Cleric With A Wisdom of 8 . . .

Sashi said:
And it ignored hardness. Sonic orb sunder HIKE!
Didn't ignore hardness, it just wasn't reduced before applying hardness like fire and cold damage was.

I always had a little confusion though about exactly how it interacted with silence effects. (Could you cast a sonic spell through an area of silence?)

But the cleric is interesting. It seems like the assignment of stats is tremendously more flexible in 4e... hopefully that will play out as an improved opportunity for role playing. Funny that you need a 13 Wis to multiclass into cleric, but not to just be one :)
 

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Byronic said:
Might want to recalculate some of those. For instance Wis 8 isn't +1. I'd look over the skills as well.

At 5th level a character is +2 in all stat checks. So at a +2 for level and a -1 for the stat bonus, a level 5 cleric with an 8 Wisdom is +1 on all Wisdom stat checks.

Note that if a power says to apply the Wisdom bonus, a -1 applies.
 


glass said:
So, bonus doesn't just mean bonus any more, but all modifiers?


glass.

Depends. The "old" bonus still matters for things like damage and bonuses granted by powers.

But the current stat-blocks usually listen only the modifier with the level adjustment. The stat-blocks have all modifiers already pre-calculated (since ability scores don't adjust mid-play, this makes sense), so the only time you need your ability score modifier is in the context of untrained skill checks and ability checks - and then you need the value as modified by your level, not the "raw" modifier.
 


Arrghyle said:
At 5th level a character is +2 in all stat checks. So at a +2 for level and a -1 for the stat bonus, a level 5 cleric with an 8 Wisdom is +1 on all Wisdom stat checks.

Note that if a power says to apply the Wisdom bonus, a -1 applies.

Ahh, I thought something was odd. You have have to change the + on "Wis 8 (+1)" to a - though.
 

Byronic said:
Ahh, I thought something was odd. You have have to change the + on "Wis 8 (+1)" to a - though.
No I think this is actually the standard way to write it. The modifier listed after the score includes the +1/2 level benefit.
 

jaelis said:
No I think this is actually the standard way to write it. The modifier listed after the score includes the +1/2 level benefit.
None of the other stats do. Also, PCs use the modifier a lot more than monsters (i.e. at all), so basing it off the monster stat block is silly. Plus the character sheet actually has both.
 

Arrghyle said:
At 5th level a character is +2 in all stat checks. So at a +2 for level and a -1 for the stat bonus, a level 5 cleric with an 8 Wisdom is +1 on all Wisdom stat checks.

Note that if a power says to apply the Wisdom bonus, a -1 applies.

No no. The first guy is correct. You're thinking of monsters. A monster's ability score mode is the base modifier plus 1/2 its level.

The wisdom bonus being +1 is a typo. I don't believe I factored it into any of the attack mods for the powers.

Fer example, with Turn Undead:

Bonus for level: +2
Bonus for wisdom: -1
Total attack mod: +1
 

phil500 said:
yeah, its hurters lore. i think he did it on purpose- cant that 8 be in int or dex?

Yeah, but then it's not as funny. :) I did it on purpose. If the point buy method in the PHB had allowed me to lower the score further I would have dropped wisdom all the way to 3.

Near as I can tell, the cleric is the only class that let's you do this. Other classes have attack powers based on two different stats (Paladin, Ranger and Warlock) but the Cleric is the only one that let's you do it in a way that breaks the normal conventions of earlier editions.
 

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