Thanee said:A Favored Soul, thanks to more spells per day, can really heal as well as a cleric, even without optimum spell choices for each available level.
I agree.
We have had two FSs in our various campaigns and they both shined pretty well. The downside, just like Clerics, is that they are considered the party medic and often do not get to do what they want to do in combat since they are busy healing.
However, they have another advantage over Clerics:
Spontaneous Metamagic
Cure Wounds spells benefit from metamagic a lot less than offensive spells since the variable dice is not dependent on level. However, even they can benefit a little. For example:
8th level Favored Soul with Empowered Spell feat could take Cure Critical Wounds as a choice for 4D8+8 ~= 26 points of healing. However, an Empowered Cure Moderate Wounds 1.5 * 2D8+8 ~= 25.5 points of healing. Granted, this has a range downside (i.e. you can only take a 5 foot step with it) and Cure Critical will eventually average 9.5 more points of healing (at 20th level). But as an out of combat heal, Empowered Cure Moderate is nearly as nice as Cure Critical at least through the mid-levels, saving a spell known.
This works even better for Empowered Cure Moderate Wounds Mass at 16th level (~37 each) versus Cure Critical Wounds Mass (~34 each). For out of combat healing, the metamagic version is slightly more powerful and it saves using up a known spell.
There are other metamagic feats that work real well for a Favored Soul as well. For example: Silent Spell. You might prevent one spell from a Favored Soul with Silence 15 foot radius, but you probably won't prevent a second spell that way.
And, divine casters get just enough offensive area effect energy spells (e.g. Flame Strike) that they can sort of be a backup arcane blaster with metamagicked versions of them. For example: Shaped Spell Flame Strike.
The problem is that FSs do not get additional feats in the first place. So, if they become a metamagic specialist, they will not be doing other things (like magic item crafting).