Perinon said:
You *DO* get all the skills of your friendly trumpeting archon, so you should have somewhere between 12 and 15 ranks or so in concentration whenever your channeling...(also, 15 or so ranks in diplomacy, 12-15 in handle animal, 12-15 in some knowledge skill, spot, listen, sense motive, and move silently).. but anyway, with 12-15 ranks in concentration plus the con you probably have as a "tank-style" fighter, i'd think casting in combat while channeling would be fairly *easy*
This is technically true, but I haven't gotten around to statting out the skill ranks yet.
infinite teleport is *sooooo* cool... even for small uses like running up to your surrounded mage buddy and popping 100' away with him...
This actually isn't possible. An archon's
greater teleport ability is only self+50 lbs of objects. But even so it's been immensely useful. Basically he can be almost anywhere he wants, when he wants. Just last session we came upon an evil spellcaster inside a room protected by magic wards and a thick iron grate. While the party was forced to deal with the grate, my pally
teleported inside the room, right next to him. The next time he tried to cast a spell, I used a Smite on the AoO, and he lost the spell as well as took a serious hit.
Share spell + beefy paladin mount + Rit Might = Mountgank Supreme. (don't forget this for *all* your self-buff spells we've been discussing... your mount should turn into an obscene combat monster... and then you have access to heal mount if he gets hurt) That can make up for a LOT of your difference with your "combat damage supreme" melee buddy.
This is very true. Actually, my PC has a griffon mount and a Battlebridle from
Magic of Faerun. He's a holy terror in the air. We've only actually had one encounter in the entire game where he got to go all out on the back of his mount. Our party was facing a goblin army. The spellcasters immobilized and blasted the mooks by the hundreds, while my PC flew overhead and strategically charged more powerful foes. Nothing, and I mean nothing, was capable of surviving the charge.

But it's rare that he gets to do that, and I'm more than happy with that. It wouldn't do to outshine the fighter in all, most, or even a fair number of combats.
Finally, i remember your earlier discussion was over whether or not the DR would be considered SU, and i'm not nearly smurfy enough in my rules knowledge to be sure of this, but i'm surprised everything under special qualities wasn't SU. If you'd clarify exactly why you think the resistances aren't, that might help me if i ever use the NPC again or if i decide i want to try to use a character of this style myself. This would be a GREAT mechanic for using some kind of "ancestral spirit in the katana" in an oriental campaign a friend of mine has contemplated running, and i'd appreciate your thoughts.
The celestial's resistances aren't listed as (Sp), (Su), or (Ex) anywhere, and they are a general part of being a celestial. As such, without any evidence that they're (Sp) or (Su) (and my gut tells me that, unlisted, they're most likely (Ex) anyway), I have chosen to assume they aren't granted by Channeling. However, in my last post on the subject, someone provided me with a nice quote that stated that DR was either (Su) or (Ex), but
if it's not listed, it can generally be considered (Su). That seemed strong support that the celestial's DR is (Su), regardless of what it's resistances may or may not be.
That was my reasoning, at least.