chalice PrC if/when I level up.
Thanks!
~ Ariel ~~{@
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Character Race: Human
Character Class/Level: Cleric 3/Paladin 6
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Abilities: (80 point buy)
Strength: 16 (+3) (15 buy +1 4th lvl)
Dexterity: 12 (+1)
Constitution: 14 (+2) (12 buy +2 magic)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 18 (+4) (17 buy +1 8th lvl)
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Armor Class: 25 = Base (10), Dex (1), Armor (10), Shield (4), Misc (0)
Flatfooted AC: 24 = Base (10), Armor (10), Shield (4), Misc (0)
Touch AC: 11 = Base (10), Dex (1), Misc (0)
Armor Type & Weight Class: Full Plate Mail +2 - Heavy
Hit Points: 75
Initiative Modifier: +1 = DEX (1) + Misc (0)
Base Attack Bonus (BAB): +8/+3
Melee Attack Bonus (MAB): +11 = BAB (8) + STR (3) + SIZE (0) + MISC (0)
Ranged Attack Bonus (RAB): +9 = BAB (8) + DEX (1) + SIZE (0) + MISC (0)
Grapple Attack Bonus (GAB): +11 = BAB (8) + STR (3) + SIZE (0) + MISC (0)
MAB:
+1 Longsword, Holy, +13/+8hit (+11 MAB, +1 Weapon Focus, +1 Magic), Damage 1d8+3 str/+1 magic/(17-20 x2)+(2d6 vs evil)
RAB:
+1 Composite Longbow (+1 Str tuned), +10/hit (+9 RAB, +1 magic), 1d8+1/dam, [20/x3], R = 110'
Saving Throws:
Fortitude: +14 = Base (8) + CON (2) + Misc (4)
Reflex: +8 = Base (3) + DEX (1) + Misc (4)
Will: +11 = Base (5) + WIS (2) + Misc (4)
Skills:
Trained: (Skills must have ranks to be used)
+6 = Handle Animal (CHA) 4 + 2 + 0 [type]
+10 = Knowledge - Religion (INT) 0 + 10 + 0 [type]
+5 = Knowledge - the Planes (INT) 0 + 5 + 0 [type]
+4 = Profession - Blacksmith (WIS) 2 +2 + 0 [type]
Untrained: (Skills any character can use, no ranks required)
+0 = Appraise (INT) 0 + 0 + 0 [type]
+1 = Balance (DEX) 1 + 0 + 0 [ACP]
+4 = Bluff (CHA) 4 + 0 + 0 [type]
+3 = Climb (STR) 3 + 0 + 0 [ACP]
+2 = Concentration (CON) 2 + 0 + 0 [type]
+0 = Craft - subtype (INT) 0 + 0 + 0 [type]
+11 = Diplomacy (CHA) 4 + 7 + 0 [type]
+4 = Disguise (CHA) 4 + 0 + 0 [type]
+1 = Escape Artist (DEX) 1 + 0 + 0 [ACP]
+0 = Forgery (INT) 0 + 0 + 0 [type]
+6 = Gather Information (CHA) 4 + 2 + 0 [type]
+7 = Heal (WIS) 2 + 5 + 0 [type]
+1 = Hide (DEX) 1 + 0 + 0 [ACP]
+4 = Intimidate (CHA) 4 + 0 + 0 [type]
+3 = Jump (STR) 3 + 0 + 0 [ACP]
+5 = Listen (WIS) 2 + 3 + 0 [type]
+1 = Move Silently (DEX) 1 + 0 + 0 [ACP]
+4 = Perform |Subtype| (CHA) 4 + 0 + 0 [type]
+6 = Ride (DEX) 1 + 5 + 0 [type]
+0 = Search (INT) 0 + 0 + 0 [type]
+8 = Sense Motive (WIS) 2 + 6 + 0 [type]
+5 = Spot (WIS) 2 + 3 + 0 [type]
+2 = Survival (WIS) 2 + 0 + 0 [type]
+3 = Swim (STR) 3 + 0 + 0 [ACPx2]
+1 = Use Rope (DEX) 1 + 0 + 0 [type]
1 = Languages: Common, Celestial (2 sk points)
Feats:
Human - Weapon Focus (longsword)
Level 1 - Quick Draw
Level 3 - Extra Smiting (+2 smite attempts)
Level 6 - Domain Spontaneity (Strength) - Burn a turn attempt to cast domain spell
Level 9 - Improved Critical (Longsword)
Domains: Destruction/Strength
Turn Undead: cleric 7/day; paladin 7/day (For both: level 3 +6 mod on check)
Caster Save DC 12 (level 1) or 13 (level 2)
Spells Prepared:
Pal:
Lvl 1 (2/day): lesser restoration, bless weapon
Cleric:
Lvl 0 (4) detect magic, read magic, detect poison, guidance
Lvl 1 (3+1) omen of peril (from complete divine), sanctuary, protection from evil, (enlarge person)
Lvl 2 (2+1) spiritual weapon, silence (bull's strength)
Equipment
+2 full plate - 5,650
+4 to AC = +2 hs shield = 4,170
Amulet of Health (+2 Con) - 4,000
+1 holy longsword (18,315) (gives off daylight on command)
+1 composite longbow (+1 str tuned) (1400 gp)
Warhammer 8 gp
Dagger 2 gp
(20 cold iron arrows) - (10 gp)
(potions) flying (750),
(scrolls) remove paralaysis (150 gp); remove curse (300 gp)
Wand of cure light wounds (750 gp)
Silver holy symbol (25 gp)
1 incense for augury
(mundane items to be added)
I am a fairly new 3.5 player and wanted to get some thoughts on a character that I have worked up for the Expedition to the Demonweb Pits adventure.
