After running my first 4E game a while back, one of the players found one bit not to his liking....as a cleric (Essentials: Sun), he had abilities to heal others, but it seemed like a lot of his powers keyed off an attack - not simply an EFFECT that happens, but truly dependent upon him whacking someone else to heal a friend. He stated, and I agree, that it seems a little goofy.
I think I get the INTENT - perhaps they were trying to fix a "No one wants to be a cleric" issue by allowing the cleric to heal while still in there doing damage and getting the traditional (weapon-based) glory.
But are there powers out there that let you be a bit more like the traditional D&D cleric...or more accurately, let you heal a friend without having to make an attack role against someone else? I would like to see if I could make a build, even if drawn from non-Essentials books, that has lots of healing/status/buff options that aren't dependent on being in the fray....I know, 4E is all about fight fight fight everyone gets to do damage, but hopefully there's a way to get a more traditional heal/buff cleric.
I think I get the INTENT - perhaps they were trying to fix a "No one wants to be a cleric" issue by allowing the cleric to heal while still in there doing damage and getting the traditional (weapon-based) glory.
But are there powers out there that let you be a bit more like the traditional D&D cleric...or more accurately, let you heal a friend without having to make an attack role against someone else? I would like to see if I could make a build, even if drawn from non-Essentials books, that has lots of healing/status/buff options that aren't dependent on being in the fray....I know, 4E is all about fight fight fight everyone gets to do damage, but hopefully there's a way to get a more traditional heal/buff cleric.