Looks like there were some tweaks to Strength clerics in there as well with some powers getting changed to melee weapon Str attacks instead of being Wisdom implement powers.
I'm glad the Radiant Servant the nerf. Too many charop radiant damage builds relied on it.
Looks like some of the Warpriest PP also got hit.
And, wow, yeah, Turn Undead (as well as a lot of other powers) got a big de-tuning, which, frankly, given those kinds of damage levels on a non-striker class, just needed to happen. Not that I've experienced any of it firsthand, but those changes were sound in principle.
I'm okay _conceptually_ with some of the changes, except they should have added in leader Effects as part of doing so.
Conceptually, what's the difference between a Templar of a battle order and a Paladin?
It can also be applied to elementals (Demons) and immortals (angels as an example). Given that epic tier is pretty much demons and your other option is undead, this makes Clerics supremely effective in epic tier. You may ask "Well just don't use demons and undead" and my response is "Enjoy making 90% of your own monsters for an entire tier of play then".But it is only striker level damage against a specific class of monster. Clerics (to most gods) should be able to do considerable damage to undead. It is in their job pd!
Changes like this are dispiriting (ha!) if you are a cleric focuses on anti undead stuff