Sure, but it’s also not something I have the slightest interest in simulating in my fantasy roleplay. Just like we don’t narrate every time our characters use the bathroom, we don’t roll to see if they trip every time they go up or down stairs. It’s not an interesting part of the narrative, and in fact it can ruin the tone of an otherwise dramatic adventure.
Does it really though? I don’t feel like a very small chance for something stupid to happen adds tension. It might, at best, add humor. At worst, it just adds a random chance to create an uncomfortable tonal clash.
I usually don’t bother with DCs lower than 10. But, the cases where I feel that a very low DC is appropriate, it’s because the stakes are sufficiently high that even that small chance of failure is worth rolling to try and avoid. When there is significant, meaningful, and dramatic risk.