Re: Cheese
Wow, some strong reactions today.
Anyway, per the rules you could put the amulet on, then the cloak, then take the necklace off to do that, if the DM allowed it.
I would allow it in my game (if I had one, currently playing in two right now) for a few reasons:
Must have a hand free.
Minor action to remove the amulet.
Standard action to second wind.
Now at this point, you are stuck with the bonus from the cloak, even if you spend the minor action to put the amulet back on, because then the amulet becomes the second item that you put on. To gain benefit from the amulet again, you need to spend another action minor action (with one hand free) to take the cloak off and then a minor action to put it back on.
So right now, in order to have the property of the amulet, get the property of the cloak, and then get the property of the amulet again, you have spent 3 minor actions. The second wind would be a standard action.
First of all, there are better items for you than a cloak of the walking wounded. You are probably wearing one of those better items as an amulet (amulet of the talon?). Spending healing surges without bonuses is a really suboptimal choice. There are times when second winding makes sense for almost every class (more often as a dwarf), but spending an additional surge with no benefit is definitely not as efficient as getting a bonus during each surge (whether it is bonus healing from your leader or the defense bonus itself). Also, you are not Con based as a rogue, so each surge needs to count.
Secondly, if you are going with two neck items, you are wasting treasure you should be using for other items that improve your role (striker).
Now I find myself curious as to why you feel like you need to have such a high second wind. Ideally, you shouldn't be taking as much punishment. Who is your defender? Are you playing your rogue the right way? Being sneaky, taking on lone targets, avoiding situations where you are getting clobbered? I'd be more interested to hear more about your party dynamic and how often you are being damaged games to give better advice.
Wow, some strong reactions today.
Anyway, per the rules you could put the amulet on, then the cloak, then take the necklace off to do that, if the DM allowed it.
I would allow it in my game (if I had one, currently playing in two right now) for a few reasons:
Must have a hand free.
Minor action to remove the amulet.
Standard action to second wind.
Now at this point, you are stuck with the bonus from the cloak, even if you spend the minor action to put the amulet back on, because then the amulet becomes the second item that you put on. To gain benefit from the amulet again, you need to spend another action minor action (with one hand free) to take the cloak off and then a minor action to put it back on.
So right now, in order to have the property of the amulet, get the property of the cloak, and then get the property of the amulet again, you have spent 3 minor actions. The second wind would be a standard action.
First of all, there are better items for you than a cloak of the walking wounded. You are probably wearing one of those better items as an amulet (amulet of the talon?). Spending healing surges without bonuses is a really suboptimal choice. There are times when second winding makes sense for almost every class (more often as a dwarf), but spending an additional surge with no benefit is definitely not as efficient as getting a bonus during each surge (whether it is bonus healing from your leader or the defense bonus itself). Also, you are not Con based as a rogue, so each surge needs to count.
Secondly, if you are going with two neck items, you are wasting treasure you should be using for other items that improve your role (striker).
Now I find myself curious as to why you feel like you need to have such a high second wind. Ideally, you shouldn't be taking as much punishment. Who is your defender? Are you playing your rogue the right way? Being sneaky, taking on lone targets, avoiding situations where you are getting clobbered? I'd be more interested to hear more about your party dynamic and how often you are being damaged games to give better advice.