Cleric Won't Heal?

It's "I am using feature X to be effective, but not healing you" vs. "I am using feature Y to be effective, but not healing you". It's the exact same thing. I was using druid to attempt to get past the incorrect perception that a cleric can not be effective if they aren't healing.



"Every time I call for healing" ...

Again, the original post was that they would heal when they wanted to, likely when you are down. So the narrow point you are arguing is never about character death, but about the cleric not being subservient by healing when you call for it.


Sounds like sour grapes by the character who dropped (and at 8th-9th level was probably revivified right after the battle) because the Fighter took care of the bigger threat. It seems there's no thought to what would have happened or who would have died if the bigger threat wasn't taken care of, and if the player who's character dropped has real life bad feelings because someone made a tactical choice that may have been for the best overall but didn't serve them - well, that's a bit selfish.
The player in question had no way to come back, he had to draw up a new PC... (I think that was his divine soul sorcerer)

as far as selfish goes. Peeping healing spells then with holding them is pretty selfish. Play something without healing spells if you don’t want to heal
 

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In one case, the failure to "obey" the order to heal was done before the order. They wildshaped first.

In the other case, the failure to "obey" the order to heal was done after the order.

If the issue isn't effectiveness, but failure to obey, your counter argument doesn't apply.

One player is ordering another player to do something, and the other player isn't obeying. This makes the player giving the order upset; how dare the other player defy their orders? They even phrased them politely!

All of the arguments that "no, healing isn't that effective in 5e D&D" don't matter if that is the position why they should be healing. They are a cleric, their job is to support you in the ways you demand. If they didn't want to serve the other PCs, they should have picked another class. They are dishonestly picking a subserviant class and not being subservient!
Nobody ordered anyone
 

By this threads logic when my buddy Kurt moved and he asked us to help he was ordering us to...

“next week I have to move my stuff”
“I need healing”

wow what orders what commands we expect our friends to help us if they can...so selfish
 
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No one demanded anything nobody ordered anyone. Try again. Your straw man is not me. If I need healing and you are capabile of it and you don’t that is a jerk play. One my table would ALL be quite cross with.

also by RAW no potions other then PHB are for sale, and that is true in many campaigns so you get 2d4+2

So why don't you drink a 2d4+2 potion vs the clerics 1d8+4 spell?

She has a grand total of two of those spells.
 

So why don't you drink a 2d4+2 potion vs the clerics 1d8+4 spell?

She has a grand total of two of those spells.
I guess it depends on who goes before the bad guy that is attacking me. In general if I can just do it myself as well I will. Again if I am calling for healing, I need help... it is a life or death battle and I am expecting my allies to help me with there resources, as I expect I would help them
 

I guess it depends on who goes before the bad guy that is attacking me. In general if I can just do it myself as well I will. Again if I am calling for healing, I need help... it is a life or death battle and I am expecting my allies to help me with there resources, as I expect I would help them

The diffence between healing word and cure is about two hit points.

5E doesn't use negative hit points so it's more effective to wait for you to fall and healing word+cantrip vs cure and odds are you fall over anyway.

There's also two fighters she can only healing word one of them.

No one else took any healing except the fighter second wind ability.

6-8 expected encounters two short rests. Use your hit dice and 3 uses of second wind before demanding magical healing.

Otherwise buy some potions. If you fall over you get a healing word if it's available assuming no one else needs one as well.

In that situation maybe someone else should have taken some healing.
 

The diffence between healing word and cure is about two hit points.

5E doesn't use negative hit points so it's more effective to wait for you to fall and healing word+cantrip vs cure and odds are you fall over anyway.

There's also two fighters she can only healing word one of them.

No one else took any healing except the fighter second wind ability.
6-8 expected encounters two short rests. Use your hit dice and 3 uses of second wind before demanding magical healing.
So she has to choose who to heal on the rare occasion both fighters need it. Her choice so far seems to be “nah I don’t heal... just drop”
 

So she has to choose who to heal on the rare occasion both fighters need it. Her choice so far seems to be “nah I don’t heal... just drop”

See previous post.

The difference is 2hp between cure and healing word.

She's better off letting you drop taking 9hp of damage vs cure having you drop anyway.

You've got a hit dice and second wind. Use that first.
 

So example:

Initative is

bugbear
Fighter
Cleric

fighter has 8hp left and uses second wind and rolls a 1... netting him 6hp (up to 14) he knows the bugbear throws 2d6+x but isn’t sure what x is maybe 4 maybe 6...

If cleric casts healing word and attacks they can get fighter up 2d4+3 if they just cast cure it is 2d8+3 so 8hp more and damage or 12hp more and no damage... but let’s say the cleric just attacks.
Now bugbear is up and drops fighter with max damage on first swing and 2nd swing is an auto missed death save... fighter goes and misses his death save... now cleric has to heal AND deal as much damage as the fighter would have on there turn.
 


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