Hi GMMichael!Clive handles his cell phone well for someone his age!
I see how Intensity can make a situation more fearful for the players - a high(er) DC can be intimidating, and isn't something a character would necessarily know. Are there other elements that make the game scarier for the players instead of the characters (like a Jenga tower)?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.