Cleric Won't Heal?

The player in question had no way to come back, he had to draw up a new PC... (I think that was his divine soul sorcerer)

as far as selfish goes. Peeping healing spells then with holding them is pretty selfish. Play something without healing spells if you don’t want to heal
Yet you were fine with the moon druid - who has healing spells roughly equal to a cleric - wildshaping.

Sorry, you're being inconsistent.

Let's clarify. Am I not allowed to play a class that has other ways to be effective, but also has healing, if I do not intend to do a lot of healing? That I should pick another class. No druids of any stripe. No divine sorcerers. No clerics. Or is your problem just with clerics? And if so, why?
 
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Nobody ordered anyone
Here are your words back in the chain that were being responded to.

BUT if every time I call for healing, you choose to withhold it
It's one character calling for healing. And we know it's not the character dropping, since that is something that would have healing according to the original post.

When one expects that their wishs are carried out by another it's a demand. Even if phrased politely.
 

I'll just say, people to whom friends are a resource to be used to make their lives easier are strange to me.

And, everyone has unbounded needs. Needs are just wants we feel entitled to.

I help my friends because I want to and when I want to, not because I'm obligated to. If I found out a "friend" considered my help as an obligation like you seem to, well, I can find other "friend"s.
I can not even imagine a definition for friend that doesn’t include some version of “people who can turn to you when they need help, and people you can turn to when you do”

back before the 2020. We gamed at a store if a stranger sat at the table to play 2 weeks in a row and said they were hungry but broke we would all feed that person.
 

By this threads logic when my buddy Kurt moved and he asked us to help he was ordering us to...

“next week I have to move my stuff”
“I need healing”

wow what orders what commands we expect our friends to help us if they can...so selfish
If Kurt really is demanding your help, and will be annoyed at you if you can't do it (say will be out of town), and then demands that you shouldn't play an able-bodied person if you don't intend to help him move ... then you are approximating the position you are espousing in your other posts. Otherwise this is just a straw man.
 

Yet you were fine with the moon druid - who has healing spells roughly equal to a cleric - wildshaping.

Sorry, you're being inconsistent.

Let's clarify. Am I not allowed to play a class that has other ways to be effective, but also has healing, if I do not intend to do a lot of healing? That I should pick another class. No moon druids. No celestial sorcerers. No clerics. Or is your problem just with clerics? And if so, WHY?
The Druid CANT heal when wild shaped. The bard without healing spells can’t heal at all...

mid the Druid where in caster mode it would be the same. No inconsistency
 

Say you had a moon druid instead of a cleric. Much the same in terms of healing for non life clerics. Would you insist that they if they wildshape they aren't contributing (because they aren't healing you) and therefore you should try to sabotage them?
Depends what happens after the wildshape. If the Druid is wildshaping in order to do something useful and we end up winning, all is good. If the Druid is wildshaping in order to flee or hide from combat, we have a problem.
Sorry, we don't accept the false narrative you are trying to set up that a cleric can't contribute meaningfully without focusing on healing above standing up fallen comrades.
Healing - standing up fallen comrades - it's the same thing! The only difference is that healing happens before the comrade reaches the 'fallen' stage, and thus keeps said comrade useful all the way through.

That said, this is largely a moot debate for me anyway as I'm not at all a fan of in-combat healing: my belief is that the more recent editions of the game provide far too many opportunities for it. Healing is something you do after the fighting's finished, provided the healers are willing to do it and-or have saved any spells for such.

It's when the 'healers' aren't willing to provide this after-combat healing where problems arise; and if I'm then expected to defend them in the next combat I might start thinking twice about it...
So, with a contributing cleric - but still not focusing on healing besides the minimum - are you going to double down that you would play ineffectively to hurt them, or were you wrong?
See above.
 

If Kurt really is demanding your help, and will be annoyed at you if you can't do it (say will be out of town), and then demands that you shouldn't play an able-bodied person if you don't intend to help him move ... then you are approximating the position you are espousing in your other posts. Otherwise this is just a straw man.
Not even close

If you CAN help and CHOOSE not to...
 

Depends what happens after the wildshape. If the Druid is wildshaping in order to do something useful and we end up winning, all is good. If the Druid is wildshaping in order to flee or hide from combat, we have a problem.

Healing - standing up fallen comrades - it's the same thing! The only difference is that healing happens before the comrade reaches the 'fallen' stage, and thus keeps said comrade useful all the way through.

That said, this is largely a moot debate for me anyway as I'm not at all a fan of in-combat healing: my belief is that the more recent editions of the game provide far too many opportunities for it. Healing is something you do after the fighting's finished, provided the healers are willing to do it and-or have saved any spells for such.

It's when the 'healers' aren't willing to provide this after-combat healing where problems arise; and if I'm then expected to defend them in the next combat I might start thinking twice about it...

See above.

Why haven't you spent resources on healing? Did you take inspiring leader or healer yourself?
 

Note that you can buy healing potions, burn your action and regain an average of 7 HP, greater for 14 HP, superior for 28 and supreme for 35.
Can you buy potions, though? I was under the impression that 5e by RAW didn't have any sort of magic-item economy, thus if you can buy potions that must be a house rule.
 


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