Mad Hamish
First Post
Sorry, but that's not "creative". That's using the rules to bypass an effect and effectively have two slots in one place, and using whichever slot you prefer. Whether or not it's effective rules as written, what it winds up being is "My character wears two cloaks!" and you using the rules to get a mechanical effect.
It's a character using up a lot of actions to be able to change his neck slot item.
Would you have the same feeling if the character removed his normal neck slot and put on the healing slot?
There's no role-playing creativity here. It's essentially exploiting the rules (which are not actual rules of the game here, but your misreadings of them - but you can reverse engineer for a similar effect) in such a way that no character in a game would really do it. It is, as said above, nothing else than a "bag of rats".
I disagree with the idea that no character in the game would do it.
If I had a magic necklace that will heal you and something else that was more generally useful but suppressed the necklace and need healing it would be perfectly sensible for me to wear the necklace and the other item and remove the other item if I needed healing.
Now in a D&D model game world there might be better ways to get healing but the idea of what he's doing isn't unrealistic.
(admittedly my character carries 10 pre errata swiftshot hand crossbows but then again when the loading of guns was slow people carried around multiple guns...)
It could be creative, if you want to look at it that way, but it's creative in a way that only looks at rules, and tends to break immersion in the setting. It's the same as the character who would run two squares south to get a running start on his jump to the northeast - mechanically doable, but in the "reality" of the game hard to visualize and thus essentially cheese that reminds everyone they are playing, essentially, a board game.
How exactly is backing away to get a runup for a jump hard to visualise?
Strikes me as perfectly reasonable.
iirc it happened in one of the Indiana Jones films when a floor collapsed or a crevice opened up...