Ragin' Halfling
First Post
My group is pretty role-play intensive but I've noticed that in some aspects they still follow more roll-play tactics. One of the issues I've been thinking about is the cleric's healing spells.
In a standard game, the cleric heals characters after combat to full HP. This is a good tactic. In a character driven campaign, however, it seems that the cleric wouldn't waste his healing abilities on someone who is just down a few HP. Basically, it comes down to how HP are interpreted. The PHB describes HP as a combination of luck, stamina, divine favor, and actual physical resistance. Therefor, when a level three character takes a hit, it doesn't necessarilly mean that he is cleaved and bleeding. It could mean that he parried the blow, and is a little more tired than he was before.
In Spycraft and Starwars the have expanded on this model by changing HP to Vitality, and adding Wounds. When a character gets "hit" he looses Vitality, representing a wearing down as the character gets a "close call," the bullet (or whatever) misses him by mere millimeters. When Vitality is gone, he starts taking Wound damage, meaning he is actually taking damage.
In D&D the idea is the same, but the system is not as elaborate. When do characters actually start taking damage? When will a cleric feel compelled to use his god given power to heal? Would he use it to heal minor cuts and bruises that could be healed with a night or two of rest?
I believe that he would not. He would conserve his power to heal those who are near death, or dying of sickness. He recieves his powers from his god, and would not use them just because he can. The Heal skill would be used in place of magical healing.
What do you think?
In a standard game, the cleric heals characters after combat to full HP. This is a good tactic. In a character driven campaign, however, it seems that the cleric wouldn't waste his healing abilities on someone who is just down a few HP. Basically, it comes down to how HP are interpreted. The PHB describes HP as a combination of luck, stamina, divine favor, and actual physical resistance. Therefor, when a level three character takes a hit, it doesn't necessarilly mean that he is cleaved and bleeding. It could mean that he parried the blow, and is a little more tired than he was before.
In Spycraft and Starwars the have expanded on this model by changing HP to Vitality, and adding Wounds. When a character gets "hit" he looses Vitality, representing a wearing down as the character gets a "close call," the bullet (or whatever) misses him by mere millimeters. When Vitality is gone, he starts taking Wound damage, meaning he is actually taking damage.
In D&D the idea is the same, but the system is not as elaborate. When do characters actually start taking damage? When will a cleric feel compelled to use his god given power to heal? Would he use it to heal minor cuts and bruises that could be healed with a night or two of rest?
I believe that he would not. He would conserve his power to heal those who are near death, or dying of sickness. He recieves his powers from his god, and would not use them just because he can. The Heal skill would be used in place of magical healing.
What do you think?