AviLazar said:
You can't suppress a lot of defensive abilities like deflection bonuses from magical items. They are always on.
True.
AviLazar said:
I know you were kidding, but you should - it's whats going on. Spells like mirror image, invis, displacement, etc have been ignored for beneficial abilities since 1e. It's one of those assumed things, hence not spelled out. Your rule is changing the intentions of the rules.
Not true. I have played every edition that ever came out. Invisible PCs are still invisible to their fellow PCs. Ditto for every other defensive spell unless the spell or rules state otherwise.
AviLazar said:
I agree. It's the person saying "no I'm slightly to the left" or "I'm the 2nd mirror image" or in case of invisibility "I'm right in front of you"
No, it's not. If the PCs can hear a PC say "I'm right in front of you", so can an NPC.
AviLazar said:
EDIT: And if willing does not extend to suppressing non-suppressible abilities, then do you remove a PC figure from the battle mat? Do NPCS/PCs run into said PC who goes invisible?
Typically, it is just like Bull Rush. The Invisible PC avoids the moving NPC who cannot see him. In the DMG, it states to adapt similar rules when a situation comes up for which no rule exists.
AviLazar said:
In all of the DnD games, with all of the DMs I have played with (well over 10-15) never once has this been a rules contention.
Bizarre. I cannot remember a DM in any game in over 30 years who allowed defensive illusion spells to not affect fellow PCs.
azhrei_fje said:
I don't think "willing target" extends to automatic, ie. non-suppressable, effects created by magic items.
It does if the item affects a touch attack roll because there is no touch attack roll for an allied touch spell.
You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.
Course, this means that if one tries to touch 6 friends in a single round, there is an implication that 5 touch attack rolls are needed.
To rule on Invisibility, other rules are needed:
Invisibility makes a creature undetectable by vision, including darkvision.
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You must be able to see or touch the target, and you must specifically choose that target.
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A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Spot check. The observer gains a hunch that “something’s there” but can’t see it or target it accurately with an attack. A creature who is holding still is very hard to notice (DC 30). An inanimate object, an unliving creature holding still, or a completely immobile creature is even harder to spot (DC 40). It’s practically impossible (+20 DC) to pinpoint an invisible creature’s location with a Spot check, and even if a character succeeds on such a check, the invisible creature still benefits from total concealment (50% miss chance).
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A Listen check that beats the DC by 20 pinpoints the invisible creature's location.
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A creature can grope about to find an invisible creature. A character can make a touch attack with his hands or a weapon into two adjacent 5-foot squares using a standard action. If an invisible target is in the designated area, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature’s current location.
In order to target a spell, a creature needs to pinpoint its target. If the target is invisible, it requires a grope to find it (or a very high Spot or Listen roll).
Mirror Image and Displacement are less clear and can even be read literally to not protect the PC from allies. For example, Mirror Image discusses defense versus enemies.
However, such literal rulings are where DM adjudication comes into play. It's one thing to allow automatic touch against Deflection bonuses. It's another to have visual illusions such as Invisibility, Displacement, and Mirror Image not affect allies. That's a bit silly and disrupts suspension of disbelief. At least for some people.