Jack99
Adventurer
FadedC said:Based on the wording of healing word I'd say that yes it only works if you have healing surges to spend. The text reads that you can spend an healing surge and get an additional d6+x. Not only does spending a healing surge appear to be a "cost" but the term "additional" suggests it's only comes in addition to the healing you get from the surge.
Plus the whole point of healing surges appears to be to set a limit to the amount people can be healed in one day, which would be completely cricumvented if you could just spend a half hour after the fight to word of healing everyone back to full without any surges being spent.
As for the NPC combat injury example, it's no different then trying to heal somebody out of healing surges. They have just been injured too seriously for a healing word to help them.
Notice the "can" in the text? If you had to spend a healing surge in order to benefit from healing, wouldn't the text read something like: The target spends a healing surge and regain an additional 1d6+x hitpoints? Granted English is only my third language, so I could be wrong, but it seems to me that the "can" is the key word, if you will, and if spending a surge was mandatory, the wording would be different.
Cheers,