cloak of chaos on lawful eneimes

ok think of it as this, its an aura that surrounds the subject, a spell and its affects would always be up vs lawful because of the spells nature. i would think the only way you could bring it down would be to dispel it.

But on the other hand if you are right, would they know that they have SR to chose to drop it(only if they pass a spell craft check?)
 

log in or register to remove this ad

Sir Draconion said:
ok think of it as this, its an aura that surrounds the subject, a spell and its affects would always be up vs lawful because of the spells nature. i would think the only way you could bring it down would be to dispel it.

You are thinking too hard about D&D. Stop thinking.

But on the other hand if you are right, would they know that they have SR to chose to drop it(only if they pass a spell craft check?)

There's nothing to indicate either way, so the default rule applies, which is that they know.
 

well see im running lord of the iron fortress and one of the encounters has a death slaad that can cast it at will
they hate lawful creatures, like the preist of st. cuthbert in the party. who by the way is a real problem because of that 1 level of paladin with pumped up CHA his saves are crazy +28/+20/+30
and hes only 14th level

The best thing to do would prolly use a word of chaos to start off with, effectively lowering every lawful beings init by 4 and a 20% chance to fail all spells with a verbal component. combine that with it's power word blind, which will prolly effect up to 2 of the characters as I can't see all of em having more then 100hp each at 14th level. The blinded chars now have half speed, no dex bonus to ac, -4 to all str and dex related skills, ie.. tumble, an effective +2 to hit for the slaad. Cloak of chaos itself, fly, invis, and implosion. Those are much better spent turns then constantly casting cloak of chaos on the characters.

And with saves like +28/+20/+30 at 14th level I'd seriously have to look over that character sheet.
 


Berk said:


The best thing to do would prolly use a word of chaos to start off with, effectively lowering every lawful beings init by 4 and a 20% chance to fail all spells with a verbal component. combine that with it's power word blind, which will prolly effect up to 2 of the characters as I can't see all of em having more then 100hp each at 14th level. The blinded chars now have half speed, no dex bonus to ac, -4 to all str and dex related skills, ie.. tumble, an effective +2 to hit for the slaad. Cloak of chaos itself, fly, invis, and implosion. Those are much better spent turns then constantly casting cloak of chaos on the characters.


And with saves like +28/+20/+30 at 14th level I'd seriously have to look over that character sheet.

thanx but the cloak last 18 rds and they would have take a standerd to drop ther SR it every rd if they have the chance to do so

i did and this guy can munkin his character very well
hes a asimar pal.1 cleric 12 with cloak +5, command on his shield, rod of splender =Cha 24= +7 to all saves plus luck of heroes and a 28 Wis. He's following all the rules, but he will never fail a save
so im going the SR route
 
Last edited:

hong said:




There's nothing to indicate either way, so the default rule applies, which is that they know.

but not all characters know the effects of spells unless of course the caster tells them. they would only know that spells cast on them are not working because of the chaotic aura, maybe.
 
Last edited:



guess it would actually work, was rereading over the cloak of chaos spell, never really payed much attention to it cuz mostly I play lawful neutral clerics. And seeing as how it affects one creature a level in a 20 radius burst centered on you if the slaad was close enough he could get a few every casting, including himself. Just don't think that cloak of chaos was meant to be cast on an unwilling target really. I personally would put this in the harmless catagory for spells and require a will save from the targets to resist it. But that is just me and don't know of a ruling on casting cloak of chaos on unwilling targets.

And those saves still sound wonky, from my calculations the paladin also has a 20-21 con and a 16-17 str along with his 28 wis and 24 cha. Not saying your math is wrong, I've been known to get math wrong and all, just saying to me it still sounds wonky =o)
 

some spells dont get saves like harm:D (something i choose not to edit because its one of the only things that seem to work against the cleric) and a 8th lvl spell should be pretty powerful they will be getting some bonuses and would they know to choose to save against harmless spell.
 

Remove ads

Top