Cloak of Mage Armor

Man. I'd love to be in Slaved's game.

I'd make a cloak of Constant Healing (CLW once per round, continuous) for 8000 gp!

Effective Fast Healing 5! WOO!
 

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Will said:
Man. I'd love to be in Slaved's game.

I'd make a cloak of Constant Healing (CLW once per round, continuous) for 8000 gp!

Effective Fast Healing 5! WOO!

Don't forget the Ring of Vigor, lesser for 8000. That way in case you go negative you'll eventually get back up.
 


Monte Haul: "Anyone in the audience with 9000gp I will give you whats behind door number 3"

:: Door number 3 opens ::

Game Show Announcer: "Today behind Door Number 3 we have a Cloak of Mage Armor (2,000 Gold, Continous Mage Armor Spell, Use Activated, Use = Worn), a Ring of Shield (2,000 Gold, Continous Shield Spell, Use Activated, Use = Worn), and finally a True Strike Sword +1 (5,000 Gold, +1 Enhancement Bonus, True Strike Spell, Use Activated, Use = Held)."

::Audience Member stands up:: "I got it I got it."

Monte Haul: "So what is your name"

Contestant: "VanRichten"

Monte Haul: "Alright VanRichten you can either take whats behind door number 3 or you can take whats in the box."

::Mystery Box is brought out to the floor::

::Audience chants both box and door::

Monte Haul: "So VanRicthen what will it be, Door Number 3 or The Box?"

Van Richten: "I am gonna choose Door Number 3."

Monte Haul: "Alright you chose Door Number 3. Had you chosen the box ::box is then lifted:: You would have only recieved Bracers of Armor +3. Congratulations!"

::Audience cheers::
 

billd91 said:
Sorry, man. You're the one who made your own post subject to ridicule by presenting it in such a ridiculous fashion.

Your argument is addressed by my assessment that ghost touch's power to provide an armor bonus against incorporeal attacks is not at all the least of its significance.

Belittling and decrying the exuberance of others does nothing to further your position or this Discussion.

My Argument about Ghost Touch is well founded given the Item from the Magic Item Compendium and the Rarity of Incorporeal Attacks.
 

Shin Okada said:
As already mentioned, Mage Armor (or Greater version of it) is often dispelled, like any other buffing spells. And there are creatures who can't cast Mage Armor and has no proficiency on any armor.

Even for non-monster characters, higher level rangers and rogues may have +10 or higher Dex bonus and now Bracers of Armor is simply better than magic armors. Even Mithral Chain Shirt has max dex bonus to AC of 6. +4 armor bonus from chain shirt + max dex bonus of +6= +10. And now you can only apply +6 bonus to touch attacks while you can apply all of your dex bonus against touch attacks. And bracers or armor protects you against incorporeal creatures. And because that is a magic item and not spell effect, it is rarely dispelled.

Bracers of Armor stop at +8 while the Mithral Chain Shirt stops at +9. That means that the Base Armor Bonus for the Mithral Chain Shirt can be higher so that is an Important Factor. The 3000 Gold Piece Item I mentioned earlier gives a -10 Penalty to Touch Attacks made by Incorporeal Creatures. Adding Nimbleness to the Armor will increase its Maximum Dexterity Bonus by 1 and there might be other Armor Enhancements or Special Armors out there to make it go Higher! :D :D

Back to your Basic Argument a Character that has that High of an Investment in Dexterity is so Strong it needs the Price Gouging to be brought into line in your opinion?
 

Hypersmurf said:
That's a good point - if Slaved feels that most of the price for Ghost Touch is because of its utility for incorporeal monsters, then most of the price for Bracers of Armor should take into account their utility for Tyrannosauruses.

Whether or not they're all that great for anyone but the Monk, they're great for dinosaurs!

-Hyp.

Something of a Reductio ad Absurdum?
 

Will said:
Man. I'd love to be in Slaved's game.

I'd make a cloak of Constant Healing (CLW once per round, continuous) for 8000 gp!

Effective Fast Healing 5! WOO!

This is a Poor Use of Reductio ad Absurdum or a Strawman Argument since I have made no claims about such an Item or the Spells it would use.
 

It is a comment about the usefulness of tossing guidelines out the window.

More on point:
You state, categorically, that bracers of armor are 'absurdly overpriced.'
Your only defense of this point is that 'you can cast mage armor and it lasts so long' and connecting that to magic item creation rules. Yet the rules clearly indicate that if there is a clear prior item that fits what you are trying to do, you can't legitimately do an end-run around it by some other means and end up with something much much cheaper.

Clearly, the intent of the rules is that if you want a fixed mage armor-like effect, you buy bracers of armor. And their price is clearly laid out. Heck, 'mage armor' is the spell used to make them.

Build your case that anyone should do anything otherwise.
 

So the Argument I used for Armor that already exists in the Game is not to your liking? Why?

The Mage Armor Spell is a Long Duration Low Level Balanced Spell. Using a Cheaper Guideline than the one which is given for Bracers of Armor makes sense with that in mind.

An Item that Granted Constant Protection from Evil would be Very Expensive. This is a Good Indicator that the Spell should be placed at a different Level.

I am not throwing away the Item Creation Guidelines. Instead I am doing what they say to do and Comparing to what is already in the Game!! It would be Impossible to determine whether or not the Bracers of Armor are Priced Correctly by only looking at Bracers of Armor!! :D :D :D
 

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