My DM allows the Core Books, PHB II, "Complete" series, and "Races" series, and can be convinced to let other things in. The starting gold is 36000 gp. I am going for the Knight of the Chalice PrC if/when I level up.
Thanks!
~ Ariel ~~{@
------------------------------------------------------
Character Race: Human
Character Class/Level: Cleric 3/Paladin 6
------------------------------------------------------
Abilities: (80 point buy)
Strength: 16 (+3) (15 buy +1 4th lvl)
Dexterity: 12 (+1)
Constitution: 14 (+2) (12 buy +2 magic)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 18 (+4) (17 buy +1 8th lvl)
-------------------------------------------------------
Armor Class: 25 = Base (10), Dex (1), Armor (10), Shield (4), Misc (0)
Flatfooted AC: 24 = Base (10), Armor (10), Shield (4), Misc (0)
Touch AC: 11 = Base (10), Dex (1), Misc (0)
Armor Type & Weight Class: Full Plate Mail +2 - Heavy
Hit Points: 75
Initiative Modifier: +1 = DEX (1) + Misc (0)
Base Attack Bonus (BAB): +8/+3
Melee Attack Bonus (MAB): +11 = BAB (8) + STR (3) + SIZE (0) + MISC (0)
Ranged Attack Bonus (RAB): +9 = BAB (8) + DEX (1) + SIZE (0) + MISC (0)
Grapple Attack Bonus (GAB): +11 = BAB (8) + STR (3) + SIZE (0) + MISC (0)
MAB:
+1 Longsword, Holy, +13/+8hit (+11 MAB, +1 Weapon Focus, +1 Magic), Damage 1d8+3 str/+1 magic/(17-20 x2)+(2d6 vs evil)
RAB:
+1 Composite Longbow (+1 Str tuned), +10/hit (+9 RAB, +1 magic), 1d8+1/dam, [20/x3], R = 110'
Saving Throws:
Fortitude: +14 = Base (8) + CON (2) + Misc (4)
Reflex: +8 = Base (3) + DEX (1) + Misc (4)
Will: +11 = Base (5) + WIS (2) + Misc (4)
Skills:
Trained: (Skills must have ranks to be used)
+6 = Handle Animal (CHA) 4 + 2 + 0 [type]
+10 = Knowledge - Religion (INT) 0 + 10 + 0 [type]
+5 = Knowledge - the Planes (INT) 0 + 5 + 0 [type]
+4 = Profession - Blacksmith (WIS) 2 +2 + 0 [type]
Untrained: (Skills any character can use, no ranks required)
+0 = Appraise (INT) 0 + 0 + 0 [type]
+1 = Balance (DEX) 1 + 0 + 0 [ACP]
+4 = Bluff (CHA) 4 + 0 + 0 [type]
+3 = Climb (STR) 3 + 0 + 0 [ACP]
+2 = Concentration (CON) 2 + 0 + 0 [type]
+0 = Craft - subtype (INT) 0 + 0 + 0 [type]
+11 = Diplomacy (CHA) 4 + 7 + 0 [type]
+4 = Disguise (CHA) 4 + 0 + 0 [type]
+1 = Escape Artist (DEX) 1 + 0 + 0 [ACP]
+0 = Forgery (INT) 0 + 0 + 0 [type]
+6 = Gather Information (CHA) 4 + 2 + 0 [type]
+7 = Heal (WIS) 2 + 5 + 0 [type]
+1 = Hide (DEX) 1 + 0 + 0 [ACP]
+4 = Intimidate (CHA) 4 + 0 + 0 [type]
+3 = Jump (STR) 3 + 0 + 0 [ACP]
+5 = Listen (WIS) 2 + 3 + 0 [type]
+1 = Move Silently (DEX) 1 + 0 + 0 [ACP]
+4 = Perform |Subtype| (CHA) 4 + 0 + 0 [type]
+6 = Ride (DEX) 1 + 5 + 0 [type]
+0 = Search (INT) 0 + 0 + 0 [type]
+8 = Sense Motive (WIS) 2 + 6 + 0 [type]
+5 = Spot (WIS) 2 + 3 + 0 [type]
+2 = Survival (WIS) 2 + 0 + 0 [type]
+3 = Swim (STR) 3 + 0 + 0 [ACPx2]
+1 = Use Rope (DEX) 1 + 0 + 0 [type]
1 = Languages: Common, Celestial (2 sk points)
Feats:
Human - Weapon Focus (longsword)
Level 1 - Quick Draw
Level 3 - Extra Smiting (+2 smite attempts)
Level 6 - Domain Spontaneity (Strength) - Burn a turn attempt to cast domain spell
Level 9 - Improved Critical (Longsword)
Domains: Destruction/Strength
Turn Undead: cleric 7/day; paladin 7/day (For both: level 3 +6 mod on check)
Caster Save DC 12 (level 1) or 13 (level 2)
Spells Prepared:
Pal:
Lvl 1 (2/day): lesser restoration, bless weapon
Cleric:
Lvl 0 (4) detect magic, read magic, detect poison, guidance
Lvl 1 (3+1) omen of peril (from complete divine), sanctuary, protection from evil, (enlarge person)
Lvl 2 (2+1) spiritual weapon, silence (bull's strength)
Equipment
+2 full plate - 5,650
+4 to AC = +2 hs shield = 4,170
Amulet of Health (+2 Con) - 4,000
+1 holy longsword (18,315) (gives off daylight on command)
+1 composite longbow (+1 str tuned) (1400 gp)
Warhammer 8 gp
Dagger 2 gp
(20 cold iron arrows) - (10 gp)
(potions) flying (750),
(scrolls) remove paralaysis (150 gp); remove curse (300 gp)
Wand of cure light wounds (750 gp)
Silver holy symbol (25 gp)
1 incense for augury
(mundane items to be added)